A war chess mobile game took three years to polish it and spent more than 120 million yuan. What level can it do? In the past, players may be unimaginable that in the current era of fast-food mobile games, especially war chess games, are basically the same, and many games are jus

A war chess mobile game took three years to polish it and spent more than 120 million yuan. How far can it be achieved? In the past, players may find it hard to imagine that in the current era of fast-food mobile games, especially war chess games, they are basically the same, and many games are just changed. But at present, there is really a manufacturer who has spent 3 years to create a war chess mobile game.

This game is the Dark Wind War Strategy Mobile Game "Ring War" that has recently started public beta. It was independently developed and distributed by Guangzhou Indrasoft. It is very popular in the recent war chess circle. When it comes to this, people may wonder, what is the quality of this war chess mobile game that has been produced for three years? Why does this company take three years to build such a chess?

Next, we will answer these questions one by one.

Let’s talk about Indrasoft first. Many players may be unfamiliar with this company. In fact, this company has quite "achievements" in the industry. Before we started making games, Indrasoft outsourcing for some well-known foreign manufacturers in order to accumulate experience. The most famous of them is Ubisoft , and even participated in the development of R-star "Red Dead Redemption", but the experience in making 3A masterpieces is very rich. Later, he developed his first domestic Dark Style ARPG mobile game " Rachel ", which was also popular with many dark fans for a time.

Speaking of this, some players may understand why this company took so long to polish a war chess mobile game. It is purely the "inertia" obtained by making too many high-quality masterpieces in 3A, and also hopes to provide players with high-quality gaming experience. "Ring War" is a work born under the "3A concept".

Where are the manifestations? Among the art team of "Ring War", there is the leading art designer of the former " Elden Farring " project, thus creating an extremely mellow and dark style in "Ring War". At the same time, due to the accumulated experience in outsourcing projects of 3A masterpieces, it is also very exquisite in modeling and animation CG, and the quality of the art is close to that of 3A masterpieces.

In addition, in terms of gameplay, "Ring War" has also added many classic gameplays of 3A masterpieces, which have never appeared in other war chess works. For example, the element interaction system often used by MMO type 3A masterpieces is reflected in "Ring War". Changes in weather, day and night will bring incredible changes to the battle situation, and players can use this change as a breakthrough.

In addition, the dark style of the romance style has also created an extremely huge world-view design comparable to the 3A masterpiece. It is not a traditional wasteland rebirth and apocalyptic survival type, but a conflict is triggered with human nature as the core, thus sublimating the world-view theme. Such a design not only allows players to immerse themselves step by step, but also increases the depth of thinking of players.

I believe that until now, you should know why this chess game has been made for three years. In the words of "Ring War" players, it is: This is a flagship chess that can challenge 3A.

Do you think this chess game is so amazing?