World of Warcraft (WOW) has cast a lot of dungeons and has many wild missions. With the support of the huge plot, players have to face a lot of bosses. However, many players have much deeper memories of some small monsters or wild monsters than the boss in the dungeon. Although t

World of Warcraft (WOW) has cast a lot of copies and many wild tasks. With the support of the huge plot, players have to face a lot of bosses.

However, many players have much deeper memories of some small monsters or wild monsters than the boss in the dungeon.

Although they are often ignored by us, there are still many monsters that have left a deep impression on players over the years, and even feared them. Then, let’s take a look at the dozens of monsters that make us scared - more famous than the boss.

Eye of Naxxamus

No.10: Eye of Naxxamus

Invasive Location: Stantamus Undead Zone

Disgus level: ★

In the classic version, Stantamus has always been a relatively difficult high-level copy, and the difficulty comes with the ideal drop. For example, the hunter's favorite bone-cutting axe, the introductory equipment of the magic system is marked with a blood-red felt hat. Of course, we cannot forget the skeleton war horse under Baron Rivendale's crotch.

Stansom is divided into two parts. The main entrance located outside the sick wood forest is the Blood Crusade and the back door outside the East Wall Tower. And what we played the most backdoor back then was the backdoor. The dense monsters in the undead area allow us to take steps here step by step, because we can accidentally attract too many monsters and destroy the group. What we fear the most is the Shadow of Naxxamas.

This monster is usually invisible. If there is no warlock, you will not be able to warn you. The Paladin's detection of the undead monsters is not very practical for these copies of the undead monsters everywhere. When he appears, he will shout, "There are living people here!" and then two gargoyles will be summoned within a few seconds. Gargoyles are pure magic monsters, meaning that tanks can hardly catch hatred. Players can only always pay attention to whether there are red characters in their chat bar, and once they find it, they must immediately turn the fire.

Later, the player was equipped, and adding a few monsters was not afraid of, but in the process of our 45-minute quick kill of Rivendell (45DK), it became the biggest obstacle. I don’t know how many times I failed because of this monster.

Thunder Throne Giant Snail

No.9: Giant Snail (and spider eggs on the stairs)

Haunting Location: Throne

Disgusting Level: ★☆

I am RL, I hate these two monsters. Especially snails.

Lead the group to play TOT countless times. There are always a few young people who don’t run away when they see the snail coming, and they are still trying hard to steal damage and block the distance. As a result, they get stuck and you are dead. Do you want to release your soul? Every time they bring the group here, they have to remind you not to step on spider eggs and not to enter the poisonous fog. When the snail comes, they should flash quickly, but when there are too many people, they will be confused, and various problems will occur. However, once you are proficient, it is easy to deal with, but even a fixed group cannot guarantee that no one will die here.

This monster of snail does not attack, so there is no hatred. It will randomly stare at people and then kill people at close combat in seconds. There is also poisonous fog on the stairs, which will cause blood to drop when you walk up, and some spider eggs are hidden inside. Of course, those who are targeted by snails must retreat quickly, but many times they still go to the wrong place, such as walking into a place with poisonous fog and removing blood, stepping on a spider's egg and summoning a spider, making the already chaotic scene even more difficult to control.

This snail's combat power is really amazing, and Blizzard has even weakened it once. Despite this, we still see players in the random team sending themselves into the snail's mouth one after another. Among the more than 100 monsters in the Thunder Throne, only this one can gain so many heads. It is like the serial killer in "Old Nowhere to Belong to Old" and its strength is not speed, but the perseverance of killing intention. Either you die or I die.

Mr. Bigworth

No.8: Mr. Bigworth

Horoscope Location: Naxxamas

Disgusting Level: No

From the classic period to the Lich King period, there has been a rumor among the players: Killing Mr. Bigworth will affect the fall of your team.

It seems that Kel Thujad is a cat lover. It is said that he is also the only living creature in this huge floating fortress. Kill will arouse the anger of Mr. Ke after killing it. But it seems that there is no other impact, and it is impossible to know the quality of the drop, because the equipment required by the players is different, but there is always one thing that is certain, that is, the members will blame a person for the unsatisfactory drop situation at all times, and the blame is usually carried by the leader.

The appearance of this cat may have caused some team leaders to find a scapegoat, claiming that Mr. Ke's anger will make you all unable to get equipment, so with the mentality of believing in it and not believing in it, almost all teams prohibited killing this cat. What's more, the members of the group who killed the cat will be punished, such as deducting DKP. For a time, players became terrified when talking about cats, and at the same time it became a way to bully new members, using the rumors of killing cats and turning black hands to intimidate the new raiders who had just entered Naxxaras.

But Blizzard has clarified that killing this cat has no other consequences than making Kel Thujad furious. But the impact of this rumor is so great that people still believe that things will not be that simple. However, to this day, people are still doubting the authenticity of the US moon landing 50 years ago, which is no wonder.

Mana Distortion

No.7:Mana Distortion

Invasion Location: Karazan

Disgusting Level: ★☆

From the curator to the Shadow of Elland, this period of going downstairs and going upstairs is the most annoying process of clearing small monsters in the entire TBC expansion, such as the big robot, virtual spirit, werewolf, ghost, and this elemental monster.

The reason why it is disgusting is that the curator's patrol route is full of these monsters, and they are all a combination of 1 large and 3 small, not to mention the mana eels around them. Your attack on him can only consume its magic and cannot kill him. When we first entered Karazan, we were very curious about why our attacks could not cause damage. But the disgusting part is not just here. Once it dies, he will use an uninterrupted reading spell to self-destruct. Any unit that is not full of blood may be killed instantly.

It seems that Blizzard feels that it is not enough. It also has a small monster called Chaos Perception around it, which will release a buff to nearby friends to increase the magic damage they cause, and at the same time increase the magic damage suffered by enemy units. The tank is still busy with a large number of small monsters. While the healing profession needs to maintain the tank's health, it also needs to disperse the debuff. Even when the big monster dies, it still finds ways to stop it from self-destructing, such as Chisel strikes and Sanction Hammer. The Xiaobawang server made this very technical interruption difficult to achieve. In many cases, it could only be solved by relying on the old method of tanks to open and remotely.

Red-clothed combat mage

No.6: Red-clothed combat mage (now resurrected combat mage)

Haunting location: Stantamsom Blood Crusade

Disgusting level: ★★ (in the past) Not worth mentioning (now)

Originally, the Blood Clan was not a popular copy, and most players were not familiar with it, so it is often the case of destroying the group, such as opening an email randomly and being beaten by a mailman. But the most terrifying monster back then was this ordinary miscellaneous soldier: the red-clothed battle mage.

At that time, we just thought it was an ordinary monster, with a double-wielding sword and a staff, and often despised them. You should know that the famous violent melee magician, Mr. Gan Tofu, also has a double-wielding sword stick. It is conceivable that people with this ability are definitely not ordinary people.

These elite magicians have very strong skills. Their arcane explosion can knock players back, thereby attracting more monsters; the shock wave can cause very high fire damage, and it can be imagined that take-out slowdown; there is also a sacrificed dot. For us newcomers, how many people know that this dot can be dispelled?

Apart from the very few players who brushed the Orb of Justice or Red Cannon, only a very few would deliberately take a long way to fight this dungeon.Most of us entered this dungeon because of love and family tasks. When we came in, we found that this world was really cruel!

Now thanks to the old world rework, coupled with the equipment rewards of the random system, these old world dungeons have become easier and easier. The combat mage who has resurrected as the undead has also lost its previous power and has become an optional miscellaneous soldier. But whenever I use a trumpet to write a book, I still remember the nightmare of the past when I see these blood-colored crusaders who still hold double sword staff.

Nuclear Giant

No.5:Nuclear Giant

Horoscope Location: Heart of Molten Fire

Disgusting Level: ★★★

Watching a tank is like beating a child, with a lot of blood that is disgusting. Apart from the damage of high blood and high blood, these two brothers have no other stunts.

But this monster with thick skin is the most difficult to deal with. As the team monsters that new wow players face for the first time, we novices are not ready to face such a terrifying monster. Back then we often said that before entering MC, you would not be able to make dungeons at all.

It seems that life without experiencing the MC era is incomplete. At that time, I led a team of 40 people in the national server. Everyone was wearing level 50 dungeons and even Zul Farak's equipment. We didn't know which equipment is suitable for us. This ignorance costs us: we have been killed for a week in front of these two giants. For the first time, we felt what it means to be abused by monsters. The abuse is so cruel that the tanks cannot withstand such fierce attacks. The dps cannot suppress their bloodline at all, and the healing profession is incredibly in a hurry.

We paid a lot of money to overwhelm these two monsters. For example, the power of the guild is to use tank armed jungle battle axe, dragon man shield and other top five-person equipment; to bring in advanced equipment for healing professions and magic systems, such as bright wood staff and robes of the great wizard. When we finally brought down these two giants, we were ecstatic, but when the captain lost, we realized that these two were not bosses at all. At this moment, the cheers stopped. How crazy the monster behind it is!

The monster in the Viper Temple

No.4: All the monsters between Hydos and Yusla

Hat location: Viper Temple

Disgus level: ★★★☆

For this boss, everyone in the team needs to equip one or two pieces of natural resistance equipment, and for tanks, it may be the natural resistance equipment for the whole body. Any player who has experienced the TBC period agrees that it is quite difficult to rush into the reputation of the Senario Expedition. You must first achieve respect for reputation before you can buy these drawings, and you must also have the expertise to make these equipment. As an elemental monster, all Hydos attacks are natural damage. And for a team that has just graduated from Karazan, it is natural to choose to skip this goalkeeper boss, and the terrain design of the Viper Temple clearly allows this.

If you skip Hydos and go straight to fishing Sla, just like most teams, you have to pray that you can get the fishing Sla in one go. If you are in the land reclamation stage, you must face the small monster group that is wiped every forty-five minutes. On average, it takes more than ten minutes from starting the battle to destroying the team to re-starting the battle; that is to say, if it is a team that opens the land, you may not be able to fight Yusla a few times in a night, and a lot of precious time is wasted on the way to clear the monsters.

When players enter the team mattress, they expect interesting challenges and generous rewards, rather than wasting limited time on endless group destruction and decoration. This failed monster design, coupled with boring battles, complex and disorderly terrain, and average quality drops make SSC the least worth fighting team raid.

The monster in the image hall

No.3: The monster in the image hall (especially the first half)

appears in the place; the image hall (hero difficulty)

disgusting level: ★★★★

TBC era Heroes 5 people's difficulty can be said to have reached the pinnacle, and high-difficulty copies such as Black Swamp and Forbidden Demon Prison are all terrified. But in the era of "The Lich King", Blizzard has reduced the difficulty of these dungeons a lot to cater to more players' tastes.But after all, players are hard to say, and many people still miss the feeling of having to fight 12 points in spirit back then. Therefore, the three five-player dungeons (new three) released by Blizzard during the ICC period significantly increased the difficulty, trying to replicate the feeling of the high-difficulty five people in TBC.

image hall, as Taiwanese server players say, is a veritable inverted tank hall. At that time, the random dungeon was still a new thing. After entering this dungeon, players were often seen immediately withdrew from the team. Because they would rather accept the punishment of the fugitive than tolerate the torture of this copy.

Although the entire battle is top-notch, the most difficult thing is in the first half. There will be more than a dozen waves of monsters before the first two bosses, and the combination and refresh location of each wave of monsters are random. The five monsters, gunners, mages, infantry, thieves, priests, and all have their own signature instant kill skills. The most annoying thing is the thief and the priest. The priest can knock it off, be afraid, heal it, and give you dot. Even if you deal with a single monster, it is enough to make people feel helpless; plus the thief who can chisel, poison and disappear, only an excellent team can deal with this messy battle. In order to meet the needs of the battle, the player came up with a strategy to stay in the corner, but it was not much better because the mage would also release high-damage flame impact.

and there are even more ruthless things in the second half. Once you get disconnected, it means that the team will not be able to pass the level. When you log in again, you will be killed instantly because you fall behind the Lich King.

Blizzard tried to increase the difficulty, but they got the wrong direction again. The increase in difficulty should be reflected in numbers and response measures, and players must not be allowed to deal with this uncontrollable chaos. If the difficulty is only reflected in numbers such as attack power and health, players are acceptable because they know that they can pass these dungeons smoothly after they improve their equipment. But with designs like the Image Hall and Crusader Trial, even if the players have good equipment, it will be useless. They will lose to randomness at any time, which is especially cruel for a team composed entirely of strangers.

Anqira Anubis XXX

No.2: Anubisas Sentinel/Defender/Watcher

Horoscope Location: Anjira Temple

Disgusting Level: ★★★★★

If there is a monster that is Blizzard and players never want to see it again, it must be these kowtowers composed of obsidian, whose real name is Anubisas.

Temple of Anqira (TAQ) is a very difficult 40-person team dynasty. The Qila Zerg-style environmental design has made many players creepy, but the real terrifying thing is not the boss at all - because the boss can be defeated, and the kobold is simply an insurmountable obstacle for players at that time.

For players at that time, the dog-headed man who gushed out of the gate of Anqira after ringing the gong of Anqira is still fresh in memory. But they had to wait until they realized the power of this ancient weapon for the first time until they entered the Temple of Amqira. Each of these kobolds has a random skill (or affix), and when you kill one, its skills will be passed to all the kobolds around you. That is to say, if you kill one by one, the last one will become very difficult. For players who have just entered TAQ, they can only take difficult synchronous killing measures.

Although Blizzard gave us players a warning in the dungeon, the real test was at the end of the entire dungeon. Players thought that after dealing with the Big Bug Oro and the Gemini Emperor, they would face the ancient god Cthun, but we are all too naive.

At the door of Csun's room, there are actually a lot of kowtowers, and there are not only one, but two. More complex skill sets, stronger attack power, and even health volume increased by four to five times. If the kowtower at the door can be solved together, the kowtower here is so strong that it is difficult to deal with it separately. When I was leading a 40-person group, I would a mage detect magic on the dog-headed guys I could see and see their skill combination; if I couldn't see, I would accompany the hunter in to check the skills by dragging the corpse. If the skills are too strong, such as too much fear, dust or self-destruction, then basically our activities this week can end.

Because even if the skill combination is simple, when you kill the last monster, all the skills of the kobold in front will be superimposed, and even if they are the weakest skills, it is extremely difficult. Famous quotes from the BWL era: The three natures of the door gods, time and ignite, and the law-resistant red and blue are all played this week; the same applies here.

This monster is so annoying that a guild in the US server modified the game's terrain file without authorization to skip these monsters and go to war with Cthun directly. After they won the world's first kill, Blizzard immediately carried out the confirmation work and learned that they used abnormal means to ban the account on a large scale, and then made their first kill invalid.

It is obvious that Blizzard back then was just blindly pursuing how to innovate, and ignoring the side effects behind these innovations.

The trumpet stars led by Hog

From top left to bottom right: "Three Brothers from the Stone", Tyrannosaurus, Magic Mecha, Son of Arugao, Hog, Moradim, Sewing Monster, Red Messenger, and Fishman Army.

No.1: The trumpet stars led by Hog

Horse location: Where someone leveled up

Disgusting level:?

When you came over, you received a mission from the signboard, but you found that the gnoll named Hog was of great strength; traveling along the trail of Red Ridge Mountain, suddenly a net was thrown at you, and three dark-skinned orcs rushed out from behind the big stone; in the Silver Song Forest On the way to adventure, a shadow suddenly jumped out of the shadow and pressed you to the ground...

These are the strong enemies we always encounter as newbies. They are everywhere and no one can defeat them; we are all heroes in growth. One day we will end the cold hegemony of the Lich King, defeat the arrogance of the Death Wings to destroy the world, and personally send the arrogant Hellscream to the judgement table... But before that, we were all dead souls under the sword of these road bullies.

From the Elvin Forest to the Red Ridge Mountains, from the Eastern Plagueland to the Hellfire Peninsula. They are everywhere. As a novice, you are not ready to face such a powerful enemy. However, you are a fledgling person and have no idea what kind of crisis is hidden in the dark.

Blizzard once did statistics. Among all the monsters, Hogg is a veritable trumpet killer, and there are more players who die under his axe than any other monster. In addition, he is obviously a much higher level than other monsters, his elite identity, and the ominous health value number of 666 all add a lot of mystery to his story.

We all hated these monsters who sneaked into your attacks back then. Although some of them disappeared, most of them still exist, but their threat to players is no longer as good as before. This is the power of our players, not just killing them, but turning into a force that drives change.

Perhaps many years later, we can caress the shoulders of our children, watch their characters fall in front of a gnoll, and smile and say to them, "Look, he has also been killed by him back then."

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