"Monster Hunter XX" riding system mechanism detailed explanation

2020/12/3006:40:04 entertainment 2886
The

riding system is a new value added in the 4th generation, and it is also retained in "Monster Hunter XX". Through riding, the monster can fall to the ground, thereby creating an output environment. A detailed explanation of the riding system mechanism shared by "Cannon meppo", let's take a look at this system in detail.

riding system mechanism detailed explanation

It has the following characteristics:

1, riding has a double judgment. The first time it is judged whether to ride the monster, the second time it is judged whether the monster is successfully knocked down.

2, after successfully riding the monster, a decision slot with a dragon head will appear on the game screen.

3. The hunter needs to continuously press the X or A button to attack the monster to accumulate the judgment slot. When the judgment slot is full, it will successfully knock down the riding monster.

4. The faucet on the left will keep chasing the judgment slot. If the dragon head catches up before the tank is full, the ride will fail and the monster will not be knocked down.

5. When riding, the monster will have a calm mode and a struggling mode, the two modes appear alternately.

6. When the monster is in calm mode, the dragon head is displayed in green. At this time, the dragon head will hardly move forward, so it is a good time to attack the monster to accumulate savings.

7. In the game, you can usually see that the camera is zoomed in, and the monster has almost no action.

8. When the monster is in the struggle mode, the dragon head is displayed in red. At this time, the faucet will chase the judging slot with great speed. It is very easy to cause riding failure.

9. At this time, the hunter needs to hold down the R key to grasp the monster. The hunter cannot use the X or A keys to attack the monster to accumulate riding value when holding fast, but it can greatly slow down the chase speed of the dragon head. The dragon's head is orange when grasping the monster.

10. In the game, usually when a monster is struggling, the camera will zoom out and the monster will also make struggling movements.

11. Even if it is hurt, the knockdown effect will not be broken.

12. The monster will keep falling to the ground when knocked down, and will have a small shaking movement just like when stunned.

Normally, the monster will enter the riding down state in the following situations:

1, attack the monster with the height difference to enter the riding attack, and successfully knock down the monster.

2, the hunter needs to hit the effective riding part of the monster (usually the back) in order to accumulate riding value. So please try to avoid hitting the tail or lower limbs of the monster.

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