When he started a company as a game producer in his senior year, this editor was still grieving about becoming a senior. When his work won the Microsoft Xbox "Most Expected Game Award", this editor was still looking for a place to settle in the internship; and when he announced t

When he started a company as a game producer in his senior year, this editor was still grieving about becoming a senior. When his work won the Microsoft Xbox "Most Expected Game Award", this editor was still looking for a place to settle in the internship; and when he announced that he would develop two other mobile games, I was still typing day and night. As a post-90s generation, why is the gap between people so big? (You ask me if I am ashamed? →_→Uh, not at all.)

This young post-90s generation is Gu Mincong, the game producer of the domestic game "Time and Space Journey" recently recommended by AppStore. Just like the meme in "The Great Challenge" where the host always calls the wrong name of the show, this is a game where I always call it wrong: "Time and Space Journey", "Time and Space Traveler", "Time and Traveler"...

I don't know if the development team is a little dizzy, because its English name was originally like this:

(at first glance, nothing wrong)

Following Little Red Riding Hood and Little Cuckold, another little orange hat reappears in the world. On the other side of the mountain and the other side of the sea, there is a cute little girl whose name is Daisy. Unfortunately, Daisy suffers from a disease that almost every heroine in idol dramas will suffer from - amnesia ╮(╯▽╰)╭, and is about to die. On her deathbed, the paradise messenger "Butterfly" led her through time and space to find memory fragments and embark on a wonderful journey. (I'm sure it's not Bai Wuchang who has transformed into butterflies ←_←)

The gameplay of "Time and Space Journey" is quite interesting and difficult. According to the producers, the game adopts the concept of "positive and negative shapes", and Daisy's space can be reversed up and down, and a new path can be opened every time. Players will control Daisy to explore the world of color and black and white, experiencing memories one by one after another, and regaining broken memories.

Although the game map is not big, due to the many mechanisms, the combination of virtual and real seems complicated, but it does not require a smart brain at all. The skills are very simple. You can move step by step and try all kinds of things. You can find a way out even if you don’t have a way out.

Even players like me who have arrears of IQ can immerse themselves in it and play for several hours in a row. Although I did it 12 times over this period and Daisy died 18 times, I broke through two chapters and helped her regain 16 pieces.

Some players also said, oh, isn’t this a very famous Flash game "Black and White Flip" a few years ago? However, according to reports, "Time and Space Journey" is inspired by the positive and negative shapes of graphic design, which may be a coincidence. After all, visual deception is not the first to be created in "Monument Valley".

However, this also indirectly shows that players' eyes are vicious. If you have any tricks, don't want to avoid their X-ray scan~

However, the attractiveness of "Time and Space Journey" is not only about the upside down world, but also settings such as gravity flip and parallel space. Getting rid of the constraints of gravity and climbing and avoiding rocks and walking, and meeting another self in parallel time and space, all look like the fantasy of a little boy. The kites and balloons that appear in the chapter are also important fragments of childhood memories.

Of course, it still has some flaws: the clichéd themes and names do not give people a deep impression. They want to go to literary style but the plot is so weak that they cannot support the entire theme. The style of painting is a bit rough, and some BGMs are a little abrupt...

However, for domestic mobile games, the puzzle design of "Time and Space Journey" is still very outstanding. You have to admit that this young production team born in the 1990s has a lot of ideas. By the way, this editor is looking forward to their next work.