As a novice player who directly purchases characters and comes into contact with Fantasy Westward Journey, what you need to know is not how to upgrade or how to swipe plot tasks, but how to understand the equipment attributes, and then match it with a set of most cost-effective e

As a novice player who directly purchases characters and comes into contact with Fantasy Westward Journey , what you need to know is not how to upgrade or how to swipe the plot tasks, but how to understand the equipment attributes, and then match a set of most cost-effective equipment to quickly turn from a novice player into an old player. Let’s mainly share the gameplay guide for level 109 newcomers. Learn for 5 minutes and you can become an old player.

First of all, you need to understand the basic situation of the equipment. There are 6 pieces of equipment in total, namely helmet, chain, clothes, weapons, shoes, and belt. The female character's clothes and helmets are also 6 pieces.

Weapon parts do not have a suit effect, so the suit effect is at most 5 pieces. The suit effect is divided into 3 categories:

additional status, you can tell by the name, it is buff.

additional spell, in layman's terms, you can use skills that are not your own sect. For example, you are the Tang Dynasty government, you can only sweep the thousands of troops and attack people, but you brought 5 sets of rain in the sky. When you cut the ball in the sky, you have a chance to trigger the spell of Daughter Village .

additional transformation technique effect, you have a chance to become a monster in battle, and monsters have attribute bonuses. For example, the Fire Demon God can increase magic damage by 20%. The transformation technique also has a little benefit, you can add panel damage, level 1 monster set, 5-piece set, you can add level divided by 4 plus 25 points. If it is 109, it is 52 points.

Currently, most players have animal sets in missions, so animal sets have become a must-have set for newcomers. They are easy to take action, quickly form, and are not ink-tight. Don’t learn from others to be calm and resolute. Newcomers follow the big army honestly, don’t be high-profile.

equipment is equipped with holes, 1 hole can be opened for level 30 equipment, 2 holes can be opened for level 40-60, 3 holes can be opened for level 70-90, 4 holes can be opened for 100-120, and 5 holes can be opened for level 130 or above. Why is there a big gap between 120 and 130 equipment? Part of the reason is the difference between 4 holes and 5 holes, and similarly, the same is true for level 70, 80 and 100 equipment.

After the hole is opened, you can inlaid rune stone . Rune stones have various colors, and the corresponding rune stone combinations of the corresponding sects improve the attributes. The best rune stone is called New 3, the attribute is 15 blood and 1.5 speed, and other garbage rune stones have all kinds of attributes, so I won't mention it here. If all 6 pieces of equipment on the body have holes, runes stones, and are all greater than level 60, you can open the rune stone set, and 6 pieces of equipment can be used to open the star position, inlaid 6 star stones, and activate the rune stone set of the sect. Just know this item, and you don’t need to do it, because it’s very expensive and you can lose money to give garbage equipment a star, so don’t learn it. This will only be done when your equipment cannot be improved.

Fantasy Westward Journey High-end players are all mathematical geniuses. Here I tell you about the damage calculation of weapons. If it is a physical sect, dividing the hit by 3 plus the damage is the total damage of the weapon. For example, if you hit 600, damage 500, and exercise level 8 sunstone, the total damage is 600 divided by 3, 200 plus 500, and the total damage is 700.

If there is an attribute point below, only the power can be bonus according to the race. For the sake of calculation convenience, it is collectively said that 1 power is equal to 0.7 damage. Level 100 weapons do not involve the issue of physical agility and endurance turning to damage, because everyone is adding it with all their strength. If you want to calculate a weapon, don’t count your body resistance to the total injury. You can add money, but don’t count it as the total injury. This is wrong.

calculation formula for magic weapon. Magic weapons do not look at hits, even if the hit is 0, it is OK. Only look at damage. Dividing the damage by 4 is the bonus magic damage. For example, if the damage is 500 and the hit is 600, the magic damage added is 125 points. The potential point algorithm of the magic system is magic power 0.7 magic damage, strength 0.4 magic damage, physique 0.3 magic damage, agility 0.2 magic damage, endurance 0.2 magic damage. As long as the magic system can get 1 speed talisman, normal equipment, and normal skills, it is impossible to be slower than monsters.

As a novice player, if you can understand the above skills and strategies, you will soon become an old player.