Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no

2024/03/2605:29:32 game 1089

Unlock characters from various professions and numerous weapons with unique abilities.

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

As night falls, the warrior holds two guns and dodges among the monsters that are coming like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no way to hide and no way to retreat, the number on the timer quietly returned to zero, dawn came, and the warrior was saved.

The experience of playing "20 Minutes Before Dawn" (hereinafter referred to as 20 Minutes) is like becoming a lone gunman. The player needs to face waves of invading monsters alone, relying on the firearm in his hand to survive the long 20 minutes until Dawn is coming. The game's tight battle rhythm brings a sense of exhilaration, but while the adrenaline is soaring, its lack of content cannot be ignored.

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

Fast-paced character development

The gameplay of "20 Minutes" revolves around combat. Players upgrade by killing monsters and freely combine randomly given combat skills after upgrades to create their own unique build. This repetitive and gradually formed combat development system forms the core of "20 Minutes".

is different from most roguelike games. The large number of enemies is just an addition to "20 Minutes". The player's biggest enemy is the continuously scrolling countdown in the upper right corner of the game screen. Whether you are running away in embarrassment after being chased by monsters and will be submerged by the tide in the next second; or you are firing on all cylinders and clearing the screen with a few shots. As long as the 20-minute threshold is passed, the game is declared a victory. In order to match the 20-minute game duration, the characters can be upgraded and formed relatively quickly. If you are lucky enough, you can enter the grass-cutting game in just 10 minutes; if you have a dark face and are not fully formed, even if you are afraid of the time, you can Can barely pass the level.

However, the time limit also brings a certain degree of negative feedback to the players. When my character was built and I was mowing the grass, the game stopped abruptly at 20 minutes, which inevitably left people feeling unfinished. On the other hand, this unfinished feeling prompted me to quickly click on the next game. The fixed duration also made the burden and frustration of failing the game less intense - it only lasted 20 minutes anyway, so it didn't matter if I died.

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

Not Enough

In addition to the unique design of a 20-minute time limit, the small but sophisticated build system in the game also left a deep impression on me. Each time the player upgrades, he will be given the opportunity to choose one of five combat skills. Only after selecting the primary skills of a certain genre can the subsequent high-level skills be unlocked. The wonderful chemistry produced by different genres paired with different characters and firearms Reaction is one of the highlights of this game and the most exciting part of the game. When I use a character who can right-click to empty the magazine, coupled with the quick reload skill and a batgun that can track enemies, the game becomes a simple mode. All I need to do is keep right-clicking, and with certain movements, the bats pouring out form a natural barrier around me, and it is only a matter of time before I clear the level.

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

Just click the right button and it's done

Unlike " The Binding of Isaac " and " Dead Cells " and other games that rely on operations to make up for the lack of character attributes, the build is everything in "20 Minutes", and the player's operations cannot. It greatly affects the situation of the battle. The strength of the characters in the game is almost entirely derived from the combat skills selected for upgrading. This means that players must choose the genre and combination that suits their positioning extremely carefully. If your combat power exceeds the requirements for clearance, you don’t need to aim. You can just hold down the left button and confidently pass the map. However, if the character’s build in the later stages of the game does not reach a certain strength and the style of play has not been formed, then Too much movement will inevitably lead to death.

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

Skill selection interface, we can see a design similar to the skill tree

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

The game's character and firearm selection interface

Although the carefully designed build system and different combinations make the player's shooting experience full of fun, the skill genres in the current version are relatively Scarcity, fun times are a little short.In just a few simple games, I have tried all the genres in the game. Only by trying different combinations of firearms and characters can I continue this sense of freshness. However, the game is still in the early testing stage. If the richness of skill genres is optimized in subsequent updates, the combat experience will surely be improved to a higher level.

Another round

The greatness of "20 Minutes" comes not only from the variety of weapons and character combinations, but also from the huge number of monsters. Just like the player's character setting of one against a hundred in "Dynasty Warriors", in the world of "20 Minutes", you are also the lone hero. When all the monsters on the screen are beaten to pieces by you with a few shots, you will not only get the pleasure of mowing the grass, but also satisfy the player's desire to conquer "my buddy is invincible".

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

One word: cool! In the

game, the boss design is a bit sloppy. All bosses have a single attack method, and the skill design is not outstanding. Although this makes the boss battle less interesting, this compromise may also be an adjustment made by the author to balance the game mechanism. After all, the appearance of the boss is not to kill players, but more like a combat power detector-if your If you don't pass the build, you may not even be able to defeat such a simple boss.

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

The "shrinking" design of some BOSS greatly restricted my movement.

Although the shooting experience in the game was very smooth, my eyes suffered outside the game. The highly similar tones of characters, monsters and summons made it take a lot of effort for me to clearly distinguish the content of the screen. The high frequency of monster refreshes in the later period made this situation more serious. I even died a few times because my eyes were dry and I shed tears. The process was temporarily interrupted and had to rest for a while before continuing. This terrible shortcoming will undoubtedly greatly reduce the player's gaming experience.

Unlock characters from various professions and numerous weapons with unique abilities. As night falls, the warrior holds two guns and dodges among the monsters that are attacking like a tide. The muzzle of the gun was hot, but there were more and more enemies. Just when he had no - DayDayNews

The messy pictures overwhelmed my eyes

Conclusion:

Guns, monsters, survival, "20 Minutes Before Dawn" is such a pure Cthulhu-style shooting game, its short and concise 20-minute limited time design and exciting The grass-cutting combat brings a very high-level gaming experience, but the shortcomings of the game's lack of content and confusing graphics cannot be ignored. Currently, "20 Minutes" is still in the early testing stage, but its degree of completion has made people very excited about the quality of the finished product. I hope that the author's subsequent updates can bring players a more enjoyable "chunk tug" gaming experience.

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