The author of this article is @小料
The last snow is because of the movie
To this day, when we talk about film and television works representing youth and struggle, the classic Japanese cartoon "Slam Dunk" will still be mentioned by many people.
Because of it, countless audiences are in love with the sport of basketball. The images of Sakuragi Hanamichi, Rukawa Kaede , Haruko Akagi and other images are still vivid. The song " I Want to Say Love You Loud " can still evoke the memories of youth that we grew up together.
Although this passionate comic was only serialized in " Weekly Young JUMP" for six years (1990-1996) , its influence did not end with time.
Not long ago, the original manga author Inoue Yuhiko posted an exciting news on his personal social media-"Slam Dunk" will be adapted into a movie version.
Inoue Yuhiko did not reveal more details, there was only a 20-second "LOGO trailer", but this short message was enough to ignite the entire social media.
Now, in addition to making people feel that youth is fleeting, those pictures of friendship, hard work and passion can still make today's new and old viewers talk about it with relish.
coincides with the launch of the movie version of "Slam Dunk" (it is expected to be released in 2022) , let Xiao Wanyong use 6 keywords to take you to experience the charm of basketball and Xiangbei High School basketball team again.
"Unpopular" theme
When "Slam Dunk" just started serialization, basketball was not very popular in Japan. The reason why he chose basketball as the theme of the comic was entirely due to Inoue Yuhiko's personal love for basketball.
He once said in an interview that the idea of drawing basketball-themed comics emerged in high school.
At that time, there were very few Japanese comics about basketball, and some sports comics were not real enough. So at the age of 20, Yuhiko Inoue dropped out of college and worked in the comics industry.
After several short stories, Inoue Yuhiko began the serialization of "Slam Dunk". At first, this sports comic did not attract widespread attention, and it ranked only in the middle level on "Youth Jump".
But as the story deepens, readers gradually realize that this "alternative comic" without superpowers and no killing skills is first-class in the plot and painting, and even has the charm of being comparable to real football matches.
It can be said that it is precisely because of "Slam Dunk" that basketball has become one of the most popular sports in Japan, and the public's interest in comics has reached an unprecedented level.
In 1995, due to the excellent performance of works such as Inoue Yuhiko's "Slam Dunk" and Toriyama Akira 's " Dragon Ball ", "Weekly Young JUMP" ushered in a single issue of 6.53 million in the 34th issue of the joint issue, overlooking the entire Japanese book sales market.
Master Story Scene
The symbol that makes the comic version of "Slam Dunk" go to the palace is the author Yuhiko Inoue's extremely excellent storyboarding skills.
In the game, even if it was a failed attack, Inoue Yuhiko would spare no effort and use four or five different perspectives to present the tension at the scene.
comic storyboard has a full sense of film rhythm
Even if it is just an ordinary high school league, "Slam Dunk" does not use TV broadcast to show the game stereotypedly, but uses the skills of the movie. At the same time, a large number of storyboards were used:
Constantly changing the camera position, changing composition, switching back and forth counterattack shots, and push-pull and swaying use of large and medium scenes, making the process of the game seem extremely real and intense.
And in the key battle between Shono and Sanno, Yuhiko Inoue boldly gave up using dialogue, but used pictures and storyboards to show the progress of the competition and story.
This bold approach, which is unprecedented in the history of Japanese comics, has made everyone remember the most critical two goals more deeply, and feel the incomparable tension and the feeling of fighting every second.
Many readers said that they had finished reading it with sweat beads in their hands.
Unexpected ending
In the final words of "Slam Dunk", Hanamichi Sakuragi defeated the king's team Sanwang Industry with an ordinary mid-range shot, achieving a shocking reversal.
However, the story did not continue. Inoue Yuhiko explained the fact that Xiangbei suffered a crushing defeat to Aihe Academy in the next game and was eliminated. The story of
ended in a sudden end, which caught many readers off guard and felt even more "resentment".
even many people think that the editorial department forced Yuhiko Inoue to continue writing "Slam Dunk", which caused him to stop the serialization of his work in anger.
However, this is not the case. Inoue Yuhiko publicly clarified the matter in an interview: "After the serialization was over, a petition signed by thousands of people requesting the resurrection of "Slam Dunk". They believed that the editorial department forced the story to end, but it was not what everyone thought before. I decided and told the editorial department a few weeks ago."
Although this ending is a bit regrettable for readers, as Yuhiko Inoue himself said, "No other ending is better than this ending."
When the protagonist's halo fades, such a subversive open ending proves to readers the eternal truth that "youth is not perfect".
Continuation of dreams
In "Slam Dunk", whether it is the legendary Tanizawa, later Rukawa Kaede, or even Sakuragi Hanamichi, going to the United States to play games is their dream and success symbol.
And after this fictional story ended, such a dream continued.
The scholarship "Slam Dunk Scholarship" co-founded by Yuhiko Inoue and Shueisha has been encouraged and supported Japanese high school students with dreams to realize their basketball ideals since 2008.
It turns out that "Slam Dunk" can indeed change the lives of many people.
Until today, "Slam Dunk" still maintains the glory of dreams and the persistence of basketball, leading generations of viewers to fall in love with the sport of basketball.
Whenever I think of that sweating profusely summer, the hot and loud shout of Sakuragi Hanamichi will echo in my mind: "I like basketball very much, I am definitely not lying this time!"
Why is there no national competition on the TV version?
For most domestic audiences who grew up with Hanamichi Sakuragi, the 1993 TV animation version of "Slam Dunk" can be regarded as a real childhood memory.
Although this long animation produced by Toei Animation Company seems a bit old after more than 20 years, whenever the opening animation comes to the screen, it can still make the audience who have experienced that period of time burst into tears.
But compared with the meticulous craftsmanship of the comics, the animation is really a bit "simple".
's not smooth enough storyboard design, slightly dragging plot and extra original plot led to serious differences between Inoue Yuhiko and the production company Toei in the direction of subsequent cartoons.
So when the animation version of "Slam Dunk" was about to reach its climax, Yuhiko Inoue resolutely took back the copyright of the work and refused Toei to shoot the follow-up content of the national competition.
For Yuhiko Inoue, "Slam Dunk" is like a work of art created by himself. He would rather carry a little regret than continue with flaws. Therefore, for more than 20 years, the audience has not seen the national competition that he has been thinking about.
And this wish is likely to be realized in the upcoming movie version.
The last classic
After many years, when the audience saw Toei animation and Inoue Yuhiko "shake hands and make peace" again and decided to create a new "Slam Dunk" theatrical version, the hot basketball dream in their hearts seemed to be reignited.
On the one hand, the production level of Toei animation in recent years has been qualitatively improved. Popular IP theatrical versions such as " Digimon: The Last Evolution ", "Neons of the Sea: Fanatic Action", and "Dragon Ball: Broly" are all well received.
Under such a big premise, the movie version of "Slam Dunk" can be said to be quite interesting.
Dragon Ball: Broly's fight scene is quite interesting
On the other hand, Inoue Yuhiko, who has always strictly required the comic revision of "Slam Dunk", personally tweeted and announced the release of the theatrical version. I believe that this time I must have received enough support to ensure that all readers and ordinary audiences can make a version that can be liked by him, so he is willing to re-gister the copyright to Toei Animation.
The only suspense now is whether we can see the exciting Battle of the Mountain King on the big screen?
Everything is unknown, and it is also exciting for people.
Note: Some pictures in this article are from Douban and the Internet. If there is any infringement, please contact us on your own initiative.