A few key points: 1. Don’t be afraid of any profession before leaving the village. Mycelium Druid is excellent, Pig Bryan is 73, Missile Reno is inferior to 37, and you are not afraid of other deck decks. I won’t talk about the unpopular ones like Chain Priest, which is the only

2024/05/0802:06:33 game 1906

Author: NGA-lingye0909

A few key points: 1. Don’t be afraid of any profession before leaving the village. Mycelium Druid is excellent, Pig Bryan is 73, Missile Reno is inferior to 37, and you are not afraid of other deck decks. I won’t talk about the unpopular ones like Chain Priest, which is the only  - DayDayNews

won 7-10 in the N set, 11 in one set, and is currently 7-0.

all know that the mummy is stable, and the 2nd treasure will lock the mummy. I played 13 rounds and only failed to pick the mummy in one round, which is extremely stable.

Go to the deck first

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A few key points: 1. Don’t be afraid of any profession before leaving the village. Mycelium Druid is excellent, Pig Bryan is 73, Missile Reno is inferior to 37, and you are not afraid of other deck decks. I won’t talk about the unpopular ones like Chain Priest, which is the only  - DayDayNews

A few key points:

1. Don’t be afraid of any profession before leaving the village, Mycelium is excellent, Pig Brian is 73, Missile Renault is disadvantageous 3 7(By the way, is Renault all (Been defeated?), other deck decks are not afraid at all. Let’s not talk about the upsets like Chain Priest. The only one who may lose is the mission Iris.

2. The basic idea is to shoot whatever coin skill you draw. We have mines and desert infantry. If you can’t find a curse bottle, it’s because your face is too dark.

3. Keeping hero cards, curse bottles and 1-cost spells in the starting hand, and using Tamsin's strength to replace the curse bottle whispers are all basic operations.

4. Don’t be afraid if monsters are eliminated. Hero skills and Lich Contract can provide a large number of 33 demons. You only need to calculate the opponent’s health. Curse Bottle + Disaster will cause tons of damage. If one Curse Bottle is not enough to kill you, Tamsin Curse Bottle, calculate the cost, deathrattle damage, and kill.

5. A large number of 1-cost shadow spells combined with unplayable mines, and various deathrattle eggs in the later stage to clear the field and restore blood.

6, Yibao Recommendation:

Staff of Pain: I didn’t want to choose this thing at first, but after I chose it, I won 7 games in a row. The pressure was huge on the opponent. Remember to include the painful damage when killing to avoid it. Wrong cut.

A few key points: 1. Don’t be afraid of any profession before leaving the village. Mycelium Druid is excellent, Pig Bryan is 73, Missile Reno is inferior to 37, and you are not afraid of other deck decks. I won’t talk about the unpopular ones like Chain Priest, which is the only  - DayDayNews

Recycled, it seems that a large number of resurrection and deathrattle armor stacks are very good, but in fact, they can't put pressure on the opponent. If you choose this treasure, you will open up with Zhuwu55. The rest depends on your fate.

rocket, a high-quality treasure, this treasure will never be lost in the deck with followers. After shooting the mine, it actually has 0 attack and has a surprise attack. When the attack power is increased, it can be hit.

Swamp, a decent treasure, may provide an extra sacrifice for the curse bottle at a critical moment.

Magma, choose carefully. It has a certain suppressive power after leaving the village. It's stupid to shoot the dog head and the egg-thief before leaving the village and die.

If the above four are not available, Crystallization will definitely not be released, because 1 cost is too much. There are optional surprise decks, small backpacks, and secrets. In short, 1 treasure determines the upper limit, and the lower limit of 2 treasure mummies is locked.

7, induction and card selection instructions:

with Whisper will have a probability of inducing to give up and ask for it, and will continue to induce Whisper, Imp, Bone Net, Cerberus and the like. After playing so many rounds, the experience of playing so many rounds is that the highest Deathrattle can be selected is 7-cost Owl, Witch Kai Yes, you can consider it. Low cost and smooth play are the best. We usually end the battle with 6 charges before leaving the village and 8 charges after leaving the village.

If you don’t like to be induced to discard cards, you can whisper and change to Campus Terror, Hellfire, or 223 times to 3 armor, 324 times to 3 blood, etc. Then they will definitely not induce you to abandon cards from now on.

Because there are imps on the back, they may induce demons, so choose the big demon carefully. If you are ethereal or possessed with 2 kings and void lords, you can consider it. The priority is always low-cost field removal = high-quality neutral, 3-cost deathrattle, high-cost high-quality deathrattle, a big demon with a deathrattle, a high-cost deathrattle for who knows what, other messy group learning (fork the group learning for me);

It is not recommended to replace the Imp in the starting deck. This thing can stay on the field and attack very well. It doesn't mean that the opponent is not solved frequently enough, so it is not difficult to solve it. If you use a mummy to solve one, you will get two, which is the same as the Deathrattle Druid with Eclipse Roar. The Earth Egg Thief and the Bunker Walker had a feeling, and they were relieved of their losses.

8. In the end, Drake’s 3rd skill is awesome, but even if Duel Warlock is given a standard skill, this deck can’t beat it.

's ability to win 12 times is determined by the combination of deck building, playing level and luck. I usually set a minimum gold coin value for myself. If it is less than 1,000, I won't play. If I really can't help it, just spend 12 yuan to enjoy it. After playing with this deck for a few days, I feel that I can still make some money with a guaranteed minimum of 12 and a maximum of 12. I wish everyone can win 12 in vain.

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