The official LPL promotion updated the data analysis of the events in the four major competition areas, which concluded that LPL is a competition area that can use its early advantages to snowball and win games.

LPL official recommendation updated the data analysis of the events in the four major competition areas, which concluded that LPL is a competition area that can use its early advantages to snowball and win the game.

Since the game winning rate will be affected by major factors, the LPL official used the early stage (EGR) and mid-to-late stage (MLR) to analyze the game respectively.

(EGR) calculates the probability of a team winning based on the game status in the first 15 minutes of the game. The default value is 50. If the team is above 50, the team performs well in the early stage of the game; if the team is below 50, the performance is poor in the early stage of the game.

(MLR) is a +/- value, shows the team's actual winning rate and EGR. In other words, if the MLR is positive, it means that the team will win by rolling a snowball based on the early advantage; if the MLR is negative, the result will be the opposite.

Data result:

LPL's EGR and MLR values ​​are both higher than 50, which means: LPL is a division that can use the advantages of the early stage to snowball and win the game.

LCK's EGR is less than 50, while the MLR value is higher than 50. LCK is a division that has disadvantages in the early stage but can turn the tables in the late stage of the game. Both data values ​​of

LEC are lower than 50. LEC is a region with weak early stage and less ability to turn around in the later stage.

LCS' EGR is slightly higher than 50, while MLR is 30. LCS is a division that performs well in the early stage and is not able to make a comeback in the later stage.

cr.Twi.LPL