It tracks your eyes and facial features, allowing you to connect with others in the virtual space: If you raise your eyebrows in real life, or they blush, the same will happen with VR avatars.

You can display text and various fine details in VR, so you can easily read very small fonts. It tracks your eyes and facial features, allowing you to connect with others in the virtual space: If you raise your eyebrows in real life, or they blush, the same will be true for VR avatars. It can be used as a VR headset to show a view of the world around you in color while allowing you to interact with digital objects.

However, the black headsets that Meta launched on Tuesday at an online event may not be within your price range. Priced at $1,499.99, almost four times the company's cheapest Quest 2 headphones. Its price, power and potential are more targeted to businesses—such as architects and designers—whose pockets are deep enough to buy headsets, as well as some creative and hardcore VR users.

Buyers can pre-order the Quest Pro starting Tuesday, which will ship on October 25. It can be purchased directly from Meta online, or go to an authorized brick and mortar store to check out

Quest Pro's capabilities mark an important milestone for Meta and CEO Mark Zuckerberg, who spent years and billions of dollars to guide the future, believes that people will spend more and more time in virtual spaces and mix digital elements with the real world. The company's VR division, Reality Lab, is still small compared to its main business selling advertising on Facebook and Ins, and costs a lot: Meta said it lost $2.8 billion in the second quarter of this year due to Reality Labs.

It's also a major strategic shift, showing that the company is now pushing its best VR technology to commercial customers, hoping that they are eager to use VR and mixed reality applications at work. This is a potentially profitable plan, although it has the potential to alienate its consumer VR business. The company plans to have two Quest product lines from now on and use a high-end product line to decide which features to add to the cheaper product line. .

It is not clear whether this powerful device - or how - will help Meta popularize the so-called meta-universe , and Zuckerberg believes so firmly that he lost face in 2021 and renamed Meta. Meta is a leader in the nascent VR headset market with its consumer-facing Quest 2 headset, but the market is still small compared to console gaming.

Eye and Face Tracking

Quest ProVR head wearer's eyes and face - This may make people feel more present when interacting with other avatars in the virtual space. To do this, the headset uses five infrared sensors to capture details such as where you stare and whether you laugh, smile, frown or raise your eyebrows. By default, this tracking is off; Meta also says it is processing eye and facial images on the headset and then removing them, even for developers who add this tracking to their app.

This tracking feels like a step in the direction Zuckerberg promised after he received widespread criticism for showing his blocky cartoon avatar image in Meta's flagship social app "Hoda World". After the release, Meta said Quest Pro users will be able to use it in the app and Horizon Studios as well as several developers’ applications such as the Drawing App Drawing VR and the DJ app Tribe XR.

updated manual controller

Compared with VR headsets, the headset is more like a mixed reality headset because it is not to block all ambient light all the time. This is a big difference from Meta's past focus on immersive VR, where your physical environment is often more of a barrier than an asset. The Meta includes a magnetic shade that pops out to the sides to cut off more light, and starting in late November, it will also sell a $50 accessory designed to completely block ambient light.The hand controllers included with

Quest Pro will also play a major role in VR and mixed reality applications, and they have been greatly improved compared to the controllers included with Quest 2. Now, each controller includes three sensors to take the load, rather than relying on headphones to help determine the controller’s position in space. This means they can track 360 degrees of motion, which should allow for smoother, better hand and arm tracking in a variety of applications. However, sadly, they still won't give you an advantage in VR.

pressure sensor on each controller enables more precise motion than the current Quest 2 controller. I tried this with a demo where I was able to pick up and toss various small objects like teacups, building blocks and garden gnomes. I found that if I gently picked up the teacup, especially the handle, I wouldn't hurt it; however, if I grabbed it, I crushed it-I basically crushed it.