Although the economic situation is not very good now, as a sabba who likes the second dimension, I believe that everyone will save money and still invest in their hobbies, even if it is just buying a pillowcase.
Recently, Japan's Yano Economic Research Institute surveyed and disclosed the number of people in various fields and annual consumption results in 2022. The survey results came from the survey and re-estimation of people aged 15 to 69 through the Internet in July and August this summer. So, everyone can take this data seriously or watch it as a fun thing.

said that it is mainly because Yano Economic Research Institute is very skilled. The research scope of the institute covers many levels. Sometimes the Japanese government will entrust some investigations to conduct overall calculations, so it is reliable to a certain extent. In recent years, Yano Economic Research Institute has been counting the number of people and consumption of Aya, and its professionalism is still guaranteed.
Yano Economic Research Institute divides the survey types into ten fields, namely animation otakus, comics, digital games, idols, light novel , figures, fanbooks, models, voice actors and Disney. To be honest, it’s a bit awkward. For example, fan book is actually a comic, Disney is a big IP owner and has animated comics. So can’t the same Nintendo give you some face?
In this 2022 annual survey, the animation category ranked first, with 6.85 million people, and the per capita consumption was 35,799 yen. Here I would like to talk about the comic category in the surveys in 2020 and 2021. Associate Professor Nikko Ritae of Kumamoto University in Japan analyzed that it is the epidemic that has caused more time to stay at home, and it is inconvenient to buy comics, so the number of people watching animations has increased.

is very reasonable. Professor Rigao's statement can also explain the reason why fan-oriented can only rank third from the bottom, because large-scale fan-oriented comic exhibitions like Comic Market have restricted the number of exhibitors and tourists. The seller and buyer have decreased, so the number of consumers and consumption amounts have decreased.

The third place is very euphemistically called a digital game, but I think the real situation should be a "second-dimensional mobile game". Drawing a card mobile game is like a gambling, and no matter how you play, you will get hurt by your wallet. I believe that in this category, "Genshin Impact" must live up to expectations. No, there is no need to "I believe" this thing at all. Among the tweet data released in the first half of 2022, the number one hot list of games is "Genshin Impact".


Speaking of this, I suddenly remembered the article I wrote about the rectification of Pixiv last week. The rectification said that there is no super radical content in the three parts of PIXIV FANBOX (paid subscription), BOOTH (work mall) and REQUEST (application for application for manuscripts).
As soon as this news came out, a Japanese amateur shouted that this would accelerate the decline of Japan. I felt that the person who said this must have seen too much in the second dimension and his mind was not working well. Now I have to apologize, it is true that I am ignorant. Azai is of great use to the Japanese economy, just like their importance to the blood bank in Tokyo. According to the investigation by Yano Economic Research Institute, Pixiv's rectification will really affect the economy.

I am also thinking, if we also do a first-hand Azaka survey, what will the ranking be? My personal opinion is that the situation in Japan's Aokaku is similar in terms of number of people, but the consumption situation is very different. I think it will be infinitely close to zero in terms of animation and comics. Everyone should not be ashamed. Just honestly admit that you can just watch pirated copies. After all, if you don’t watch pirated copies first, it’s basically the same as not watching.

OK, that's all for this article, let's see you next time~