Compared with last year's Dimensity 9000, it has some new features in all aspects. For example, Wi-Fi 7 Ready, the brand new ISP Imagiq 890, etc.

MediaTek has officially released a new generation of mobile flagship platform - Dimensity 9200.

Compared with last year's Dimensity 9000, it has some new features in all aspects.

such as Wi-Fi 7 Ready, the brand new ISP Imagiq 890, etc.

And for the man who is the best at line 6.

What Ji Ge is most concerned about is naturally the performance of Dimensity 9200.

Yes... Compared with last year's Dimensity 9000, Dimensity 9200 once again stepped on toothpaste.

in particular-GPU performance.

Dimensity 9200 was first released using Immortalis-G715. Compared with Dimensity 9000, its performance soared by 32%, successfully reaching the top of the strongest mobile terminal at present.

At the same time, power consumption is also reduced by 41%.

In addition, in addition to the performance improvement, Dimensity 9200 also brings a new technology that Ji Ge is more interested in.

That is, hardware-level ray tracing on the mobile side.

It really comes. Can

mobile game also play ray chasing?

Speaking of "ray tracing", it has been no longer new in PC games in recent years.

If you use the simplest, summarize ray tracing.

That is, it can bring a scene effect closer to the human eye.

should be familiar to mobile phone users who like to play PC games.

However, this is the first time that ray tracing is implemented in mobile games.

And, MediaTek has not simply released a technology this time, it is so simple.

, but it is really implemented in a game, it is Tencent 's mobile game "Dark Zone Breakthrough".

In fact, MediaTek quietly conducted a secret cooperation with the official "Dark Zone Breakthrough".

Both sides have carried out in-depth cooperation and careful polishing from game engine optimization, pipeline optimization, to presenting ray tracing content special effects.

So, what is the specific effect?

At the Dimensity 9200 press conference, MediaTek also showed some of the effects of "Dark Zone Breakthrough" after turning on ray tracing.

is a bit savory.

Ji Ge randomly selected a few places, and compared them before and after ray tracing to everyone.

For example, this indoor scene.

After turning on ray tracing, the floor tiles and car windows both bring a strong reflection effect.

(GIF has compression, for reference only, the same below)

There are also scenes like this where the sunlight is direct from.

After turning on ray tracing, whether it is the shadows of the walls and green plants, or the reflection effect of the ceramic tiles.

is closer to the real world view. The same is true for

including outdoors.

Whether to open the light or not, the difference in effect is at a glance.

After watching the official demonstration of MediaTek and "Breakthrough in the Dark Zone", Ji Ge is already a little ready to try it out for herself.

But seeing this, some mobile phone users may ask again:

Why is the first mobile ray tracing company to be MediaTek?

In fact, MediaTek's layout and exploration of mobile ray tracing began two years ago.

years of layout, step by step

At the moment when mobile phone performance is constantly improving, is it still the only frame rate that can be compared with mobile games?

For MediaTek, which has always focused on improving the gaming experience.

picture quality has become the next trend they are interested in early on.

, it was first in December 2020, when MediaTek quietly started the Vulkan Ray Query technical solution.

Since then, MediaTek has never stopped working on the "life" of finally realizing the landing of mobile light chasing.

Give some chestnuts.

Speaking of its first appearance, it was in January 2021.

At that time, MediaTek released the Dimensity 1200/1100 mobile platform.

The key point is that they are equipped with MediaTek HyperEngine 3.0 game engine.

It brings software-level ray tracing technology based on HyperEngine game engine.

As for the first mobile phone to try, it was OPPO Reno6 Pro equipped with MediaTek Dimensity 1200 at the time.

Although the performance at that time could not support it to fully land, it also made Brother Ji begin to look forward to mobile ray tracing.

In addition, to engage in mobile ray tracing, it is definitely not possible to rely on the strength of one family alone, and the construction of a content ecosystem is also indispensable.

MediaTek realized this very early.

On GDC in June of the same year, MediaTek joined hands with Arm and Tencent Game .

jointly demonstrates the real-time ray tracing solution based on Vulkan Ray Query technology.

By October, MediaTek's mobile ray tracing SDK solution based on Vulkan expansion was also officially launched.

With the foundation laid before, MediaTek's dream of mobile ray chasing has entered the accelerated running stage this year.

OPPO has released a Find X5 Pro Dimensity Edition?

Following the previous Reno6 Pro, MediaTek and OPPO also cooperated again.

Then on the OPPO Find X5 Pro Dimensity Edition, it brings ray tracing 3D dynamic real-time interactive wallpaper.

It can also be seen from here that the future application of mobile ray tracing is actually not just in the game.

and even MediaTek is actively working with developers of evaluation tools.

For example, help them test the various performances, effects and so on in the game.

It is no exaggeration to say that from the emergence of the concept of mobile ray tracing to its official implementation today.

MediaTek has always been ahead of the industry.

Mobile ray tracing, the future is expected

In fact, when MediaTek proposed to layout mobile ray tracing.

My brother still thinks, it should be quite far away, right?

After all, compared to the PC side, whether the GPU performance of mobile phones can support ray tracing has always been a question mark.

But unexpectedly, just two years have passed, MediaTek has really officially implemented on Dimensity 9200.

This is inseparable from the powerful enough GPU performance of Dimensity 9200, and the ray tracing it supports is hardware-level.

Of course, it is also inseparable from MediaTek's exploration step by step in the past two years.

There is no doubt that the frame rates of many mobile games are already stable enough.

This will definitely be the direction that many manufacturers will want to ship in the future.

and as a mobile game enthusiast.

Machine Brother is also looking forward to seeing that MediaTek can bring mobile ray tracing to more mobile games in the future.

Image from the network