Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future

2021/11/1719:57:03 game 1700

tactical RPG "Holy War Heroes: Liberation" is like a fun hike in a fantasy world. It makes you a typical RPG protagonist and gives you extraordinary abilities, groups of companions, and tragic destiny... you Will continue to find that the significance of this adventure is far greater than I expected. In fact, its combat system and plot quality are enough to leapfrog more well-known works. Unfortunately, its secondary system is too messy and some bugs are very serious, making this game abolished martial arts.

"Jihad Heroes: Liberation" combines turn-based tactical games with RPG. When players experience 80 hours of RPG-style plots, they will also explore its fantasy world from an isometric perspective. But it still has many side content to choose from, so my final game time reached 92 hours.

Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future - DayDayNews

This is not an open world game, but it is also non-linear: each chapter is divided into many areas, which can be solved in any order. In these areas, you will encounter a lot of turn-based battles, but fortunately they are very interesting (except occasionally a bit slow), players can also freely choose tactics.

The story takes place in "Naventa", which is a dark and terrifying world, but kindness and redemption still have a place. Your character is a mercenary born in a slum, named Aviana. She has many dialogue options. For example, the halo icon represents thoughtfulness, the double corners represent sarcasm, and the wings represent sarcasm. The side missions in the game are very diverse, and many characters are quite charming. In many cases, it takes me a long time to decide which side to support.

There are many branch dialogues in the game, most of the lines are very good, but there are also some quite clichés, and accompanied by a dubbing that takes the tone. This is actually a good thing, because it means that "Jihad Heroes: Liberation" knows its own style and is loyal to its own style. The setting of Navenda is like a home-cooked dish that is happily eaten: it uses the fantasy setting that people are familiar with and like as the ingredients.And made a delicious delicacy.

Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future - DayDayNews

During the battle, the player will control Aviana, several named companions, and some common units. Units can be produced in the magical ancient city "Ilian" (that is, the base), or they can be recruited on the go. From armored soldiers to bone golems, from possessed berserkers to wild elf snipers, there are more than 50 types of units, and they can be continuously upgraded without becoming insignificant cannon fodder. (Unfortunately, although those companions with names are full of personalities, on the battlefield, they are all normal units with higher attributes.) Units are placed on the "guard line", which is the back row. Units in the back row can buff the front row or debuff their enemies through special abilities. Tips: The Polar Dryad can provide the entire army with permanent healing power, which I personally think is very practical.

The size of the battle map is just right. It has enough tactical maneuver space and some terrain effects need to be considered. The developer successfully avoided two common mistakes in the war chess game , neither turning the map into a cramped chess board, nor sacrificing the tactical fun by overemphasizing the realism of the environment. There is no combat style that feels impossible to play, and no style is too powerful. Both melee units and long-range units have their advantages.

Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future - DayDayNews

Although mobility is important, if a unit has an action point at the end of the round, the unit can receive healing and buffs. This is a very clever design, most war chess games are offensive first, and this mechanism makes defensive strategies also shine. The enemy AI works very hard and is good at focusing firepower, but it doesn't know how to grasp the timing of skill release, nor does it know how to save action points to obtain those benefits.

I like to arm my army with undead (strong battery life), demons (strong attack), and elves (suitable to kill single enemies). The units in the human empire are full of gods, and I can't stand their shouts a bit, so I put them on the shelf.

After entering the middle of the game, I found my favorite combination: the death knight of the undead can exert a "cold" effect on the enemy, and the elf sniper can stabilize the crit when it attacks a cold enemy. I use them to destroy the enemies one by one, and at the same time, Aviana (to teleport the battle mage to add points) will use the control spell to destroy the enemy's back.

Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future - DayDayNews

These spells have unique fun. Throughout the game, players can collect a large number of spells into the spell book. Their effects are quite diverse, including fireball and buffs that require specific conditions, as well as more functional spells, such as building walls or generating fog. They are a good way to make the classic fantasy works. The wizard has a corresponding spell in every situation, even if your Aviana takes the melee route.

However, other systems seem to be designed randomly at all. The resources used for base construction and army upgrades are very uneven. Some are particularly important, and some are useless. At the end of the battle, I saved up to 200,000 iron and wood, but the gold coins were never enough. These resources will accumulate in real time while the game is running, but you have to collect them manually at the base. Therefore, if you really want unlimited resources, you can keep the game open and come back to collect food every once in a while.

There are other things that are basically irrelevant, but more annoying, such as no blood return at the end of the battle or the arbitrary upper limit of the number of buildings.

Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future - DayDayNews

However,These have not affected the excellent plot and battle of this work. What really detracts from the game is the cumbersome interface and endless bugs. The game interface simply comes with a deceleration effect: it is full of sub-menus, and it likes to divide the operations that can be completed with one click into three. The various values ​​are also unclearly marked. For example, it will display the sum of a value, but it does not show how the number came from. It is not fun to use reverse engineering to study the specific effects of power points.

And bugs are not just annoying. Some are exploitable vulnerabilities, such as a bug that allows me to ignore the unit limit. Although some bugs are annoying but tolerable, for example, sometimes they can't sweep low-level enemies (you can end the battle with one key when the strength is crushed), and sometimes the skills will suddenly not take effect. There are some bugs that keep appearing, you need to read files or restart the game to solve them.

Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future - DayDayNews

I can’t write them all, but I can list two problems that need to be restarted to solve: there is a bug that keeps appearing that will make me suddenly unable to interact with the environment; after the battle, if If the "Continue" button is clicked too fast, it will get stuck in the settlement interface. I'm already knowledgeable about strange bugs, and I should be more patient than most people, but these bugs are still very bad, so I suggest waiting for the bugs to be fixed before playing seriously.

However, these bugs were not serious enough to cause bad files. I finally got through the game without too much interference. But they still left a bad impression on me. Sometimes my carefully matched combinations, the effects of skills, or other key elements fail to take effect, and sometimes it’s worse. Not only do they fail to take effect, I still don’t know them. Did not take effect.

Summary

"Holy War Heroes: Liberation" is a game against itself. It presents a colorful world and grand story, and is equipped with an interesting and diversified war chess system,But this RPG seems destined to become a "niche classic." Those who love this type of combination for the first time should especially respect it. Although it has an epic length, I can feel that this is also the beginning of a larger story, and given the fun I have in this game, I will try at least one sequel. "Holy War Heroes: Liberation" has many interesting ideas. If you refine it, you should be able to create an excellent sequel-provided that the rampant bugs are fixed first, and then the minor systems are balanced.

Advantages

  • Classic linear SRPG architecture
  • Extremely rich game content
  • Magnificent and profound storyline 1100 ul ul ulh112 h ul ul ulh112 h1101108
  • value setting imbalance

evaluation results

"Jihad Heroes: Liberation" is a game that fights against itself. It presents a colorful world and grand story, and is equipped with an interesting and diversified war game system, but this RPG seems destined to become a "niche classic", those who fall in love with this type of combination for the first time People should especially respect it.

Heroes of the Holy War: Liberation-Review: Rich plot, interesting battle, promising future - DayDayNews

This article is compiled from IGN US related content, the original author Jon Bolding, unauthorized reproduction is prohibited.

.

game Category Latest News