Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding

2021/06/0220:11:12 game 1590
The

book continues from the above, this article begins the introduction of the internal affairs stunt .

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

fame (80)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

stunt definition: increases the number of soldiers when recruits . The holders of

are Yuan Shao, Cheng Pu , Zhang Miao, Xia Houxuan , Wei Tan and five other people.

When you recruit, you will get 150% more soldiers than when you don't.

If it is assumed that a level 1 barracks can call 1000 soldiers, then the level 1 barracks + reputation = the level 3 barracks = 1500 soldiers, then the level 3 barracks + reputation = 2250 soldiers.

Although the number of conscripts is large, the security will also increase accordingly. Basically, two conscriptions require three inspections. In my opinion, the main benefits of

are as follows:

1, saving action, three rounds of "conscription + inspection + training" operations, you can save 20 actions of "conscription" once.

2. Save money. Similarly, three rounds of "conscription + inspection + training" operation can save 300 money for one "conscription".

3, faster when necessary. These benefits of

are actually more important in the initial stage. Because in the early stage, it can be said that everything is lacking, especially some small forces , and even the action force is not enough. Having a reputation can indeed save a lot.

Moreover, the degree of public security will also affect the income of city . Therefore, just in the first two rounds of conscription every month, and the last round of inspections, we can basically fill up the security without delaying anything.

So overall, a more useful stunt up front. In the later stage, because there is no shortage of anything, and training and security inspections often cannot keep up with the speed of conscription, the actual effect is worse.

to AI: Grade B+.

For peers: A-level.

Ability Officer (81)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

Special interpretation: Increase the production of guns, halberds, and crossbows.

holds , including Kuaiyue, Ma Liang, Fei Yi, Zhong Yao, Wen Hui, etc. There are also ancient generals Li Si and Guan Yiwu holding .

"Able Officer" can be said to be the most valuable stunt among the internal affairs stunts.

because it can increase the production speed of gun, halberd, crossbow three times the production speed. In the early and mid-term, unless it is an individual cavalry force of northern , these three military equipment are more suitable choices. Because if you build a smithy, it means that you can produce these three kinds of weapons, and if you build a stable, you can only produce one kind of weapons for war horses.

And the flexibility of choosing the three weapons of the spear, crossbow and crossbow is definitely higher than that of the cavalry single arms.

Furthermore, the internal affairs of each city are limited, and the economic pressure is not so extravagant that you can choose to build two types of military equipment production buildings, blacksmithing and stables at the same time.

Therefore, the "capable officials" who can increase the production speed of the three weapons: gun, halberd, and crossbow , are obviously unique.

its most important role, in my opinion, is to save money. One production is equal to two productions when there is no time, which saves 700 funds. You must know that in the first month, the income is only 1000+ funds. It will reduce your financial pressure exponentially.

conscription is only 300 gold once, and the military uniform is 700 gold, and the number is not too much. Many times, I am willing to use swordsman and to fight hard, but I don't want to lose military equipment. Sometimes it is calculated like this, seeing the number of dead soldiers, as long as they are not destroyed and the food is lost, it will save money.

vs AI: Grade A.

to the same level: A-level.The

book continues from the above, this article begins the introduction of the internal affairs stunt .

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

fame (80)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

stunt definition: increases the number of soldiers when recruits . The holders of

are Yuan Shao, Cheng Pu , Zhang Miao, Xia Houxuan , Wei Tan and five other people.

When you recruit, you will get 150% more soldiers than when you don't.

If it is assumed that a level 1 barracks can call 1000 soldiers, then the level 1 barracks + reputation = the level 3 barracks = 1500 soldiers, then the level 3 barracks + reputation = 2250 soldiers.

Although the number of conscripts is large, the security will also increase accordingly. Basically, two conscriptions require three inspections. In my opinion, the main benefits of

are as follows:

1, saving action, three rounds of "conscription + inspection + training" operations, you can save 20 actions of "conscription" once.

2. Save money. Similarly, three rounds of "conscription + inspection + training" operation can save 300 money for one "conscription".

3, faster when necessary. These benefits of

are actually more important in the initial stage. Because in the early stage, it can be said that everything is lacking, especially some small forces , and even the action force is not enough. Having a reputation can indeed save a lot.

Moreover, the degree of public security will also affect the income of city . Therefore, just in the first two rounds of conscription every month, and the last round of inspections, we can basically fill up the security without delaying anything.

So overall, a more useful stunt up front. In the later stage, because there is no shortage of anything, and training and security inspections often cannot keep up with the speed of conscription,The actual effect is less.

to AI: Grade B+.

For peers: A-level.

Ability Officer (81)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

Special interpretation: Increase the production of guns, halberds, and crossbows.

holds , including Kuaiyue, Ma Liang, Fei Yi, Zhong Yao, Wen Hui, etc. There are also ancient generals Li Si and Guan Yiwu holding .

"Able Officer" can be said to be the most valuable stunt among the internal affairs stunts.

because it can increase the production speed of gun, halberd, crossbow three times the production speed. In the early and mid-term, unless it is an individual cavalry force of northern , these three military equipment are more suitable choices. Because if you build a smithy, it means that you can produce these three kinds of weapons, and if you build a stable, you can only produce one kind of weapons for war horses.

And the flexibility of choosing the three weapons of the spear, crossbow and crossbow is definitely higher than that of the cavalry single arms.

Furthermore, the internal affairs of each city are limited, and the economic pressure is not so extravagant that you can choose to build two types of military equipment production buildings, blacksmithing and stables at the same time.

Therefore, the "capable officials" who can increase the production speed of the three weapons: gun, halberd, and crossbow , are obviously unique.

its most important role, in my opinion, is to save money. One production is equal to two productions when there is no time, which saves 700 funds. You must know that in the first month, the income is only 1000+ funds. It will reduce your financial pressure exponentially.

conscription is only 300 gold once, and the military uniform is 700 gold, and the number is not too much. Many times, I am willing to use swordsman and to fight hard, but I don't want to lose military equipment. Sometimes after counting like this, seeing the number of dead soldiers,As long as it is not broken and the food is lost, it will save money.

vs AI: Grade A.

to the same level: A-level.

Breeding (82)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

Special explanation: increases the output of the production of guns and horses. The holders of

include Ma Teng, Liang Xi, Cheng Yi, and Yan Xing. The effect of

is similar to that of "capable officials", which doubles the output of military uniforms. The magic skills of the cavalry forces, but compared to the "capable officials", the applicability is relatively low, and only a few forces in the north need it very much. The applicability of

is relatively low, but for the forces that need it, such as Ma Teng, Gongsun Zan , Lu Bu , it is an opportunity to take off.

vs AI: Grade B.

For peers: A-level.

invention (83)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

stunt definition: halved the production period required to produce weapon armor. The holders of

include Yin Mo, Ma Jun, Que Zheng, and Pei Xiu . The

"invention" looks good, but it's actually a pretty useless stunt. Except for the very few forces that need to send weapons quickly in the early stage to break the game, in other cases, or is optional. I say

is optional, mainly for the following reasons:

1, unless you have this stunt in the early stage, you will basically not choose weapons at the beginning. Because in addition to using some more insidious means, if you are playing a small faction, it is impossible to gain an offensive position in the early stage. To save lives is the norm. That siege weapon basically has no meaning for defense. And if you are a big force, you don't need siege weapons, and you can easily take down the nearby small forces.

2, siege weapons are too expensive. build a workshop,Build another siege weapon, 2000+ gold will be gone. This is a life saver in the early stages. By the time you build this thing, the enemy will probably be overwhelmed. Can you expect this thing to turn around?

3. The manufacture of siege weapons is too slow. Even if there is an "invention", it still takes 40-50 days to make it. In the early stage, when the talent of the subordinates is tight, a lot of human resources will be involved. Moreover, even when you have enough manpower, are you willing to use a group of garbage generals to slowly build them for 90 days, or let your Aiqing Aifei go into the cold palace for 4-5 rounds?

4, the number of siege weapons required is very small. Although siege weapons are indeed a great threat to enemy cities, they also require a large number of other troops to cover. Moreover, siege weapons are different from weapons, and can be used repeatedly as long as the unit they belong to is not destroyed. This leads to the fact that in one round, it is good to be able to build two or three siege weapons. Even people like me who think they run slowly can't do it at all. In the early stage, it will be burned, and in the later stage, the elite cavalry of the ladder will be directly attacked, and the siege weapons have already broken the city before they come.

In a word, it is a little better than nothing, and nothing is fine.

to AI: C-level.

for sibling: C-level.

Shipbuilding (84)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

Special interpretation: The production period required for to produce the armor of building ship is halved. The holders of

include Lu Fan, Wang Jun, Tang Zi, and Wuyan .

"Shipbuilding" is a little bigger than "invention". Because the frequency of use of the "building ship" armament is more than that of siege equipment.

However, generally speaking, the naval forces generally have more or less several ships when they go out. and,At most, there will be two water battle battlefields.

Because the building ship is the same place as the siege equipment, it can be used repeatedly as long as the troops it carries are not destroyed.

Therefore, in fact, the demand for building ships is not particularly large. Generally speaking, ten building ships are enough.

and so on are enough, basically both "shipbuilding" and "shipyard" are laid off.

to AI: C+ level.

to the same level: C+ level.

The conclusion

is attached with the previous link at the end.

I am hanging on the hook for a hundred years and will not change, thank you for your support and reading.

Can you expect this thing to turn around?

3. The manufacture of siege weapons is too slow. Even if there is an "invention", it still takes 40-50 days to make it. In the early stage, when the talent of the subordinates is tight, a lot of human resources will be involved. Moreover, even when you have enough manpower, are you willing to use a group of garbage generals to slowly build them for 90 days, or let your Aiqing Aifei go into the cold palace for 4-5 rounds?

4, the number of siege weapons required is very small. Although siege weapons are indeed a great threat to enemy cities, they also require a large number of other troops to cover. Moreover, siege weapons are different from weapons, and can be used repeatedly as long as the unit they belong to is not destroyed. This leads to the fact that in one round, it is good to be able to build two or three siege weapons. Even people like me who think they run slowly can't do it at all. In the early stage, it will be burned, and in the later stage, the elite cavalry of the ladder will be directly attacked, and the siege weapons have already broken the city before they come.

In a word, it is a little better than nothing, and nothing is fine.

to AI: C-level.

for sibling: C-level.

Shipbuilding (84)

Three Kingdoms 11 detailed stunts eighteen: fame, ability, reproduction, invention, shipbuilding - DayDayNews

Special interpretation: The production period required for to produce the armor of building ship is halved. The holders of

include Lu Fan, Wang Jun, Tang Zi, and Wuyan .

"Shipbuilding" is a little bigger than "invention". Because the frequency of use of the "building ship" armament is more than that of siege equipment.

However, generally speaking, the naval forces generally have more or less several ships when they go out. Moreover, at most, there will be two water battle battlefields.

Because the building ship is the same place as the siege equipment, it can be used repeatedly as long as the troops it carries are not destroyed.

Therefore, in fact, the demand for building ships is not particularly large.Generally speaking, ten building ships are enough.

and so on are enough, basically both "shipbuilding" and "shipyard" are laid off.

to AI: C+ level.

to the same level: C+ level.

The conclusion

is attached with the previous link at the end.

I am hanging on the hook for a hundred years and will not change, thank you for your support and reading.

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