Author: Valoran Renaissance Federation - Woad
This article is suitable for the following people:
Switch from other locations to adc, players who feel that they are thankless in playing games
adc players, in the bottleneck period of high points, the winning rate is around 50 for a long time
Able to defeat the opponent, but lose the ranking inexplicably If the content in the article of player
can be used reasonably, I guarantee that your rank will be as low as diamond (Xiao Silan, please, if you want to collect it, please like and follow it first. Anyway, you won’t know how to collect it) See. . )
一.adc positioning
1. Positioning
Regarding what type of xxx hero is, so we should xxx, I will not talk about it. Let’s talk about three things here:
a.adc is what
is. First of all, adc’s job is to provide a large amount of output in the later stages of the game.
However, due to the change of versions and the increase in plating, every player has become a game genius, and ADC has been given other definitions.
"If an adc can ensure that the team ends the game in the early and mid-term, then we do not require him to have sufficient late-stage output capabilities."
Under this rule, Lucian , Jhin, Draven this kind of The adc is played as a male swordsman, and his ability in the late stage is not enough, but the adc with strong suppression in the early and mid-term has also occupied a place in the game.
Then pushing back from these two laws, we can draw a third conclusion.
"As long as a hero can provide output in the later stage, or suppress the effect in the early and mid-term, they all have the potential to become adcs."
Therefore, when there were endless revisions and the batch of weak adcs, the batch that emerged in the bottom lane Monsters and monsters, such as Prince Pantheon and Crocodile, have early suppression effects. Vampire Clockwork replaces ADC to provide a lot of output in the later stage. As long as
is a hero who has been in the adc position for a long time, no matter what the players think, none of them is unreasonable.
In addition, Yasuo in the adc position is not discussed here. Isatis hates Yasuo the most. There is no Yasuo in Islay's game. Readers, please do not mention Yasuo in my comment area, otherwise I will give you likes and warn you.
b. Lucian, Draven,
, these three adcs, as well as the magic core represented by Crow, is a hero who sacrifices late-stage abilities in exchange for early and mid-term suppression. For example, what you are playing is not an ADC, but a men's knife wearing an ADC skin. The advantage of
is that for players with skill crushing or hero specialization, they can more easily use these heroes to quickly establish an advantage. I call this " Qinggang Shadow Law" (Qinggang Shadow is the Wild power leveling selects a hero with a very high probability and relies on consciousness to crush the crazy counterattack in the early stage. Wild , thereby achieving a streamlined victory mode of 20 minutes per game, so by extension, some heroes who are strong in the early and mid-term or have extremely high ceilings are often favored by power leveling)
The disadvantage is that if the advantage cannot be established in the early and mid-term , you play a vn, Kai'Sa, and after forty minutes, you still have a good set of cards in your hand. But if it's a hero like Draven, once the lane breaks in the early stage, the only cards in his hand will be two, three, single, and four. And there is no ability to delay the comeback in the later stage (actually, it does have it, and the damage is not lacking, but this kind of ADC is too easy to die suddenly...)
In other words, it may be due to low proficiency, or it may be the result of playing seven consecutive games. Kneel down, maybe because his teammates chose Yasuo as an assistant, maybe because his winning rate has been around 50 for a long time. In a word, when is not confident about victory and is not confident about victory, I do not recommend players to choose these heroes hastily. If
cannot be the executor of Qinggang Shadow's Law, then we can at least avoid being the executor of Qinggang Shadow's Law,
2. Principle
During the laning period, if you can't kill, you don't have to kill, and if you can't suppress, you don't have to suppress.
Concentrate superior forces and annihilate the enemies one by one.
During the team battle, adc's survival is above all else.
I will talk about it in detail next.
3. Dealing with the laning phase
1. Grass jam
Before the first level troops come out, the behavior of squatting on the triangle grass and river grass in the bottom lane is called "grass jam". The biggest advantage of
card grass is that no matter how strong the opponent's hero combination is, because they are in a tandem mode when they go online, coupled with the field of vision suppression of the grass, the opponent must be in a " One against two" disadvantageous state.
Therefore, according to Chairman Mao's principle of "concentrating superior forces and annihilating the enemy one by one", when we are stuck at level one, we must target the output on the person in front, whether he is AD or auxiliary. (When the opponent is a combination like Draven and Braum, just consider whether to fight...)
It is worth noting that the purpose of blocking grass is not necessarily to kill.
card grass is essentially a zero-cost behavior. As long as you consume a bottle of red or a skill on the opposite side, you will already make a lot of money in this wave.
Be careful not to get counter-killed because of greed and flash, or delay for too long and cause the jungler in the lower half of the opposite area to follow. This will turn the originally zero-cost and positive-return behavior into a high-cost and low-return behavior. On the contrary, the gain outweighs the loss. After the
card grass was online, it came to the second link:
2. The details of grabbing the second level
As we all know, after the bottom duo grabs the second level, they can usually form a short suppression, achieving the effect of pressing the knife or even killing.
But there are three common misunderstandings.
grabbing the second level and suppressing it is not an activity carried out after the second level; it is an activity that starts at the first level.
Firstly, if our bot lane combination has a bloodline advantage in the level 1 duel, or a pure hero attribute advantage, we can use "cross-line suppression" to achieve 9 points earlier than the opponent. .
Secondly, when you have gained 6-8 soldiers with experience, you can already start planning how to fight.
Because the three melee soldiers of the opponent in the second wave can be controlled by us to die on the spot with a cry at the same time, thus allowing ourselves to reach the second level.
Thirdly, when we are at level 2 and the opponent is out of control, we flash up and fight. Because the opponent lacks one skill, he basically has no good countermeasures.
In this case, if we flash up and fight, even if we don't get the head, there is a high probability that the blood pressure + flash will be the effect. As for how to use
specifically.
First of all, . According to Chairman Mao's principle of "concentrating superior forces and annihilating the enemy one by one", we must target the output on the same person (preferably ADC).
Then, first send six small flags to express a request for assistance and express an eagerness to gain an advantage. If
is counter-killed, it will send six question marks to indicate that the enemy has disappeared, which is also a kind of understanding and comfort for the assistant.
Let me ask you, who doesn’t like this adc? The jungle resource
of
3.adc is stuck. After grabbing second place, the problem we often face is:
we have gained an advantage, but we cannot expand our advantage.
At this time, if you are eager for success and jump over towers to get more soldiers, if you are counterattacked, your previous advantage may be completely ruined.
On the other hand, clearing the wild is a risk-free way to expand advantages under advantageous circumstances.
For example, after the revision, the priority has become the highest among all wild monsters.
such as its own croak and stone beetle.
For example, after level 6, a duo can solo the first dragon.
still follows the adc principle of "if you can't kill, don't kill, and if you can't suppress, don't suppress." Instead of wasting time on the bottom lane facing the risk of being bypassed and ganked, it is better to fight several groups of wild monsters with zero risk.
If you encounter a jungler with low HP, you can buy one and get one free, right?
4. When weighing the duel
When you can compete, pay attention to "rely on the gap to gain advantages, and then obtain the capital to compete."
Equipment gap: He killed me once at level 4. After I revived, TP went online, and he did not return to the city due to his failure. , I have an extra 350 small sword, I killed him solo
skill cd gap: the Japanese girl with empty e is a super soldier, and the big eye with empty ewq is a long-range soldier.
Aftershock's CD is 45 seconds, Guardian's CD is close to 2 minutes,
Thresh's first level Q's CD is 20 seconds, Japanese girl's first level E's CD is 13 seconds
Soldier line gap: cross the line before level 6 Everyone who fights is a fool, without exception
When you can't fight, pay attention to "If you can't kill, you don't have to kill. If you can't suppress it, you don't have to suppress."
Never appear in the most taboo way in the bottom lane:
hits and sends, sends and hits, and the more it hits, the more it hits. The more they send, the more they beat.
5. Plating Two or Three Things
The best means of obtaining additional economy in the first fourteen minutes of the game, and the highest priority event in the early stage, bar none.
Even if the opposite side is pressed home, you can still obtain the additional economy brought by the plating.
This narrows the profit gap between early kills and suppression in the bottom lane. (Another reason not to kill if you can't kill it)
Then note:
When eating plating, if you don't touch the defense tower, the range of gold coins provided by the plating is roughly equal to the attack range of the defense tower.
But if you get the tower, the range of gold coins you can get increases to 2500 (to put it bluntly, you give it)
So when you finish pushing the line and go home handsomely, if the minion has the ability to push off a layer of plating, try to touch it. tower.
6. On line change gank and flat push
Before talking about this, let me ask you a small question.
What is the most important factor for victory in League of Legends?
economical.
What is the most important factor affecting the economy?
wild monsters, and defense towers.
Because the troop line resources are relatively fixed and low-cost, even if you press the knife during the laning phase, you will not be able to continue to cross the line and press the knife until 30 minutes. If you do this, others will have grouped together to push the tower, and you will be left. One jumped up and down towards the soldiers.
However, defense towers and wild monsters are economical and require a certain cost to obtain. You take a group of wilds, but the other side can't take them. You push a top tower. As long as you can hold on, it will be difficult for the opponent to push back a top tower at the speed of light in a short period of time. (We don’t talk about heads here because heads carry bounties, which are too unstable, and the balance of power is not easy to widen the gap.)
By extension, the purpose of our line change is to defend the tower from wild monsters.
Therefore, when changing lines, if the purpose of pushing the tower, taking the Rift Herald, and invading the opposite jungle can be achieved, then the line change is meaningful, otherwise it is a meaningless line change.
Don't stare at the 8-0 Riven on the opposite side, changing lanes. In the end, it will be killed by a one-two double kill, which will cause you to lose everything. .
7. Swift Step
Looking at attributes alone, Swift Step is a core talent that sacrifices damage in exchange for the ability to mix lanes.
However, Swiftness will provide you with 's "short-term movement speed bonus."
This means that when the bottom lane is consumed, two ADCs with the same range, if you do not bring Swiftness, the result of the blood exchange will be It's often your a—— opposite a
. If you bring a quick pace, due to the short-term movement speed bonus, you can perform a—— distance operation.
This kind of qualitative change in consumption of 0 and 1 cannot be given by dueling talents such as strong attack and fatal rhythm. As for how to choose, that is the player’s own little moment of tangle.
What I want to say here is that quick pace is a talent for mixing lanes, but also a talent for suppression
8. How to communicate with teammates
Typical counterexample
Abu's speaking pattern is very common in our game process.
"Be steady, don't be wild"
"Pay attention to your vision"
"Are you not good at playing in a group?"
"Learn to expand your advantages and try not to die."
Many hacker friends, and even some "authors" who write guides, will give you this so-called advice.
It's a pity that these suggestions are of no use at all
What does it mean to be a waver, and what does it mean to not be a waver? How can
be stable? How can
play in a group? How can
keep itself alive? l2
They told you what you did wrong, but they didn't tell you what method you should use to make yourself right.
It's the same thing when you talk to the assistant.
"Why should you go up?" "I can't get ahead" and "I feel bad when you're like this" are changed to "wait for the Japanese girl on the other side to EQ and then hit the backhand" and "put your true eyes on the triangle grass", and the effect is often a qualitative change.
= =If your assistant starts to have a bad mouth, just pretend that I didn't say anything. Just make sure you don't die at this time.
4. Advantages mid-term processing
1. Initiator and promoter
adc can be the initiator of the rhythm, but adc cannot be the rhythm. The initiator of
, to put it bluntly, is to send signals to defeat the dragon, and to send signals to fight the group. The role of asking others to take the lead in fighting.
is the leader. It plays the role of fighting dragons, initiating groups, grabbing orders, and counter-attacking. As a leader,
usually needs two or three big pieces to be able to fight. And for shooters who are prone to die on the spot, it is basically unrealistic to take the lead in fighting in non-crushing games , but we can direct the strong midfielder to lead the rhythm.
translated into adult words is : If you want to fight the dragon, you want to. When starting a team, send a signal to let your teammates go first. Don't be so naive as to solo Dalong and send a request for help to your teammates. After you die, you can send a signal to indicate that the enemy has disappeared.
adc Survival is more important than anything else.
2. It is not necessary to kill
. Because the survival of adc is more important than anything else, we can draw another argument h. tml2
"ADC does not necessarily need kills"
Because your top, midfielder and jungler are the drivers of the rhythm in the early and mid-term, so their frequency of participating in kills and taking kills in the early and mid-term is often higher than yours, which is normal. ht What ml2
is very taboo about is that you ignore the overall economic and rhythm advantages because of the ownership of one or two heads.
enters this misunderstanding. After this misunderstanding , with the abnormalization of mentality, operations and consciousness will naturally be deformed, resulting in possible loss of advantages.
Therefore, the solution does not necessarily require human heads. Although it is a bit difficult to accept for a hot-blooded little brother, personally, I highly recommend it. (The key point here is not to get upset because you can't get it. In essence, you still have to take it.)
5. Disadvantages mid-term treatment
First, the eyes are green, and there is a red one in the pocket.
green fake eyes, red real eyes. (When in your own jungle, don’t place it in the red position. If you have the advantage, just copy these wards to the opposite jungle.)
A. Let’s talk about why you should make real wards in these two places.
When the opponent passes by here, he will subconsciously think that he is in a safe state. At this time, his field of vision is often scrolling on the mini map to look at his teammates.
And because there is a bursting fruit in the red buff, the opponent They often choose to be bombed in order to save time, so that the other party will not step into the grass.
But it’s enough that you can see him with your real eyes, and they often walk over your real eyes like blind monks.
B. The function of the artificial eyes outside the opponent's blue buff grass.
First of all, no matter what kind of jungler he is, when he fights toad and blue, he must pass through this eye.
As for the three wolves, the displaced jungler may climb over the wall. At this time, if I insert this eye near the blue buff, it means that I cannot detect its behavior of beating the three wolves.
is that if I insert this eye outside the grass and place it appropriately downward, no matter whether it has moved or not, I can detect that it is in the three wolves. This is information that the artificial eye in the blue buff grass cannot provide.
means that through this fake eye, I can completely block half of the opponent's area.
C. The role of artificial eyes in the red zone
First of all, due to the tortuous terrain of the red zone, it is impossible to completely cover the field of vision in the red zone with one eye. At this time, we can choose to give up a group of wild monsters and instead The remaining visual space of this eye is used for other purposes,
No. 1. From the ward at this fork, you can see the opponent shooting birds.
No. 2. The opponent’s mid laner only needs to walk downstream or go to the grass next to the middle lane to insert the ward. This ward can be completely detected.
No. Third, this eye can also see the opponent moving from the red zone to the river crab.
Fourth, if the opponent moves to the bird area after finishing the red buff, I can tell that he went to fight the bird after finishing the red buff.
Then because there are no wild monsters left in the red zone, and the stone beetles are very far away from him, he will probably go to his own blue zone next, or to my blue zone to counter-wild, or to the middle and lower gank
Fifth, this fake eye, combined with the real eye I just mentioned, can lock his entire red zone. No matter which wild monster he goes to, I will know it.
D. The role of river vision
Detect river crabs, prevent the opponent from counterattacking, and prevent the mid laner from wandering
In these eye positions to protect yourself from sudden death, you can make as much money as you can, and you can win team battles without fighting. Never go alone without fighting.
is like this.
6. Vision Eye related
Due to the characteristic of adc being easy to die suddenly, he is the most suitable hero among the five positions to wear vision accessories.
Advantages: unlimited time, go far
Disadvantages: very valuable, long CD
Therefore, for the feature of "infinite time", we can make a possible better solution:
Put your foresight in your own wild area
unlimited Time makes it so that as long as this ward is placed in a position where it is "difficult to line up on the opposite side", it is possible for him to stay there for a round. On the one hand, the far-sighted eye in one's own jungle area provides an early warning of counter-jungling, and because the opponent's probability of entering the grass and clearing wards in other jungle areas is reduced, it provides the possibility of multiple early warnings.
, on the other hand, serves as insurance against future headwinds, making a small investment for itself in the later stages when all the towers are gone and the field of vision needs to expand. Another usage of
is to watch the dragon, let’s not talk about it.
7. Game mentality
Don’t think that your teammates are weaker than you, and you are one level higher than your teammates.
According to the ranking mechanism of the game, you and your teammates have similar skills in most cases, even if you are a power leveler (many high-level people have seen two black irons appear in the rankings, and then they are thieves) The fierce phenomenon)
The system will not target a person's account to give him teammates who have been cheating very hard
In other words, if you keep complaining that your teammates are cheating and lose, the only reason is that you played well. Not good enough, you have a problem.
If we are pursuing high-scoring e-sports instead of fantasy self-satisfaction, then this concept must be there.
To be fair, who hasn’t been taken flying by?
8. Dealing with team battles
1. Techniques for creating a miracle group
What card vision should be used to start a group, give priority to attack output, I must stay alive. This is something that everyone knows, so I won’t talk about it.
Let me tell you a way, a way that can win 100% as a team regardless of the advantages and disadvantages.
First of all, you need to buy a real eye and throw it into the dragon pit, and spread your vision to the opposite half of the dragon area.
Then when he saw the fattest person on the opposite side appearing in the bottom lane, he said:
pretend to hit the baron and force the team.
As long as one person responds to you first, there is a high probability that the remaining three people will also respond.
At this time, you can frantically ask for help in the grass at the junction of the opposite jungle area/upper river, or you can have five people playing in the Dalong Pit. If the opponent
doesn't come, then the baron will be yours. If the opponent
comes, even if they are playing five kings, as long as there are single and double rows, they will definitely not be able to communicate in real time, and their hearts will definitely not be aligned.
If you are not focused, the opponent will most likely jump to the Dalong Pit one by one like mints in an aluminum can.
In other words, you use the Dalong to quickly create a situation where you have more enemies and fewer enemies. . (This does not consider the tentacle mother, weapons, sword master, sword girl and other living animals on 12-1-7.)
At this time, this group has already won.
2. Quantify the outcome and profit and loss of team battles.
It's probably like this
To put it bluntly:
In the middle and late stages of the game, as long as the big and small dragons and small crystals are fine, everything else can be discarded
In other words, even if you are replaced by four, but you If our top laners take the opposite high ground all the way, then you will not lose money.
Because in the late game, only the big and small dragon buffs and the pressure of super soldiers are the key factors that determine the outcome.
Two basic principles for team winning:
- Wired Promotion Tower, no soldiers and dragon , there is no state and no troops to eat in the wild area
- As long as the two people on the opposite side are resurrected, run away quickly. Unless you are confident to attack directly, don't be beaten back because of greed for a crystal (you often can't remove it at this time)
Two basic principles for group losing:
1. You can have dreams, but it’s best to go home as soon as possible
2. After returning home, clear as many lanes as you can, and don’t worry about anything else.
4. adc’s team battle handling
is the first, no matter how bad the opponent’s assassin is. , as long as he holds the core skills in his hands, you have no capital to compete with him.
Second, always be prepared to betray your teammates
Third, don’t be shy
Fourth, never take the lead
Plus: The military line is bigger than the sky
In the gold and platinum game, both sides have very poor control over the military line. In the middle of the game, when both sides have a balance of power, they may be ready to take over the regiment, but find that the troop line has been pushed into their own homes. This kind of regiment must not be taken over. Because of the balance of power between the two sides, it is possible to just play 2 for 3 or 3 for 4. Without the help of troops, there is no way to expand the advantage and advance.
Back to the respondent’s point of view, the resources of defense towers and wild areas are greater than anything else.
It is possible that after defeating teammates in a group, it will become a disadvantage
(the army line advances the key defensive towers, and cannot get the resources in the jungle. Although the opponent lost the group, it has key equipment, etc.)
At this time, the situation will fall into :Why can't we advance our team's victory even though it's obvious? ! ? !
or: Why can't the group be defeated? ! ? !
This is because the soldier line is not handled well.
My suggestion is that even if your teammates are clamoring in the middle and pinging you like crazy to join the group, you should not go. When it is safe, push the army line across the river, eat some wild monsters of your own, block everyone, and then join the group. At this time, the profit from group play is the greatest
Finally, I personally don’t recommend adc to increase the score in solo queue, because you never know whether your support is human or not. .
This is @Valoran Renaissance Federation .
has just joined Toutiao. Please take care of us ~
. We have the best strategies, competition reviews, fan stories, background mining, skin appreciation, and music reviews on the entire network. Waiting for high quality dry goods.
has the cutest and most passionate writers about games.
If you are interested in our articles, you are welcome to click on the small avatar to view previous articles. We will regularly update some high-quality and excellent content. At the same time, please click and follow to take care of the new headlines~
This follower will definitely Well worth the price of admission.