1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i

2024/05/1600:42:32 baby 1946

1. Concept of preliminary numbers within 10

(1) Ordinal numbers

Find a seat

Make three trains with chairs and number them 1, 2 and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train in the Music Middle School. When the music stops, the children find seats according to the ticket numbers and sit down. The teacher acts as a conductor to check the tickets to see who can find the seat quickly and correctly. (Can be divided into groups)

1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i - DayDayNews

(2) Composition of numbers within 10

1. Touch the ball.

explains the game requirements, such as the sum of the two numbers is 8. Teacher "How many balls does one ball of mine touch", "How many balls does one ball of yours touch" (clap 7 times). The game speed gradually increases.

2, two cards together.

First draw a piece of paper with a number on it. One child will show a card that matches the number. The other child must show a card that can make up the number, otherwise...

3. Guess the button (can be replaced by other things).

After telling the children the total number of buttons, the teacher puts the buttons on both hands. First, look at the number of buttons in one hand, and then ask the children to guess how many buttons are in the other hand.

4. Counting game

The teacher arbitrarily makes a sound (or shows his fingers or stamps his feet, etc.), such as the sound of an animal, and the children immediately echo, asking the two people to add the number of sounds (or number of fingers, stamping feet, etc.) to a certain number. One total. This game can also be played cooperatively by young children in pairs.

1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i - DayDayNews

(3) Counting up and down

Making a telegram

In groups of three, each person taps their right index finger on the table as if they were making a telegram. First, determine the order of shooting in the form of rock, scissors, and paper, and then shoot the natural numbers from 1 to 10 in the determined order, either forward or backward, and make a "beep" sound from your mouth while shooting.

1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i - DayDayNews

(4) Adjacent numbers

1, neighbors holding hands

Each child carries a badge with 1-10 on it, listens to music and walks around. When the music stops, they immediately find the numbers 1 larger and 1 smaller than themselves, and the three of them hold hands.

2 and

are conducted in groups. Distribute playing cards from 1 to 10, 5 to each child.

A child will play a card at will, and the cards will be played according to the adjacent number. After the three cards form the adjacent number, they are put aside and the game continues.

In the end, whoever runs out of cards first wins.

1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i - DayDayNews

(5) Odd and even numbers

Build a house

Draw a building with numbers on the ground, put a box on the triangular roof, and put a number of small red flags on it. When playing

, you start from grid "1", and you have to go to each grid, and you don't have to follow the order. When

moves, if you encounter an odd number, you must jump into this square with one foot. If you encounter an even number, you must jump into this square with both feet. If the last one is an odd number, you must stand on one foot to get the red flag. During this process, if you jump to the wrong action, you will actively exit.

(six) The number corresponds or matches

Poker pairing

Make the cards into three groups of different colors (respectively, the physical group, the point card group and the digital group), each of which is a set of ten cards. One person takes a group, and three people play together. They decide who will play the card first. The one who plays the card first will play the card randomly. The other two children must play the same number of cards. If all the cards are correct, the three cards will be put aside. The one who makes the wrong card will The cards played first must also be taken back, and whoever plays all the cards first wins.

1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i - DayDayNews

(7) Recognize numbers

Jump according to the traveling route

Draw three to four grid groups on the ground, and write the numbers that the children have just recognized in each grid (the order of writing in each group can be different but there must be no repetitions. Children can easily recognize mistakes. Write more).

Children are divided into three or four groups to play jumping animals such as rabbits, and stand in front of the grid they want to jump to.Ask each group of children to randomly select the route of all the children in this group, such as 8376, and ask all children in this group to remember it accurately.

listens to the command and moves from the grid at the same time. If you make a wrong jump, you must return to the starting point and jump again. The person who has finished the jump will run back and gently tap the palm of the next child in the group, and then the next child will start to move. The group that completes the jump first wins.

1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i - DayDayNews

2. Addition and subtraction of numbers within 10

1. Guess how much is missing

The teacher shows some physical objects and lets the children remember the number, then asks the children to close their eyes. After the kindergarten teacher removes a part, the teacher asks the children to see if it is still there. After some counting, guess how much is missing? And tell me how you guessed it.

2, Button bowl Guess the number

First, ask a child to count the buttons and tell the total number, then put the buttons into a bowl, take out a few buttons from the bowl and show them to the child, and then ask the child to guess what is in the bowl. There are also a few buttons. Let me tell you how they were calculated.

3. The concept of time and space

(1) Time

Clock What time is the clock.

The teacher prepares several clock face models, each showing the hourly state.

The teacher points to a certain clock face: "What time is it on the clock?", the children will make a sound of "Dang, Dang, Dang..." according to the situation, and then say "× o'clock!"

1. The concept of preliminary numbers within 10 (1) Find seats for ordinal numbers. Use chairs to build three trains and number them 1, 2, and 3 respectively. Each child should have a numbered ticket, such as 3-5 for the fifth carriage of the third train. Children drive a train i - DayDayNews

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