Hi everyone, I’m at my fingertips. The experience server was updated on the 28th. A balance adjustment was made to Lianpo . In addition, the effects of several special hardcovers were also adjusted. Let’s take a look.
Lianpo-Balance Adjustment
Passive: The increase in combat intent has been increased from 5 per second to 8 per second
This adjustment is the last time to strengthen Lianpo, except for the increase in speed. , And also reduced the speed of warfare reduction after the war. Now the time to maintain high immunity is greatly improved, and Lian Po's frankness has been well strengthened. The damage of
2 skills has been reduced. This is the main reason for the two subsequent strengthening of Lianpo. This adjustment has reduced this value again. The basic damage was reduced by 50 points in the early stage, and the AD bonus in the later stage was also cut by 0.2. Growth damage is increased, and overall output capacity is slightly reduced.
I think this adjustment has brought Lian Po back to a more positive position. It is the front row that should be controlled by himself. It is indeed unreasonable to have a high amount of damage, what do you think?
special hardcover adjustment
Li Bai, Sun Ce special hardcover on the shelf experience service
To put it simply, Li Bai’s special hardcover effect is 2 skills reduce damage and cancel armor reduction, but after release In a few seconds, the basic attacks and skills can restore blood to yourself, and you can give up the blood-sucking knife.
Sun Ce's special hardcover greatly reduces the speed of the ultimate move, but the navigation distance is increased, and it will not hit the wall and land. At the same time, the hero on board can obtain the shield effect. The team battle was output in a circle.
Mozi: Strengthening basic attacks will also get a shield
Mozi’s special hardcover I tested it before,The idea is very good, but it is difficult to use in practice. It needs to enter the field and output, but the output is not enough. The survivability is worrying, but if the passive shield effect is added, it is really different. Three basic attacks are one shield. 123 skills can also be obtained separately. This time it is estimated that heroes like and Miyue should be no problem, and the plasticity is greatly improved.
Bodhidharma: Hit the target to get 30% acceleration for one second
Bodhidharma’s special hardcover cancels the second stage effect of the ultimate move on the wall, but the first stage knocks back The distance is greatly improved, and the problem is that you kick the enemy to the wall, but you can’t keep up with the subsequent damage. If you walk in front of the person, the opponent may run away after releasing control. This acceleration effect can improve the approach to the target. However, it only accelerates in one second. Whether it can keep up or not still needs to be tested.
Galo : After the special hardcover is released, the cooldown of skill 1 is fixed for six seconds, and the damage is too high after unlocking the second stage. Seconds, the level can be slowly increased. This time it is fixed for six seconds, which improves the stability of the output, and fixes the problem of high damage when unlocking the second stage. I think the algorithm should be changed.
The second stage effect of Galo Special Hardcover is to increase the damage of 20% after the skill is activated. This damage is 20% of the final damage, so the conditions may be changed after adjustment, such as "non-critical state 20%, or additional physical attacks do not participate in the condition of damage.
Yingzheng : The special hardcover second stage condition becomes 1000 spells
I just tested the special hardcover of Yingzheng, and changed the conditions at night. The previous condition was 120% attack speed to unlock.The effect of unlocking is to increase the attack range and change to the power of the spell, so you must continue to stack spells and equipment, instead of completely becoming the ad general attack flow, which restricts the gameplay.
In addition to the above adjustments, the special hardcover has an additional collective buff. The current effect is that you can only buy once per game. If you sell it, you can’t buy it again. This update has become within 5 minutes of selling the special hardcover Prohibited to buy!
The above is all the content of this update of the experience server. Do you have anything to say about this adjustment? Welcome to talk about your views in the comment area.
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