animated version of " The Three-Body Problem " has become the first adaptation of the "Three-Body Problem" to be seen by everyone. Although there were rumors before that a TV series and a movie version will be launched soon, it seems that the thunder is big and the rain is small. The only one who really has the courage to hand over the work to the audience for trial is this animated version of "The Three-Body Problem".

However, the score of 6.4 has proved that the audience does not have high recognition of this work. Even though it restored famous scenes such as guzheng action from the beginning, it was only to cater to fans of the original work. In fact, the subsequent plot and story were very thin. From the overall restoration point of view, it was not enough to meet everyone's high expectations.
At present, "Three-Body" has not been released in its entirety. Just the first few episodes have received such word-of-mouth evaluation, which already shows the failure of "Three-Body" this time.

The creative team Yihua Kaitian has not yet completed the replication of the commercial success of " Lingcage ". It has used the original level at the technical level without a huge upgrade and leap in quality, and the commercial adaptation model has not changed.
The popularity of "The Three-Body Problem" has made people wonder, how close are Chinese animated dramas to success? In terms of the current domestic animation production level and audience acceptance, it is almost impossible to make "The Three-Body Problem" an epic animation, but the low-cost production method may be worth a try.

The technical presentation of "The Three-Body Problem" is domestically top-notch, but the biggest difficulty lies in the modeling.
The first reason why "The Three-Body Problem" produced by Yihua Kaitian has been criticized by everyone is that it has major technical problems. Fans of the original work will have an initial prediction of the character after watching the work "The Three-Body Problem" and build a rough character image in their minds based on its description. However, the animation modeling of "The Three-Body Problem" did not restore the character at all.
But this technical aspect is not the biggest problem, but the character rendering and image quality rendering. Compared with foreign countries, it is still at a backward level, but it is already first-class in China. However, the audience's viewing volume is not limited to domestic animations. Naturally, the comparison between the two is very different.

However, the biggest difficulty in adapting "The Three-Body Problem" is not modeling. Yihua Kaitian used real-style characters to model this time, which is very showy. But in fact, even animation production companies with the most advanced technology in the United States and Japan may not choose to market realism when launching serialized animation works.

Many well-known cartoons at home and abroad mostly use the three-render-two method. Even high-investment works will not focus on the authenticity of the characters, but will put more funds on other production levels to ensure the overall level of the work. This makes the pursuit of realistic modeling secondary.

"Three-Body" adopts realistic style modeling, which undoubtedly posed a huge problem for itself from the beginning. In addition to completing virtual modeling, it also needs to carry out real-life motion capture modeling, and the investment in these two items can be imagined. It is more complicated and more expensive than ordinary three-rendering and two-rendering works. The high production cost of
will inevitably lead to a large amount of money being spent on modeling, thereby neglecting character adaptation and other parts. This is also the reason for the failure of the animated version of "The Three-Body Problem". When the level of domestic animation industrialization is not high, it is not a wise move to choose a difficult 3D serial animation.

The emergence of realistic modeling works in China has not been long ago. Starting from "The Story of Mortal Cultivation of Immortality", real people's facial motion capture and design are used to complete realistic character modeling, although the appearance of the characters is more oriental. The expressions don't look so stiff, but the characters appear to be so uniform that it makes people face blind.

The online game style and food character modeling led by Xuanji Animation have played with the technical level and made the skin, hair, etc. as detailed as possible, but there is not such a large financial support for more detailed content, so they can be made even more detailed.
However, the current domestic animation companies are not suitable for producing works like "The Three-Body Problem". After all, some animation companies still focus on Western Internet celebrities. Their images are very different from the characters depicted in "The Three-Body Problem", and the online game aesthetic of "The Three-Body Problem" will also make people feel very strange.

If we abandon these companies and let a company that specializes in 3D ancient animation transform to produce "The Three-Body Problem", the problem will be equally prominent. With the same set of technical aesthetics and the same copying of past successes, "The Three-Body Problem" will be made nondescript.

Among the current domestic animation companies, Yihua Kaitian is already at the forefront. It is as meticulous as possible in aspects such as character model construction and motion capture, and it is already considered a leader in the country in terms of storyboarding, action and soundtrack.
Before "The Three-Body Problem", Yihua Kaitian already had the successful work "Spirit Cage", which has outstanding technical expression advantages. It's just that when making "The Three-Body Problem", Yihua Kaitian did not try to upgrade the technology. It is impossible to provide more perfect picture quality, but Three-Body Problem is already considered to be the highest-level work currently produced by domestic 3D serial animation.

There is a big gap between the input and output ratio. The essential problem of "The Three-Body Problem" lies in the environment of adapting and restoring
domestic serialized animations. If "The Three-Body Problem" is made into a Western facial modeling style, it will receive more criticism. From this point of view, the body is not worthy, and it is a complete failure. However, the problem of rough image quality cannot be ignored. However, compared with the technical shortcomings, the essential problem is that the adaptation and restoration are not good enough.

The quality of the old version of "My Three-Body Problem" is very outstanding. Although it serves a niche group, its degree of completion is still very high despite everyone's low expectations. In particular, the portrayal of the characters in the original work and the restoration of the storyline have been achieved to the extreme. At least for fans of the original work, they can find a sense of familiarity.

Although the appearance of the characters does not meet everyone's expectations for the image in the original work, the key is that the adaptation captures the essence of the characters, and this is precisely the shortcoming of the real 3D "Three Body".
The characters Shi Qiang in "My Three-Body Problem" can let everyone feel the mature and steady characteristics of the characters from their behavioral motivations. However, the 3D version of "The Three-Body Problem" portrays Shi Qiang as a big tough guy to get closer to the character image, but lacks the texture of the characters in the original work.

The investment in the two works is not comparable. From the perspective of picture quality, "My Three-Body Problem" is still far behind the 3D version of "The Three-Body Problem". However, it does not affect the technical level, but it firmly captures the audience with its story and characters.
With such a huge gap between the input and output ratios, "My Three-Body Problem" is more successful than "The Three-Body Problem", which better illustrates what the problem is with "The Three-Body Problem"?

is not just an animation production company. Even domestic film and television dramas and movies are reluctant to touch the IP of "The Three-Body Problem". One of the important reasons is that the original work is a science fiction epic work. As a serious animation, if it is made into the second-generation work of domestic animation for teenagers, it is very likely to completely break the high level of the original work of "The Three-Body Problem".
Therefore, "The Three-Body Problem" cannot be produced using the childish character form of "My Three-Body Problem", but the realistically modeled characters are only upgraded on a technical level, but no more effort is put into the plot and script levels.

Whether it is Yihua Kaitian or other domestic animations, the original animation IP styles presented are very similar. Like some domestic film and television works, they are all assembly-line products. As long as they do not involve scripts, their animation works do have good selling points.
However, none of these domestic animation works are successful or not, and their styles are not suitable for "Three-Body". If you want to create a "Three-Body" work that meets everyone's expectations, you must at least seek a brand new style instead of copying the success of a certain work.

The industrialization level of domestic animation is insufficient, and copying successful business experience may be ideal.
The only successful Chinese science fiction film is "The Wandering Earth". Other works after that have been criticized by everyone. The reason is that the audience's acceptance of Chinese science fiction films is too low, and there are only a handful of science fiction films that truly meet expectations and can reach the top level.
The animated version of "The Three-Body Problem" also has similar problems. The current domestic animation industrialization level is insufficient. Although there have been successful works such as "The Cage" in the past, the production level of science fiction is still lacking. It is too idealistic to want to copy the successful business experience.

Yihua Kaitian can become the production company of the animated version of "The Three-Body Problem". From the perspective of production level, it is currently the best choice in the country. However, if you want to make a successful "Three-Body Problem", just restoring the original work in terms of modeling is not enough. Upgrading the service and image quality rendering is the key.
Although compared with most other domestic animation works, the investment in this 3D version of "The Three-Body Problem" is as high as 150 million, and the production cost of each episode is as much as the entire production cost of one work, but it is still not enough to restore the multi-dimensional space imagined in "The Three-Body Problem" and use technology to show its huge world view.

Yihua Kaitian chose the route of realistic style, which means that the style of the work must be more serious and cannot be inferior to real-life works. However, the domestic technical level is far from reaching such a high level, and the investment is even less likely to keep up with countries with highly developed animation industries such as the United States and Japan. Naturally, it will be as nondescript as this time's "Three Body".
Compared with the realistic style, the artistic style is more suitable for the Three-Body Problem. The 2D style can save production costs and focus more on the script level, so as to ensure that the animated adaptation of "The Three-Body Problem" can meet everyone's expectations.

The reason why "The Three-Body Problem" is so popular is because the effect it wants to present cannot be on the same level as the current level of strength, which leads to the final work not being able to reflect the content of the original work, including some domestic film and television works and domestic movies. There are also similar problems. If domestic animation wants to make a qualitative leap, I am afraid that it must first learn to grasp the key points and take smaller steps.