[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more

2024/04/2509:13:36 game 1243

[Overall]

Fixed the issue where partial attacks could not be derived after evading with the great sword, one-handed sword , slashing ax .

fixes the issue where special fall action in the air sometimes occurs when falling on the ground.

fixes the problem that it takes more time to use prop shortcut keys when the sword is drawn.

fixed the issue where the damage caused when some players were knocked up could not occur normally.

fixes the problem that sometimes the reminder voice for monsters to perform special skills will not be played.

fixed the situation where the defensible weapon types cannot be defended when getting up while holding a knife.

fixes the problem that the blue special effect will not be displayed when the "air-reducing bomb" hits.

fixes the problem that if a player who is fast traveling falls to the ground, his physical strength will become 0.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[① Great Sword]

adjusts various attack actions.

Sweeping slash attribute correction: rising / Status abnormality correction: rising

Upward slashing part damage: rising

Falling thrust Lv1 Attribute correction: rising / Status abnormality correction: rising

Falling thrust Lv2 Attribute correction: rising / Status abnormality correction: rising

Falling Thrust Lv3 Attribute Correction: Rise/Status Abnormality Correction: Rise

Strong Charged Slash Lv3 Power: Rise

True Charged Slash Lv3 Power: Rise

Jump Charged Slash Lv1 Part Damage: Slightly Rise

Jump Charged Slash Lv2 Part Damage: Slightly increased

Jump Charge Slash Lv3 Part damage: Rise

Powerful Sweep Slash Lv0, 1 Power: Rise

Powerful Sweep Slash Lv2 Power: Rise

Powerful Sweep Slash Lv3 Power: Rise

Excited Slash Lv2 Power: Slightly increase

Excited Slash Slash Level 3 Power: Increase

"Hunting Blade" adds a powerful sweeping slash and strong charge when it lands.

"Hunting Blade"'s insect slot consumption is changed to 1, shortening the insect slot recovery time.

fixed the situation where after hitting with the "Hunting Blade" of the great sword, pressing the attack input key while jumping and landing with an attack, a powerful sweeping slash and Hunting Blade can be immediately derived.

fixed the issue where the screen would not vibrate when hitting the ground when using the "Up Slash" with a big sword.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[② Tai Dao]

adjusts various attack actions.

Air Blade Slash I (needs to consume Qi training slot) Power: slightly increased

Air Blade Slash II Power: slightly increased

Air Blade Slash III (1st hit) Power: slightly increased

Air Blade Slash III (2nd hit) Power: slightly increased : Slightly increased

Air Blade Slash III (3rd hit) Power: Slightly increased

Jumping Air Blade Slash Power: Slightly increased

Jumping Air Blade Slash 1st hit (air blade is red) Power: Slightly increased

Jumping Air Blade Slash 3rd 2 hits (the air blade is red) Power: slightly increased

(Air Blade Slash is derived from) Lifting Slash Power: slightly increased

Jumping Air Blade Slash (landing) Power: slightly increased

Jumping Air Blade Double Slash (1st hit ) Power: Slightly increased

Double slashes with jumping air blade (2nd hit) Power: Slightly increased

Double slashes with jumping air blade (3rd hit) Power: Slightly increased

Double slashes with jumping air blade (2nd hit) Landed Power: Slightly increased

Air Blade Musou Slash 2nd hit Power: Slightly decreased

Falling thrust Power: Decreased

Iai Drawing the sword and air blade slash counterattack failed Power: Decreased

Iai Drawing the sword and air blade slashing counterattack Successful Power: Decreased

Iaidraw The power of air blade slash counterattack and successful pursuit: decreased by

thrust (derived from air blade slash Ⅰ). Power: slightly increased by

upward slash (derived from air blade slash Ⅱ). Power: slightly increased by

. Corrections to the color stages of each qi training tank. value to adjust.

White physical correction: slightly decreased / Attribute correction: slightly decreased

Yellow physical correction: slightly decreased / Attribute correction: Slightly decreased

Red physical correction: decreased / Attribute correction: decreased

Use "Flying Kick" → "Air Blade Pocket" on the pair When "cut", the correction value of each Qi training tank color stage is adjusted.

white. Physics correction: decrease

yellow. Physics correction: decrease

red. Physics correction: decrease

. Increase the recovery time of the insect gauge of "Flying Kick".

Fixed the issue where the blade of the specific derived sword would come out of the scabbard when the sword was used in a special way.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

【➂One-Handed Sword】

Adjust various attack movements.

Rushing slash power: slightly increased

Upward slash power: Slightly increased

Cleaving power: Slightly increased

Horizontal slash power: Slightly increased

Horizontal slash power: Slightly increased

Backward slash power: Slightly increased

Swinging upward slash power: Slightly increased

Whirlwind chop power: Slightly increased

Whirlwind chop power: Slightly increased

Shield attack power: Slightly increased

Fist attack power: Slightly increased

Sword and shield combo (shield) Power: Slightly increased

Sword and shield combo (sword) power : rise

Gliding slash power: rise

flying shadow (cleave) Power: rise

falling hammer great power: rise

falling hammer great landing power: rise

piercing slash pursuit attribute correction: rise

windmill 1st to 6th time Hit power: slightly increased / Attribute correction: increased / Sharpness consumption: reduced

fatal combo 1 Power: increased

fatal combo 2-1 (strong) Power: increased

fatal combo 2-2 (strong) Power: increased / Attribute correction: increase

fatal combo 2-3 (strong) Power: increase

fatal combo 3 (strong) Power: increase

fatal combo 4 (strong) Power: increase/ Attribute correction: increase

fatal combo 2 -2 (weak) Power: up

Fatal Combo 2-3 (weak) Power: up

Fatal Combo 4 (weak) Power: up / Attribute correction: up

"Fatal Combo 4 (Thrust Attack)" hit The judgment becomes slightly larger.

fixed the problem that if you use the defensive slash immediately after the shield is set up after the upper cut is derived, the shield action will not be cancelled.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

【➃Double Swords】

Adjust various attack actions.

Oni-man's 1st spin in a row (left and right) Power: Slightly increased

Oni-man's 2nd spin in a row (left and right) Power: Slightly increased

Oni-man's 2-slash combo ending (left and right) Power: slightly increased / Attribute correction: increased / Status abnormality correction: increased

Demonic Flurry's 10th hit power: slightly increased

Demonic Flurry's 11th hit power: slightly increased

Demonic Flurry's 12th hit power: slightly Rise

to improve the attribute correction in ghost enhancement.

reduces the difficulty of ghost transformation: ghost enhancement.

improves the difficulty of ghost transformation [beast]: ghost strengthening.

added the derivation of the Iron Worm Silk Technique to cancel the demonic transformation.

fixes the problem that when in "Ghost Transformation" or "Ghost Human Transformation [Beast]", the sliding action in the bubble state will be regarded as a knife.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑤ Long Spear]

Adjust various attack actions.

Mid-section thrust I and II Power: rise

Mid-section thrust III Power: rise/ Attribute correction: rise

Upper thrust I and II Power: rise

Upper thrust III Power: rise/ Attribute correction: rise

Sweep power: rise

Accumulation Sweep power: up

Flying into the lunge Power of the first hit: rising Attribute correction: rising status abnormality correction: rising

Flying into the lunge Power of the second and third hits: rising Attribute correction: rising status abnormality correction: slightly rising

Rush cycle (air rush cycle) Attribute correction: slightly increased. Status abnormality correction: slightly increased.

Cross-sweep power for the first hit: increased / Attribute correction: increased

Cross-sweep power for the second hit: increased / Attribute correction: increased

counterattack. Stab (Strong) Power: Increase/ Attribute Correction: Increase

Extend the success judgment of "Precision Defense". When

succeeds in "Precision Defense", it can be derived into the Iron Worm Silk Technique.

The flying insect gauge consumption of "Duel Entangle" has been changed to 1. When the kunai is pierced, the effect of improving the defense performance and reducing the stamina consumption during defense is added.

Regarding "Duel Coil", the "Close Jump" that can be used when the kunai is stabbed has its target location changed to the center of the kunai that has been stabbed.

lengthens the attack power increase effect time of "Anchor Charge".

The amount of the attack power increase effect of "Anchor Charge" has been adjusted from "the size of the defense force" to "the value of the attack power endured".

fixes the problem that the derived judgment time of "Precision Defense" → "Defensive Sprint" is short. If the frame rate drops, "Defensive Sprint" will not be able to be used.

fixes the problem that sometimes the "Defensive Thrust" cannot be used when preparing to use "Defensive Move".


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑥ Gungun ]

shortens the recovery time of the insect tank of "Cooling Slash" and increases the cooling tank reduction amount of Dragon Cannon .

adjusts shelling levels 4 and 5.

Bombardment Lv4 Power: Slightly increased

Bombardment Lv5 Power: Slightly increased

Charged bombardment Lv4 Power: Slightly increased

Charged bombardment Lv5 Power: Slightly increased

Dragon Cannon Lv4 Power: Increased / Attribute correction: slightly increased

Dragon Cannon Lv5 Power: increased / Attribute correction:

full bullet launch Lv4 Power: slightly increased

full bullet launch Lv5 Power: slightly increased

<radiation type (Lv4,5)>

bombardment Lv4 Power: Slightly increased

Bombardment Lv5 Power: Slightly increased

Dragon Cannon Lv4 Power: Slightly increased/ Attribute correction: Slightly increased

Dragon Cannon Lv5 Power: Increase/ Attribute correction: Increased

Full bullet launch Lv4 Power: Slightly increased

Full Projectile launch Lv5 Power: slightly increased

bombardment Lv4 Power: slightly increased

bombardment Lv5 Power: slightly increased

charged bombardment Lv5 Power: slightly increased

strong charged bombardment Lv4 Power: slightly increased

strong charged bombardment Lv4 Lv5 Power: slightly increased

Dragon Cannon Lv4 Power: increased/ Attribute correction: slightly increased

Dragon Cannon Lv5 Power: increased/ Attribute correction: increased

Full bullet launch Lv4 Power: Slightly increased

Full bullet launch Lv5 Power: Slightly increased

fixes the situation where the judgment time when a large step back is derived from a step back is set very short.

fixes the problem that when stopping defensive movement, it cannot be immediately derived to "Defensive Edge".

fixed the issue where the special effects would deviate from the cannon body after using the gun gun "Dragon Cannon" with a specific derivation.

fixed the problem that when the "Dragon Cannon" is fired on a slope, the explosion does not fit the slope under certain conditions.

fixes the problem that it cannot be derived to "Dragon Cannon" only when performing "Strike" → "Retreat".


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑦ Sledgehammer ]

adjusts various attack actions.

Horizontal swing attribute correction: Rise / Status abnormality correction: Rise

Spin attack attribute correction for the 1st to 5th hit: Rise (each hit will increase) / Status abnormality correction: Rise (Every hit will increase)

The power of the first hit of charged knock: rise

The power of the final hit of charged knock: rise

The power of the second hit of charged knock: rise

<Charge change: Martial>

Stun value of swing: Rising

Power of charged strong strike: rising

Power of charged strong knocking 1st hit: rising

Power of charged strong hitting 2nd hit: rising

Power of charging strong striking finishing power: rising/ fainting value: rising

step The power of the first hit of the knock: rise / Faint value: rise

The finishing power of the step knock: rise / Faint value: rise

Charge (repeatedly) Power of the fierce swing: rise / Attribute correction: rise / Gas reduction value: Increase

Accumulation (repeatedly) Tick power: Increase/ Attribute correction: Increase/ Gas reduction value: Increase

Repeatedly hit hard. Gas reduction value: Increase

Repeatedly hit hard. Finishing power: Increase/ Attribute Correction: Increase/ Decreased gas value: Increase

Pursuit (Charge I) Power: Increase/ Attribute correction: Increase/ Status abnormality correction: Increase/ Decreased gas value: Increase

Pursuit (Charge II) Power: Increase/ Attribute correction: Rising/Status abnormality correction: Rising/Reduced gas value: Rising

Pursuit (charge III) Power: Rising/Attribute correction: Rising/Reducing gas value: rising

Adjusted to be derived from "vertical swing" and "charged back swing" Insert "lateral swing (surface strike)".

shortens the charging time of "Charge Change: Brave".

extends the success determination of "water attack".

fixed the issue where terrain special effects would not appear when launching the "Crash of Heaven and Earth" on magma terrain.

fixed the problem that the derivation acceptance end time of "World Collision Lv0 (Start without charge)" → "Charge after landing" was not set correctly.

fixes the problem that in the bubble state skidding action, the "Heaven and Earth Collision" can be launched even when the flying insect slot is only 1.

fixed the problem of being unable to adjust the direction if the skill "Concentration" LV3 is being activated when using the charge change: Yong's Charge II "Repeated Strike".


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑧Hunting Flute]

Adjust various attack actions.

Left swing power: up

Right swing power: up

Front attack power: slightly up

Double swing power on the first hit: up

Double swing power on the second hit: up

Rear attack power: up

The power of the first hit of the strike: up

The power of the final hit: up / Stun value: up

The power of the third hit of the combo: up

Multi-play power: up / Air flame melody groove: up

The sound attack of the multi-play Power: Rise/Air Flame Melody Slot: Rise

Change some attack derivative buttons.

<After downswing>

Old X: Downswing combo → New X: Left swing, LS+X: Downswing combo

Old :Strike

<After two consecutive swings>

Old To the question of "three-tone performance".

changes some attack-derived keys.

Old left mouse button: combo downswing → New left mouse button: left swipe, WASD + left mouse button: combo downswing

Old left mouse button + right mouse button: tap → New left mouse button + Right mouse button: rear attack, WASD + left mouse button + right mouse button: knock

Old left mouse button + right mouse button: knock → New left mouse button + right mouse button: rear attack, WASD + left mouse button + Right mouse button: Hit

to fix the problem that if you press Y while still inputting RT during avoidance, it cannot be derived to "three-note performance". The

melody effect "all attribute abnormal status is invalid" has been added with "all resistance value +10".

Increase the size of the "resonance bead".

fixes the problem that the effect range and special effects display range of "Air Flame Melody" are incorrect.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑨ Slashing Axe]

Adjust various attack actions.

Axe: Power of the 2nd hit with a sweeping slash to finish: Slightly increased / Part damage: Slightly increased

Ax: Power of the 3rd hit with a sweeping slash to finish: Increased / Partial damage: Slightly increased

The power of "Swing" changes depending on the number of times it is used. promote.

When deriving from "Strong Swing" to "Strengthened Knock", the necessary number of "Strong Swings" has been reduced.

When using "Ax Enhanced Strike", the bonus effect increases the damage multiplier of the part and the coward multiplier.

changed the explosion damage value of "Compression Liberation End".

The attack range of "Axe: Upward Slash" has been enlarged.

fixed the issue where if the Iron Worm Silk Technique "Flying Dragon Sword" is used while in the air, there will be no vibration when hitting "Pushing Slash".

fixes the problem that if you use a sword attack on terrain with high and low differences while holding a sword, "Axe: Horizontal Slash" will be used no matter how the replacement skill is set.

Fixed the issue where in sword mode, when getting up from certain states (super long-range knock-up, flying insect-responsive knock-up, tornado), the ax mode's getting-up action will be used.

fixes the problem if the "Ax Swing" is used from the right without double-clicking the button. An issue in which moves cannot be derived at certain times.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

【⑩Shield Ax】

Adjust various attack actions.

<Transformation Slash>

Ax: The bottle explosion of the Liberation Slash with super high output attribute (attribute bottle) Power: Slightly increased/Attribute correction: Increase

Ax: The bottle explosion of the Liberation Slash with super high output attribute (grenade bottle) Power: Slightly increased

Ax: The bottle explosion of the Liberation Slash with super high output attribute (attribute bottle) Power: slightly increased / Attribute correction: increased

Ax: The bottle explosion of the Liberation Slash with super high output attribute (grenade bottle) Power : Slightly increased

added a derivative of the defense hard small/medium to iron worm silk skill.

adjusts the hit height of the "Super High Output Attribute Liberation Slash" bottle explosion to make the range higher.

has advanced the processing time for pre-input input from forward roll avoidance to attack derivation when the sword is in the sword state, making it easier to perform the subsequent derivation action.

When charging → charging the sword state when the number of bottles is 0, the bottle charging failure action will no longer occur, but the charging will start directly.

adds the time for the long sword to strengthen its state. After the adjustment of

, it is easier to use "Attribute Enhancement" → "Axe: Preparatory Action for Liberating Slash with High Output Attributes".

has been adjusted to make it easier to use the derivatives from "Shield Thrust" to Charged Slash.

fixes the problem that if the "Liberating Slash with Ultra High Output Property in the Air" is used when landing, the attack judgment of the lower ax attack with "bottle" is slower than that with "no bottle".

fixes and alleviates the situation where the attack judgment time of "High Output Attribute Liberation Slash" is very short, and if the frame rate drops, the attack will fail to hit.

Fixed the issue where in ax mode, when getting up from certain states (super long-range knock-up, flying insect-responsive knock-up, tornado), the sword-mode stand-up action will be used.

fixes the problem that when overheating, the flickering of the bottle head-up display will deviate one by one under certain conditions.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑪ Bug Stick]

adjusts various attack actions.

The power of the second hit of the double chop: slightly increased.

The power of the bug [insect mark]: increased.

The power of the first hit of the continuous upward chop was strengthened: slightly increased.

The power of the second hit of the continuous upward chop was strengthened: slightly. Rise

Strengthen the power of the third hit of the continuous fishing chop: rise

Strengthen the power of the first hit of the Kasaya Slash: Slightly rise

Strengthen the power of the second hit of the Kasaya Slash: Slightly rise

Strengthen the power of the first hit of the lunge: Slightly rise

Strengthen the power of the second hit of the thrust: slightly increased

Strengthen the power of the first hit of the double slash: slightly increase

Strengthen the power of the second hit of the double slash: slightly increase

Strengthen the power of the final hit of the double slash: increase

Combination to strengthen The power of continuous fishing and slashing: slightly increased

. When orange essence is obtained, there will be a body dominance effect when performing "Insect Hunter Return", "Insect Control [Recall Insect Hunting]" and "Insect Operation [Collect Essence]".

shortens the "dust type" hunter's back-up time when it hits and the time it takes to start attacking after hitting it.

speeds up the attack speed of "Four Seals".

adjusts the "bug hunting return".

For a period of time, the stamina consumption of hunting insects will decrease.

When the hunting insect returns to the hunter, the hunter's physical recovery amount increases.

adds action derivatives after landing. The timing of the success of the

"print bomb" command changes from firing when the button is pressed to firing when the button is released.

adjusts the launch angle of the "print bomb" so that it will fly in a direction higher than the center of aim.

fixes the problem that the "print bomb" disappears when it hits other players. When

uses "Insect Control Stick: Insect Control [Collect Essence]", the hunting insects will fly towards the center of the target at an angle.

fixes the problem that when hitting a specific object, even if you are using a hunting insect that can obtain 2 colors, you can only collect the essence of 1 color.

fixes the problem that if the hunter disappears from the area at a specific time when the hunter performs the next action, the action will stop.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑫ Light Ballista]

adjusts the ballista ammunition power and other aspects.

LV1 Normal bullet power: increased

LV2 Normal bullet power: slightly increased

LV3 Penetrating bullet power: slightly increased

LV1 Shotgun power: slightly increased

LV1 Release shotgun Power: slightly increased

LV2 Armor-piercing grenade power: slightly decreased/stun value: slightly Decreased/ Recoil: Slightly increased

LV3 Armor-piercing grenade power: Slightly decreased/ Stun value: Decreased/ Recoil: Slightly increased

LV3 Diffusion bomb power: Slightly decreased

Fragmentation bomb power: Slightly decreased/ Recoil: Slightly increased/ Part destruction durability multiplier: Increase

"Iron Worm Silk Sliding"'s insect tank consumption to 1, lengthening the recovery time of the insect tank.

(However, because the consumption has become 1, the time required for recovery will be shorter)

adjusted the detonating dragon bomb set in "Fan Spin Jump" to increase its dragon control savings value.

fixes the problem that the description text of "Attribute Strengthening Reload" does not include the effect of increasing the accumulation value of abnormal status.

fixes the problem that the ZR button derivative action cannot be used when flying in the air (aiming) when holding the knife.

fixed the problem that if you press X to draw the sword while walking and fall from the height difference terrain immediately, the sword drawing technique skill will not be activated.

fixes the problem that the RT button derivative action cannot be used when flying in the air (aiming) when holding the knife.

fixed the problem of being unable to activate the sword-drawing skill if you press the left button of the mouse to draw the sword while walking and immediately fall from the height difference terrain.


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

【⑬Heavy Ballista】

Adjust the power of ballista ammunition and other aspects.

LV1 Normal bullet power: increased

LV2 Normal bullet power: slightly increased

LV3 Penetrating bullet power: slightly increased

LV1 Shotgun power: slightly increased

LV1 Scattered bullet power: slightly increased

LV2 Armor-piercing grenade power: slightly decreased/stun value: slightly decreased/recoil : Slightly increased

LV3 Armor-piercing grenade power: Slightly decreased / Stun value: decreased / Recoil: Slightly increased

LV3 Diffusion bomb power: Slightly decreased

Fragmentation bomb power: Slightly decreased / Recoil: Slightly increased / Part destruction durability multiplier: Increased

pair The correction value of each charging stage of the charged shot (except Dragon Shot Bullet) has been adjusted.

Charge Lv1 Power: Increase/ Attribute Correction: Increase

Charge Lv2 Power: Increase/ Attribute Correction: Increase

Charge Lv3 Power: Increase/ Attribute Correction: Increase

versus Sniper Dragon Bullet (also includes recovery mechanism and Sniper Dragon Bullet) ) values ​​are adjusted as follows.

Explosion upon impact (small) Power: Up

Explosion upon impact (medium) Power: Up

Explosion upon impact (Large) Power: Up

Speed ​​up the recovery speed of the dedicated slot when selecting "Recovery Mechanism・Sniper Dragon Bullet".

shortens the recovery time of the insect gauge of "Counter Charge".


[Overall] Fixed the issue where partial attacks could not be derived after evading with the Great Sword, One-Handed Sword, or Slashing Axe. Fixed an issue where the special fall action in the air would sometimes occur when falling on the ground. Fixed the issue that it takes more - DayDayNews

[⑭ Bow]

adjusts various attack actions.

The power of jumping arrow cut: up

The power of leaping into melee attack: up

The power of arrow cut 1st stage: up

The power of arrow cut 2nd stage: up

The correction value of each charging stage of the bow is increased as follows. /down adjustment.

Charge 1 Power: Increase/ Attribute Correction: Slightly Increase

Charge 2 Attribute Correction: Slightly Increase

Charge 3 Power: Decrease/ Attribute Correction: Slightly Increase

Charge 4 Power: Decrease/ Attribute Correction: Slightly Increase

Improvement When reloading the bottle, the bottle effect will be applied when Arrow Slash hits.

Poison bottle status abnormality savings value: rise

Paralysis bottle status abnormality savings value: rise

Sleep bottle status abnormality savings value: rise

Explosion bottle status abnormality savings value: rise

Gas reduction bottle fainting value: rise / gas reduction value: rise

Power bottle attack power: slightly increased

Melee bottle attack power: slightly increased

Speed ​​up the stamina recovery speed when "Bow Breath" lands.

changed the calculation order of melee bottles and ballistic enhancements.

fixed the problem that when the bow is drawn to "bend", the charging stage does not change but the charging special effect appears, and the internal charging +1.

fixes the problem that in the bow-drawing action, there is no need to press the ZR key and only the A key can be derived to the timing of the "curved shot".

fixed the issue where the effect of the skill "Drawing the Sword Technique" would not take effect when drawing the sword in a standing position and directly charging it.


[Skills]

Fixed the issue where the skill "Stun" or "Dumpling Stun" cannot enhance the fainting value when the monster is in abnormal state of thunder attribute.

fixed the problem that after removing the skill "Favorite Mushroom", mushrooms will still be displayed in the prop shortcut bar.

fixed the issue where when the skill "Mind's Eye" is activated, attacks other than weapon attacks will be judged as weapon attack hits.

fixed the error in the description text of Lv5 of the skills "Wind Pattern Consistent" and "Thunder Pattern Consistent".

fixed the problem that when activating specific skills, obtaining "Colorful Ghost Firebird" can get double the effect.

fixed the problem that the Bailong skill that needs to be "activated when the attack hits" would be activated in situations other than the player's weapon attack.

fixed the problem that the effect of "Duanzi Resurrection" did not apply to other players' followers.


[Follower]

Fixed the problem that the long-distance attack of follower Ellu cat could not be snatched.

fixes the problem that the follower Ellu Cat sometimes cannot perform collection-related actions normally.

fixed the problem that players who participated in the game could not normally obtain the flying insects set by the environmental creature summoning technique.

fixed the problem that when riding the Fang Hound, even if it attacks the raccoon beast, it will not cause an explosion.

Fixed the problem that when riding the Fang Hound, even if it comes to the center of the monster's inhalation attack, it sometimes does not work properly.

fixed the issue where the player's perspective could not follow normally when jumping and falling while riding a tooth hound.

I hope you all like it! At the same time, remember to follow Sanlian to support Yibo! Finally, I wish everyone a happy game!

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