"Summon Destiny" is a card + battle flag type game. At the same time, the game also incorporates some CRPG20 dice gameplay. Overall, it is quite creative, although the core still does not leave the construction idea of ​​​​war chess + cards. But the use of semi-real-time explorat

2024/04/2702:15:33 game 1057

"Summon Destiny" is a card + battle flag type game. At the same time, the game also incorporates some CRPG20 dice gameplay. Generally speaking, it is quite creative, although the core still does not leave the construction idea of ​​​​war chess + cards. , but the use of semi-real-time exploration and small-scale combat does feel refreshing.

In the story, players need to play the role of a summoner to explore. Each map is a different area. There are supply stations such as camps and merchants, as well as ferocious monsters waiting for players. Each large map has five elite and A boss is waiting for players to challenge. Eliminating elites can weaken the boss's various attributes. Of course, if you are confident enough in your combat power, you can also rush the boss with all your strength regardless of the elites (provided you find the key to the boss room).

Currently, there are only three maps in the game, namely desert, dungeon and forest. There are various events and monsters waiting for players in each scene. In terms of level content, after clearing the level twice, I already feel that the content is still a bit lacking. Many events are repeated, and the experience of exploring multiple times is not good. However, due to the game's numerous professions and card pools, the game has a strategic aspect. There is quite a lot of room for performance.

The battle in the game is a turn-based chess game. Players use magic power to summon monsters and cast spells. The magic power is automatically restored every round. The completion of clearing the monsters in the map means victory in the battle. Although the rules are simple, it is still difficult to play well. The first is the setting of the deck. The player's deck can place up to 20 cards for use in battle, but these cards are all used in a battle. One-time, players need to rest in the campfire after the battle to restore the number of card uses. This makes hand management one of the core elements of the game, especially in the early stage. Since players have fewer cards and insufficient resources in the early stage, it is easy to accidentally fall into the embarrassing situation of having no cards available.

It must be said that it is precisely because of these restrictions that the difficulty of the game has suddenly increased. In the battlefield, players need to arrange their troops and use the least number of cards to win the battle. Outside the battlefield, players also need to constantly measure their own cards. The team must take appropriate action. The easy difficulty is suitable for most interested novices because it can be resurrected nine times, while the medium difficulty is already challenging to a certain extent, and the hard core difficulty cannot make a single mistake, otherwise the save will be lost. In general This game is quite suitable for those hardcore card game players.

In addition, there are some small tips, such as refreshing the dice results, which I will not introduce one by one. Personally, I feel that dice are more like an add-on in the game. Basically, except for random events, there is no place for players to get dice. , and basically by the beginning of the second act, there is an obvious overflow of dice. I have a dozen or twenty dice left after several rounds of clearance. Except for saving some in the early stage, two or three at a time, from the middle stage onwards, I will always release them at once. Five dice are basically the same, so there is no need to deliberately check the results.

PC game, Steam platform, game name: Summoners Fate, 43.2rmb, supports Chinese

text: Satellite

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