World of Warcraft TBC test server started the test of the famous dungeon Karazan on time. All well-known teams joined KLZ's army of land reclamation. Blizzard had only given 6 hours of testing time before. Players all doubted that Blizzard could measure something in such a little test time. As a result, 6 hours of time was proved that 6 hours were enough. Players only organized a team of 10 people who cooperated with a skilled team, and they could fully pass KLZ in more than 2 hours. It was not as exaggerated as the legendary one, and they needed to kill all day.
Blizzard provides 115 blue equipment for level 70 accounts, a full set of enchantments and gems for players, and a full set of consumables. In addition to not having 5H purple equipment, it is basically the best state that players can reach before entering KLZ.
has such a set of accurate graduation equipment, and the KLZ journey of testing players is extremely easy. For example, the No. 1 BOSS midnight can be regarded as a team detection machine. We can see that a tank with a full BUFF health is as high as 13665, while the BOSS's damage with one knife is only 1729, which basically does not cause too much threat.
Even if the BOSS enters the horse riding state, the damage has only increased to 2300 points. For a 10,000-year-old tank, only one healing is required to concentrate, and you can easily brush your health.
Of course, this is just the No. 1 BOSS. The first difficulty in KLZ in general is Moros , but the APES's land reclamation team did not encounter any pressure. The difficulty of this BOSS lies in the handling of many monsters and the blinded tank hatred chain. These challenges are not a problem for a skilled team.
Interestingly, they used defense warfare as MT and bear as deputy tank. In fact, Bear was a more favorable tank in the early stage of TBC. In addition, they also brought a punishment cavalry and enhanced saint, and combined it with a thief 2 Hunter 1 Enhanced 1 Punishment Kitchen Knife Team . The facts prove that this combination is very high in damage, and all the bosses in the front hall were easily killed like they cut melons and vegetables.
But it will be a little trouble when it comes to the curator. The boss of the curator is a famous goalkeeper. In the 1970s, many teams needed to jump on the statue and get a bug in order to get through it. In the test server, the curator also brought a lot of trouble to the depot team. The 3 electric balls it randomly released rushes into the crowd will cause a lot of AOE damage.
APES' melee fighters are like foxes chased by hunting dogs, staggeringly being driven away everywhere, and a mistake forms a chain of lightning, which is the end of the group's destruction.
, a semi-professional team, accidentally, will be killed. Xiaotan is looking forward to the performance of ordinary players in the strategy of this boss. I believe that there will be many teams with insufficient tactical preparations to get stuck here.
Another boss with a certain difficulty is Ye XX. This boss has extremely high damage. The damage of one claw of can reach 3000~4000. If it is unfortunately a critical hit, it can even kill 7558 points of damage from the tank with one claw.
If the tank's health is unhealthy, it is likely that it will be hit by such a "heavy claw".
Although the land reclamation team performed lightly, Xiaotan believes that ordinary players will still encounter considerable difficulties in this boss.
Finally, let’s talk about Prince. This is a pure process boss. The actual pressure is not as high as Ye XX and the director. I believe that players can easily kill after they are familiar with the mechanism. Let’s talk about the drop of the BOSS. From the drop of the Prince, we can see that KLZ has already dropped two fair badges. It seems that Blizzard has changed the settings of the 2.0 version, making it easier for players to accumulate equipment.
is OK. That’s all for you to introduce the test situation of KLZ. The difficulty is currently average. Blizzard has not significantly weakened or strengthened, and its basic performance is in line with expectations. Xiao Tan believes that all players will be able to call their friends to start a happy KLZ journey soon. I think about it and have some expectations! Everyone says yes?