It is difficult to make games, and it is even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as "Taiwu Scroll" and "The Great Imm

2024/05/2403:35:32 game 1258

It is difficult to make games, and even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as " Taiwu Picture Scroll " and " The Great Immortal Simulator ", there are actually independent games that can really succeed. Producers are still very few.

In recent months, Game Daily has launched the [Conversation with Producers] series of columns, in which we interviewed dozens of game producers from different fields and circles. Among them are successful executives of listed companies, as well as independent game producers who work quietly and long for fame. From the stories and experiences they share, you can intuitively feel the difficulty of making games and the persistence in creating games. Love.

It is difficult to make games, and it is even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as


In the 21st issue of [Dialogue with Producers], BY, the producer of "Public Enemy", told us that when he was in a game group in 2019, he forwarded some news related to unique domestic games, but he didn't know that many of them were People retorted that domestic games were rubbish, and the two sides fought against each other for a long time. In the end, BY became so angry that he sold the house and formed the current team to focus on making independent games.

It is difficult to make games, and it is even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as

"Public Enemy"


Judging from the final result, BY, the producer of "Public Enemy", is undoubtedly lucky. Although he went through many ups and downs in the early days of selling his house, such as losing money from selling the house, core members leaving, etc., in the end With the help of friends, I became famous after participating in the EA Game Show and survived. Now, their team has not only expanded to start developing a sequel to "Public Enemy", but has also obtained the IP authorization for "The Hidden Corner" and is preparing for new game development.

Compared with BY, Wang Jian, the guest of the 31st issue of [Dialogue Producer] and the producer of "Perspective", is obviously not so lucky. He is a father of two children who is over 40 years old. He resigned from NetEase in Guangzhou and returned to his hometown of Xiangtan, Hunan Province in 2015. He had been confused for the first four years and did not have a clear direction. It was not until 4 years after leaving NetEase that he began to make his own The first game is "Perspective".

It is difficult to make games, and it is even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as


In the interview, Wang Jian told us that his gaming has never been recognized by his family. Coupled with the unstable economic conditions, he has been full of powerlessness since the development of the game. He has accumulated too much depression and irritability. The only thing he could hope for was to "survive", but unfortunately, not long after the interview, Wang Jian revealed that the team of only two people had been disbanded, and how it would develop in the future was unknown.

It is difficult to make games, and it is even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as


So what is the reason that prompted BY, Wang Jian and others to choose to sell their houses, rather than shouldering the burden of their family’s incomprehension to enter the gaming industry without hesitation? Maybe there aren’t many deep-seated reasons, just the love for games. In the 40th issue of [Conversation with Producers], we talked about this topic with a producer "Yakami Speaks" who failed to start a business but finally persisted alone.

"The Myth of the Night" is the producer of the Steam game "Saving the Devil". He has been making games since he was a sophomore in college. He established a game company to start a business as soon as he graduated. However, the result of his first venture was that the team went bankrupt and was disbanded, which made him want to Give up the gaming industry. Fortunately, later on, relying on my love and persistence in the game industry, I chose to develop alone and gradually came out of the bankruptcy crisis.

It is difficult to make games, and it is even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as


Also with this love is the guest of the 30th issue, the producer of "The Evening Bell of Saint Gotret", Bai Rui. During his graduate studies, he relied on scholarships and part-time drawings to make money, and completed the production of the game. .

Judging from the final result, even if the process is difficult and difficult, as long as the product can be launched and sold online, it is considered a success. During the [Conversation with Producers] series of reports, we have also seen too many tragedies in which games were not launched and the team was disbanded. We entered the game industry with full enthusiasm, but were helplessly defeated by reality. If we had not carried foreign debts, That is a great blessing.

It is difficult to make games, and it is even harder to make independent games. This should be a consensus in the entire industry. As the game industry continues to develop, although there are many well-received and popular domestic games such as

So in such a big environment, is there a way out for independent game production? In fact, there is. During the interviews in the [Conversation with Producers] column, we had in-depth exchanges with many producers who have made successful products, and they also shared some of their experiences in entrepreneurship and game production very candidly.

For example, in the 13th issue, Yang Yang, the producer of " Pascal's Contract ", believed that if you want to start a business and make games, you must understand everything and consider it maturely before you come out. If you want to succeed, you must accumulate. It might be better if there are some industry connections and a core team of like-minded people.

In addition, in the 23rd issue, Lu Qidi, vice president of Youzu Networks, also said that if you want to start a business and make games, you must first consider what you are willing to lose in order to create a dream game world, how many years of youth you are willing to give, and how many years of instant noodles you are willing to eat. Thinking these things through may be more suitable for starting a business.

As Black, the producer of "The Great Immortal Simulator" said, making games requires a lot of money, and there is no shame in making money. If you face despair, remember that there are still players who love you. I also hope that those producers who have been insisting on the independent game track will have good luck and eventually produce their own "dream love game".

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