As a veteran player of domestic martial arts games, how much we miss the world around 2000: "Sword of Immortality" and "Xuanyuan Sword" have become the martial arts enlightenment games for many domestic players, and the ARPG non-turn gameplay of "New Swordsman Love" is amazing. I

2024/05/2403:37:32 game 1708

As a veteran player of domestic martial arts games, how much we miss the world around 2000: "Sword of Immortality" and "Xuanyuan Sword" have become the martial arts enlightenment games for many domestic players, " New Swordsman Love " ARPG non-turn The gameplay is impressive. The super rich open branches of " Martial Arts Heroes " are a model today. The excellent ARPG attack sense and high-energy monster ecology of "Sword and Demon Sealing Record" can be compared with "Diablo 2". Compared with Gao, the rich and mature ACT moves of "Meteor Butterfly Sword" have become the lasting pinnacle of domestic action games...

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

Not to mention some equally excellent niche works, such as " Legend of Tianhe ", " Dang Shenzhi ", "Lu Xiaofeng" " Fantasy Three Kingdoms " and so on. The domestic martial arts games of that era were truly a hundred flowers blooming and a hundred schools of thought contending, which was dizzying.

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

But when domestic games became online games, domestic martial arts games quickly entered a decline. The classic martial arts stand-alone games headed by "Double Swords" no longer have the glory of the past.

Until June 2018, NetEase's " Ni Shuihan " authorized by Wen Ruian, one of the four great masters of martial arts novels, was released. At that time, Wang Sicong had to queue up slowly to squeeze into the server before he could play, creating a charming martial arts audience. The crowd-pleased scene of playing the game once again started the renaissance of domestic martial arts games.

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

However, the traditional MMO framework can no longer fully meet the rapidly growing needs of players. The market environment is changing with each passing day: what players need more is domestic games like "Sekiro" or " Red Dead Redemption " that can truly compete with popular European and American action or open world 3A masterpieces. The aesthetic taste of domestic players has already begun. With international standards.

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

Under such market trends, it is NetEase's works that once again grabbed the attention: "Backwater Cold" mobile game holds high the banner of "revolutionizing one's own life", claiming to be a game that is "no hesitation, no krypton" and "no routine" A game that can be played with "weekly curriculum," "no forced social interaction," and "rich content that can be used as a stand-alone open world." It claims to be a "non-NetEase" game.

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

In order to achieve the purpose of "making MMO great again" and "leading the development direction of MMO in the next ten years", the mobile game "Backwater Cold" claims to have invested 640 million yuan, and more than 400 people have been developing it for three consecutive years, but it has only been completed. About 70%. In order to achieve the goal of "no spending money", advertisements will also be embedded in the game to achieve "the wool comes from the cow" and earn advertising fees from various brand owners.

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

officially claims that the average age of the team is only 29 years old, and they are a group of crazy game fans. They will learn and learn from " Genshin Impact ", " Zelda ", "Old Ring", "Big Cousin 2" and even during the development process. There are more than ten excellent games including "Nine Yin" and "RO".

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

's declaration of "hot-blooded revolution" made many players dumbfounded, or expressed great expectations, or said that "the pie is too big to eat." The announcement of the mobile game "Ni Shui Han" has also gained a lot. On the first day it was officially announced to open pre-orders, it received more than 1.1 million reservations and became the top hot search on station B.

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

Perhaps seeing that NetEase is once again about to take up the banner of domestic martial arts games, Pig Factory’s old rival Tencent can’t sit still anymore and recently announced the mobile game "Codename: To Jin Yong" created by UE5. It is worth noting that this is the first time Tencent has used UE5 to develop a game, which shows Tencent’s high hopes for this game.

As a veteran player of domestic martial arts games, how much we miss the world around 2000:

The mobile game "Backwater Cold" based on the work of martial arts master Wen Ruian, as well as Tencent's "Codename: To Jin Yong" mobile game, seem to be about to set off a new wave of renaissance of domestic martial arts games. Which one can really lead the domestic martial arts games to make further breakthroughs and developments? We'll see.

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