The hero's attack attribute in "Warcraft 3" will not cause additional damage to any armor type unit. When the target is a city protective armor unit, it will also suffer damage reduction, and the reduction ratio is higher than the normal attack attribute.

2024/05/0802:07:33 game 1194

The hero's attack attribute in "Warcraft 3" will not cause additional damage to any armor type unit. When the target is a city protective armor unit, it will also suffer damage reduction, and the reduction ratio is higher than the normal attack attribute. Many people feel that the hero's attack attributes are too useless and are not as good as the normal attack attributes. Although this is true, this is also a choice made by the development team in the early stages of the game's release in order to increase the balance of the game.

The hero's attack attribute in

Take normal attacks as an example. The attack power of all normal attack units in the game is actually relatively low. Without sufficient numbers and powerful technological skills, the damage that can be done is not much, even if the target is attacked. The same goes for medium-A units with restrained attributes. Even in theory, the human knight's attack power, which can deal with the mountain giant known as "Thanos" like a melon and a vegetable, is not optimistic. Although there is no additional damage amplification for hero attacks, except for city protective armor, all armor types do not have damage reduction settings, which still allows heroes to deal considerable damage in actual combat.

The hero's attack attribute in

In terms of attack power, a hero is a combat unit that can be owned after building an altar in the early stage while only occupying the population, and its own attack power far exceeds that of most early units. This means that in actual games, the damage dealt by a hero's attack with relatively balanced attributes will be very different from that of ordinary units, but it will not appear too powerful, making it possible for certain units to be unable to appear. sex.

The hero's attack attribute in

In the following time, let's take a look at what will happen if the hero's attack attribute is no longer the current hero attack, but one of normal, piercing, magic, siege and chaos attacks. Condition.

The hero's attack attribute in

Normal attack: Since normal attacks can cause 150% damage to medium armor units, most of the ground long-range piercing units in the game happen to have this armor attribute. If the hero's attack attribute were changed to normal attack, I believe there would be no version of the "Piercing Alliance" that is rampant today. There may even be a problem that the piercing attack unit cannot be used in the early and middle stages of the game.

Piercing attack: Since the attack damage bonus is more and higher; the same is true for the damage reduction received. If the hero's attack attribute is changed to this attack, the pressure on all light-armored and unarmored units will be greatly increased. Just thinking about it makes me worry about mages and ordinary air units who are relatively fragile. More importantly, when the target unit of the piercing attack is a hero, the attack damage will be reduced by 50%. After changing to this attack, it will become very effective not only to kill the opponent's hero, but also to lower the opponent's hero's HP. Difficulty. In this way, those heroes who can be "accompanied" in the early stage, such as swordmaster and death knights, will inevitably become more unscrupulous.

Magic attack: When the hero's attack attribute changes to magic attack, not only will it face the problem of piercing attacks that are difficult to reduce the blood volume of the opponent's heroes when encountering them, but the performance will also be poor when facing the most common ground melee units in the battle. Too much is too eye-catching. After all, the attack damage is 200%, and even the tauren in the opposite front row can't withstand it. More importantly, after changing to magic attack, if you choose a unit mainly composed of mage units, you will have no way to deal with various magic-immune units.

The hero's attack attribute in

Siege attack: On the surface, if the hero's attack attribute is changed to a siege attack with relatively weak frontal capabilities, it will indeed not have a big impact on the balance of the game. However, because heroes have stronger survivability in the face of such attacks, and buildings are basically unable to withstand attacks, the game is likely to evolve into an embarrassing situation where the hero walks out of the altar and directly attacks the opponent's base, completely losing its due value. Playability.

Chaos Attack: At first glance, Chaos Attack only causes higher damage to buildings than Hero Attack, but after such changes in the actual game, there will already be an embarrassing situation of attacking the base in the early stage.Especially when the opponent's home defense force is relatively weak, the possibility of the hero stepping out of the altar and bringing some troops to rush to directly capture the opponent's base, making it impossible for the opponent to play, will also be greatly increased.

The hero's attack attribute in

Generally speaking, although the effect of the hero's attack attributes is not ideal at present, the overall attributes are very good, and the balance is relatively good. If you directly choose other attack types, it is easy to find that some conveniences are particularly outstanding; other conveniences have major shortcomings.

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