Childhood Memories "Slam Dunk" has finally been released as a theatrical version. Many people say that this is a "sentimental movie". What you watch is the memories and the emotions you felt back then.

Childhood Memories "Slam Dunk" finally looks forward to the release of the theatrical version of the movie. Many people say that this is a "feeling movie", and it is the memories, and the touch of the past. However, the comic author and the supervisor of the movie " Inoue Yuhiko " did not intend to make it a sentimental movie.

Accountants who purchase movie tickets will receive a booklet containing interviews between director Yuhiko Inoue and the leading voice actors. Through the interview content, we can see a lot of personal ideas, creative ideas about Inoue, and what kind of animated movie "Slam Dunk" is. The content of the interview with

comes from " Valley Dabaihua " Weibo . This channel has been reorganized and appropriately deleted to facilitate readers to read.

Why use the form of 3DCG

Inoue said: The important feature of this movie is the real portrayal brought by CG, which can present the "basketball sense" in his memory, including his feeling under his feet when playing, his body reaction when catching the ball, and the subtle timing of shooting. It is impossible to draw the dynamics of each of the 10 characters on the court and hand-drawn 2D, so he believes that using CG is necessary.

At first, he didn't want to make the movie version, but the producers tried to find him for ten years, and sent him video materials to show him without any trouble. Finally, they were moved by their enthusiasm. Originally, he wanted to participate in the production to some extent, but he did not expect that he would become the supervisor! That is, the so-called "outsider supervision".

When the supervision responsibility is heavy, you must learn to communicate with others. It’s not like drawing comics alone, you need to learn teamwork. When directing the voice actor to dub, he repeatedly emphasized "reality", to be natural and not exaggerated, "Please dub in a tone that is close to your usual speaking."

Another reason is that it wants everyone to be happy. The ending of that year was abrupt. Although this is the ending he wants, he also understands that many readers/viewers feel very sorry. This made him a little sad. So he still wants to make up for this regret and make everyone happy.

After the end of the game, the world of "Slam Dunk" and its characters have been living in his mind. Whenever he thinks of new content, this should be like this, and this character should be like this, he will write it down.

Although I made a movie this time, there are deeper stories. He felt the parts that had not been drawn yet, and this feeling would continue to exist in the future. He would continue to record these ideas in the future, but would not be published publicly.

Inoue Yuhiko

Inoue is a person who doesn’t like repetition. From "Slam Dunk" to "Rangkexing", there are two comics with completely different types and styles. He also wants to make some new attempts in this theatrical version of the movie.

movies are different from comics. They cannot cut the screen at will to control the size. It turns out that many jokes and details that use text boxes cannot be directly pasted onto the large screen. So this time, the main priority is to show the "basketball sense". He believes that comics are comics and movies are movies, and the appreciation angle can be different.

He doesn't want to do "Slam Dunk" exactly the same as before, and this time he wants to start from a new perspective. When he was serialized, he wanted to draw more parts of the Miyagi, because there were gorillas and Mitsui in the third grade, Sakuragi and Rukawa in the first grade, and only Miyagi in the second grade seemed to be sandwiched in the middle. So this time, he decided to let Miyagi be the protagonist.

What is the special meaning of being the protagonist of Miyagi

In the 6 years since I first drew "Slam Dunk", I was in my prime from 23 to 29 years old. I was ambitious and thought nothing was impossible. So at that time, he loved Sakuragi, a hero with huge potential and infinite possibilities.

But 26 years have passed, and life perspectives and values ​​have undergone tremendous changes. When Inoue was in his early 20s, the most familiar one was naturally the perspective of a high school student, and the values ​​of his works were very simple.Now that people in middle age, as their life experience increases, they also want to add different perspectives to their works. What they want to express is that "there are more than one value, and different people can have different answers."

This time he chose to tell stories from the perspective of people who experience pain and overcome pain, and Miyagi Liangda is such a character. " After all, everyone is experiencing pain, aren't it? Not everyone has infinite possibilities. We all live in pain. "

Finally, Teacher Inoue has a sentence dedicated to fans of "SLAM DUNK" - this movie is "Slam Dunk" produced from a new perspective and a new perspective. Comics are still comics, you can also watch TV animation versions, but the movie version gives the work "new life". The roots of

works are the same. If I could let everyone experience the feeling of "I have watched "Slam Dunk" but the first time I saw "Slam Dunk" like this", I would be satisfied.

What fans want to see may be childhood memories, youthful ignorance, and the feeling of sweating freely in the sun, and even want to shout "Good Youth" in the cinema. But judging from the content of the interview, Yuhiko Inoue's idea was exactly the opposite. The movie "Slam Dunk" he wanted was a brand new thing.

Inoue has indeed made new attempts. This movie is indeed completely different from the comics and TV versions of animations. But does fans buy his idea and can it resonate with him? This question may not be answered until the day of introduction and release.