Today in 1994, the Chinese Academy of Sciences, Peking University and Tsinghua University were the first to connect to the international Internet through a 64k international dedicated line. In early 1995, the Internet had only more than 100,000 users from universities and governm

1994 Today, the Chinese Academy of Sciences, Peking University and Tsinghua University were the first to connect to the international Internet through a 64k international dedicated line. This is the first time China has entered the Internet. This year is also known as the first year of China's Internet.

At the beginning of 1995, the Internet had only more than 100,000 users from universities and governments, but by the end of 1995, it had nearly 300,000 users from various industries. The increase was more than tripled the following year.

During this period, there were only text online games, referred to as MUD, commonly known as Niba.

In the second half of 1995, "New Oriental Story 2" from Taiwan quietly appeared in the mainland.

In November 1995, the Chinese MUD adapted from this, "Xia Ke Xing" appeared in the world. The dramatic thing is that among the five founders, including the anti-counterfeiting emperor and Fang Zhouzi.

Officially, the first people who came into contact with MUD have created a brilliant online game industry in the future.

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In June 1997, Ding Lei founded NetEase .

In February 1998, Zhang Chaoyang founded Sohu .

In June 1998, "United World" was launched. Connect friends who love chess and cards across the country together. In 2000, the China-Korea online Go competition was held, attracting more than 12,000 players, setting the Guinness World Record at that time.

In June 1998, Liu Qiangdong was established JD.com.

In November 1998, Ma Huateng established Tencent . In February of the following year, OICQ was released.

In December 1998, Wang Zhidong established Sina .

In September 1999, Jack Ma established Alibaba .

In July 1999, UO-" Network Genesis " entered China as the first graphic MUD to appear in China.

In November 1999, Chen Tianqiao was established.

In January 2000, Robin Li established Baidu .

Before the 21st century, the big guys have begun to plan for the new era. Most of the players are still immersed in StarCraft, the Age of Empires and various classic Taiwanese RPGs.

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In July 2000, "0,000 Kings of Kings " was launched. The first domestic online game in the true sense has since opened a new chapter in Chinese online games.

In September 2000, "The Three Kingdoms of the Internet" entered the mainland. From the Taiwanese big company Zhiguan, because the game culture is in line with easy operation, it is in a competitive fashion with "King of Kings".

2000 is also known as the first year of Chinese online games.

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In January 2001, "Stone Age" was launched. The Japanese Q-version online game introduced by Beijing Huayi has an easy turn-based battle, creating a reincarnation system, and pet collection and development, which is very popular among girls. Quanmin Qibao leveling, riding a machine and going out, plug-ins are legalized, the first generation of rmb warrior logo - New Year Beast.

In March 2001, "Millennium" was launched.

html In July, "Dragon Clan" was launched.

html In September, "Red Moon" was launched.

We combine these three online games to call: the Thousand Year Dragon Clan Red Moon, the Three Ancient Divine Beasts. Because the exact same game mode: leveling + free PK, and they are also from South Korea.

In July 2001, "The Legend of Jin Yong's Heroes Online" was launched. Launched by Youlong Online, commonly known as NetGold, its unique exploratory gameplay is impressive, but it also increases the difficulty of getting started. Do you still remember your account starting with JY?

During this period, the wave of online games from Japan, South Korea and Taiwan brought about the budding of domestic online games, and it turned out that games could still be played like this. At the same time, the domestic R&D team led by NetEase has also begun to develop R&D.

At the end of 2001, an unknown small company began to test a well-known Korean online game. However, no one would have thought that in just a few months, the company would write an immortal legend in the history of online gaming.

pair, this is Shanda Network, and its - "Legend".

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September 2001, "Legend" was publicly beta. The Fama continent welcomes a group of new adventurers. The classic combination of tactics and maids (Dao) from free PK in the Viper Valley to guild battles, from clearing the field of the Corpse King Hall to attacking Shabak, from freeing wax to swords and fire, from one sword 999 to Zhazhahui.Legend, which lives up to this name, is the legend of Chinese online games. It is also the game that has the most impact on China's online game industry, no doubt about it.

In December 2001, "American Journey Online" was launched. From then on, NetEase began a one-stop Journey to the West IP.

In January 2002, "Magic Baby" was launched. On the basis of the stone tools, the concept of occupation was added and the production career was added to replace the Stone Age in an all-round way.

June 2002, Blue Speed ​​Incident. The tragic ending of 25 deaths and 12 injuries, the collective suspension of business of Internet cafes and across the country cast a shadow on the Chinese online game market.

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In July 2002, "Swordsman Love Online" is coming. Kingsoft Swordsman, one of the three swords, has joined, and the online game market has entered the most prosperous period of wildflowers. Celebrity endorsements have also begun to appear in the online game circle. The masterpiece "Chaos Adventure" of this period invited Vivian Hsu to endorse.

In August 2002, "Miracle-MU" debuted. Jiucheng City (hereinafter referred to as Jiucheng) has entered the historical stage. As an online game second only to legend during this period, it has indeed created miracles. The blacksmith in the Fairyland Forest is always busy, and the soul blessing is +9 chase 12. The influence is close to the legend. If you don’t believe it, you can watch "The Sword of the Archangel".

In August 2002, " Westward Journey 2" was launched. The system will help you sell points, and NetEase's Journey to the West economic system will begin to show its strength.

In November 2002, "The Magic Sword" was launched. The abominable interaction between heaven and man and the game concept beyond the times and hardware requirements doomed it. The best online game in my heart, with super high degrees of freedom, is also the birthplace of large domestic guilds.

In 2002, the poor performance of the Chinese team in the Japan and South Korea World Cup was in sharp contrast to the rapid development of the Internet. As of December 31, 2003, the number of netizens in my country has climbed to 79.5 million, an increase of 20.4 million in one year, and the development of online games has entered the golden age.

At the same time, the content of major game publications began to develop towards online games. The originator of online game novels, the confused future VR online game novel "Miracle", has begun to be serialized on "Computer Game Guide".

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In January 2003, "EQ-Endless Mission" logged into China. The most popular hard DND online game from Europe, but it did not succeed due to cultural differences and the difficulty of getting started.

In January 2003, "RO-Legend of Wonderland" entered China. The kawaii style has become the favorite of female players. Destroyed by plug-ins. One summer vacation, my classmate didn't turn off the computer and hung up 50 numbers to hit Poly and broke a computer.

In March 2003, SARS broke out. Public gathering places are closed in large numbers, and Internet cafes survive in the cracks.

In May 2003, "Purgatory of Heaven" was launched. The unique end of the world + vampire theme has been favored by some players.

In July 2003, "Triumph" came. Tencent has entered the online game market with a strong desire to make a sky through the 3D online game updates. The ice method of driving a train is still fresh in memory. At the same time, there were also " Koros " and "Knight Online" represented by Sohu. Unfortunately, they can only be regarded as the 3D version of "Miracle", and there was no big wave.

In August 2003, "Tianjiao" was launched. Developed by the manufacturer's target software of Aoshi Three Kingdoms, Qin Shang's online version, and experience in teaming up all maps. Play with Tianjiao and give POLO cars, and you can play with good marketing.

In November 2003, " Crazy Tank " was launched. After dying for a fee in seconds, it became an important touchstone for "Bubble Hall".

In November 2003, The General Administration of Sports of China officially approved e-sports as the 99th sports event officially launched in my country. CCTV then launched the e-sports program "E-SPORTS".

This period cannot be ignored in the development of e-sports, with the three-legged three-legged ones. The title of WCG World Championship attracts countless players.

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In December 2003, " Fantasy Westward Journey " was launched. NetEase's long-term money tree is comparable to the existence of "WOW". The economic system and numerical planning in the game are worth learning from by every gamer.

December 2003, "A3" was publicly beta. This "18 banned adult online game" attracted a lot of attention with the title party method and also provided excellent ideas for various web games later.

In April 2004, "Bubble Hall" was launched.Shanda learned the lessons of "Crazy Tank" and vigorously promoted the free mode, which became popular in Internet cafes. If you don't accept it, come to Pirate 14.

In June 2004, "Paradise 2" debuted. One of the best-scene games, the originator of gold making.

In July 2004, "Island of Adventure" was launched. Free, easy, ruined by plug-ins.

In August 2004, "Interstellar Online" was launched, and it should be considered the first FPS online game with interstellar theme. It has a novel model and high playability. It is earlier than EVE, and controls the smallest individual - people to fight the war. Everyone can drive various vehicles, cars, armored vehicles, mechas, aircraft, transport aircraft, motherships. Real, complex.

This is the explosion of countless online game products from 2002 to 2004. Time charging, as the mainstream profit model, remains unshakable. The free mode quietly emerged, bringing different thinking and opportunities.

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In April 2005, "World of Warcraft" debuted. A world online game milestone, leading the hardware upgrade of Internet cafes across the country. Jiucheng also became the second only operator after Shanda at that time. Three Seasons Rice, yubiediu, Love and Family, Nanhai Town and Stranglethorn Valley, Black Rock Mountain on Friday. Too many, too many, put together in one sentence: Thank you, World of Warcraft.

In November 2005, " Zhengtu " was launched. A milestone in China's online game, Shi Yuzhu turned over. Free + shopping mall model to create a mountain work.

In November 2005, free style online "Street Basketball" was launched. Takaki Akagi told Sakuragi that those who get rebounds will win the world.

In December 2005, " Dance Team " came. Non-mainstream, Martian text, space bar. The first real casual social online game. Yes, social.

In December 2005, the school network was established.

In March 2006, " Kart " was launched. The racing online game is a pioneering work. The recent "Need for Speed ​​Online" is almost a leather version of "Running Kart".

In April 2006, "EVE" logged into China. The theme of interstellar war is said to have offline gambling in the union war, and it is said that everyone who has played it thinks this is the world's number one online game.

After 2005, some players were immersed in "World of Warcraft", and some players were stuck in the competitive field. DOTA has quietly come to China after the introduction of "Popular Software".

This is the first half of the development of online games in China. Web games have just started and mobile games have not yet appeared. "Legend" and "World of Warcraft" created their own eras respectively. This group of young netizens have experienced the stage of China's Internet from scratch and the stage of online games from scratch.

This is the purest stage of online games. The time-calling and charging model allows developers and operators to focus on gameplay and picture optimization, and increase user stickiness by increasing playability.

After 2006, the online game industry has become more and more utilitarian and has gradually moved away from the original intention of the game.

Just like Teacher Keso said: 20 years ago, when I first came into contact with the Internet, the world is less and less wonderful feelings.

or above, written at 4 a.m. on April 19th. Games are like memoirs of youth, and you can't control it with just one pen.

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"Elf" that shocked the world can actually modify the character attributes directly through the client, resulting in a super-large-scale account ban and re-release. In 2004, GG made NetEase resolutely develop independently.

At the time's stand-alone agent king Ogilvy entered the online game for the first time, and represented "Maruba King" and won the title of China's first collapsed online game.

"The Legend of Forgotten" was highly publicized at that time, but the quality was actually very average.

This period is really an era of wild flowers blooming, and various online games are like bamboo shoots after a rain, colorful.

In fact, there is a small easter egg in the above content, which quietly mentioned "Popular Software" and "Computer Game Guide". The game magazine that runs through youth may also need to add a "Software and CD", and there may be kraft paper "Secret Books".

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Not many people noticed that an unknown map was slowly spreading.

In April 2006, "Ask the Way" was released, a product of localized online games, and the RMB games became more and more courageous, gradually occupying part of the market.

In January 2007, the "Panda Burning Incense" virus swept across China.

In March 2007, DOTA version 6.43b was released. Most players get to know DOTA from this familiar interface. Since then, more and more lonely men have been in China. MH, Warkey, Chicken Unbeaten, Four Guarantee One, Too Spring, Vigoss, Mid-lane SF is given if you don’t give it, Father and Son, Tiger Gun, Black, these words carry the youth of a generation of young people in 2007-10 years.

In April 2007, "Zhu Xian" was launched. Perfectly produced, super IP, and later added the word "Fantasy" and reaped another wave.

In May 2007, " Tianlong Ba Fo " was publicly beta. Gem gemstone, first-level, second-level, third-level, fourth-level, and first-level, resistance gems, and then resistance-reducing gems. The routine is good.

In May 2007, "Cross Fire" CF was launched. Tencent’s game business took off one of the three core games. Kuaishou in the online game industry.

In July 2007, the anti-addiction system for youth online games was officially put into use.

In January 2008, "QQ Speed" was launched. Tencent’s imitation stage masterpiece.

March 2008, "R2" was publicly beta. It was similar to heaven, with high expectations back then, and emphasized PK.

In April 2008, "Moore Manor" was launched. Community online games are created, and many children's childhood memories have replaced their parents' companionship.

In June 2008, "Dungeons and Warriors" was launched. One of Tencent’s three overlord products, it is rumored that Shanda has bid 50 million to seek agents, and Tencent spent 100 million to win, which is definitely the most critical battle for Tencent to dominate. In addition, let’s learn about it with all-time experts.

In June 2008, " Hot Blood Three Kingdoms " was fully launched. The pioneer of the ultimate model of web game intermodal transport, 91wan, 4399 jointly operated.

In January 2009, the Ministry of Industry and Information Technology issued third-generation mobile communications (3G) photos for Mobile, China Unicom and Telecom. The foundation for the budding of mobile Internet.

In April 2009, " Eternal Tower " was launched. Produced by South Korea's NCsoft, it's not crazy.

In May 2009, the Ministry of Industry and Information Technology issued the "Notice on Preinstalling Green Internet Filtering Software for Computers" (known as the Green Dam Incident in History)

In June 2009, "Three Kingdoms Online" was logged into China. The production of Glorious did not cause much trouble.

In August 2009, "Swordsman Love Online3" was launched. Highlight games of this period, such as time billing, beautiful Chinese-style pictures, successful master-apprentice system, pioneering light skills, conscience games, and produced by Kingsoft.

In July 2010, " Dragon Valley " was launched. Shanda, long time no see, a very comprehensive fashion social online game for post-90s, free + mall + fatigue + fashion + social, the master of the great.

In December 2010, "Ao Shi Tian Earth" was launched. The web game shows amazing energy, and SLG's peak work.

In January 2011, " Lord of the Rings online" was publicly beta. It is not as good as a work in World of Warcraft in every aspect, and it wastes super IP.

In March 2011, Tencent launched WeChat 1.0beta.

In May 2011, "The Way of Gods" was launched.

September 2011, "League of Legends" was publicly beta. One of Tencent’s three overlords is that when a game with excellent gameplay, it meets a company with strong operations and invincible traffic, it is LOL. There is no need to discuss which is better or worse than DOTA or LOL. Two games that can cause such huge discussions are a success in themselves. I didn’t go to Chengdu Da Rubik’s Cube to watch the LPL on the spot yesterday, congratulations to RNG. Finally, Demacia!

In July 2012, the "Nine Yin Scriptures" was launched. Chinese style pictures and excellent clothing system. The combat system of mutual restraint of practical moves, virtual moves and parry is unique.

In January 2013, "My Name is MT" was launched. The IP of MT has achieved great success by saving the country through curve. Silver scale breastplate, blue quality.

In May 2013, "Sword Spirit" was publicly beta. Produced by a veteran Korean company NCsoft.

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August 2013, "Final Fantasy 14" was public beta. World-class games have not been very successful. Players in the PC game have entered a period of fatigue, society is becoming more and more impetuous, and time is becoming more and more fragmented.

In December 2013, the Ministry of Industry and Information Technology issued TD-LTE (4G) licenses to the three major operators, announcing the official arrival of the mobile Internet era. Everything is in place for the explosion of mobile games.

In March 2014, " Hearthstone " was launched. A good IP is really good. It triggered the first major rectification in the live broadcast industry.

In April 2014, "fifaonline3" was publicly beta. The last straw that defeated the reality.

In May 2014, " Fierce Battle 2" was launched. The bold buyout system, the gameplay is conscientious, and it is a rare masterpiece after Warcraft, but the viscosity is still not high.

In June 2014, "Architecture Sword" was launched. Miracle web version, add various latest routines. Iron-made routines, flowing IP. As the saying goes, no matter white cats, black cats.

In July 2014, "Legend of Dota" was launched. Once again, it is true that a good IP is good. The pinnacle of the mobile game 2.0 era, horizontal version passing, real-time combat, and amazing animation effects, can be said to be invincible in the mobile game world. IOS Zone 1 and Zone 100 (just happens to be the Sword Saint), V15 gathered together, the rich man awakened a hero in 2 days, guild spy war, and the dragon map was quite conscientious.

In August 2014, Kuaibo Wang Xin was arrested.

In November 2015, " Honor of Kings " was launched. The continuator of Tencent's dominance, the most profitable mobile game in the world.

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In May 2016, "Overwatch" was launched. Addicted to butt and can't extricate yourself.

In June 2016, " Onmyoji " was launched. NetEase has renamed its name again, Non-Chief, SSR, and the moon is dark, sweeping across social media.

July 2016, "Tianya Mingyue Knife" was publicly beta. not bad.

In March 2017, " PlayerUnknown's Battlegrounds " was launched. Good luck, eat chicken tonight.

It is difficult for players at this stage to experience every game like the past, like locusts. Aesthetic fatigue, gameplay fatigue, routine fatigue. PC games, web games, mobile games, and even console games.

The game at this stage has many routines and complex gameplay, which is daunting. There are so many choices that people cannot choose.

Many players invest a lot of time and energy to study and think about how to defeat RMB players. Instead of spending time and energy on making more money and becoming a RMB player.

Some time ago, I watched Spielberg's " number one player " and the first thing I thought of was the confused "Miracle". Perhaps there will be a VR game that swept the world in the future, which can return to the original intention of the game and give players unlimited fun.

Last

In May 2008, a major earthquake in Wenchuan. Some players' avatars never lit up again.

is only dedicated to the players who passed away in the earthquake,

and our common youth.

Some content is reproduced from Zhihu