in the latest world ranking list of foreign media, 120 has surpassed Happy to rank first, and Happy and Lyn are closely behind. It is worth mentioning that the points of 120, Happy and Lyn both exceeded 2,700 points, far ahead of the color afterwards. Combined with the results of the first half of the year, Warcraft has formed a pattern of "3S" to unify the world.

However, compared with previous years, this year's "3S" is particularly powerful, so strong that other players are difficult to win a small point. Throughout the first half of the year, Happy, 120 and Lyn rarely lost to other players except for their wins and losses. They often go from one game to another, so that we see too many one-sided games. The unpopular game of Warcraft is decreasing sharply, and the gap between A/B and S-level players is getting bigger and bigger.

Corresponding to this is the melee of heroes in the past few years. Even players of the level like Happy, Moon, 120, and Lyn are often upset. For example, Happy lost to Foggy and Hawk several times, lost to Lucifer in the 120 Golden Tournament, and lost to Sok N in a row, while Lyn lost to Romance, FoCuS, and Lawliet. But now, it is difficult for you to see such a scene again.
So, what's going on?
version fixed, play method solidified
More than a year has passed since Warcraft last modified the balance. To this day, the play method under version 1.32.10 has been relatively fixed, and it is difficult for you to see any novel tactics, such as prophet headhunter, dog flow, bear and deer flow has become the standard configuration of all races.
This cannot be blamed on the players. After all, these are the most scientific and effective tactics proven by practice. If you blindly seek change, you will often get bad results. Against this background, Warcraft has gradually shifted from the original tactics and operations to the details , , , , basic . Whoever has better basic skills and details will have a better chance of winning the game.

There is no doubt that the details and basic skills of top players are far better than those of ordinary players. The version has changed frequently in the past, and ordinary players can also use the chaos in the early stage of the version modification to win by tactics, or rely on a wave of version bonuses to win players who could not win before. Now, the version play style is becoming more fixed, and the path of sneak attack by tactical tactics has been blocked, and the version bonus no longer exists. If you want to win, you can only rely on hard strength. This has also created a scene where top players crush ordinary players.
In fact, at the end of 1.26/1.28, the strength of the contestants is relatively large. It is common for S-level players to beat ordinary players, and this may be the reason why fans are eager to see the new balance patch.
Happy's catfish effect
" catfish effect " refers to the catfish that stirs the living environment of the small fish, and also activates the survival ability of the small fish. Happy is the catfish that stirs the magic altar environment.
In the past, since there was no player like Happy, which was almost unsolvable, the development speed of Warcraft was actually slower. Even the top player could maintain a high competitive state. This also gives the players behind the scenes a chance to catch up. As long as you practice hard enough, you will have the opportunity to pull the S-level players off.
But now it is different. Due to the existence of benchmarks like Happy, if the top players work differently, they will not be able to compete with him. This also makes the competitive environment of Warcraft more intense, and also magnifies the gap between top players and non-top players (top players are in line with the level of omnidirectional Happy). After all, some things are talented and cannot be solved by hard work.

competitions have become fewer, and ordinary players lack motivation to practice
The number of Warcraft events in 2022 has declined significantly compared with the number of bonuses in the previous two years. For example, the total prize money of Warcraft events in 2021 is as high as 800,000 US dollars, but it has dropped sharply to only 170,000 US dollars in the first half of this year.What's even more terrifying is that even for the $170,000, a large part of it is the prize money for the Tianxiu Cup, and the competition system of the ring match does not give ordinary players too many opportunities.
At the same time, official events such as the Golden League, ESL, and NeXT are no longer held, which has also caused many players to lose their goals for a while. The current situation is that even if ordinary players practice hard, it will be difficult for them to compete with Happy and 120s. Once they can't beat the top players, the Warcraft bonus income will no longer be able to support their lives as before. First-tier A-level players like Sok and Chaemiko have a bonus of 20,000 to 30,000 US dollars a year in the first two years, but the bonus for the event in the first half of this year is only 2,000 to 30,000 US dollars, and the basic living cannot be guaranteed by the bonus.

. Practicing hard can't bring positive benefits. The pressure in real life is increasing day by day. Faced with such a situation, players have to find another way. The time spent on the monster will naturally become less. Over time, the level will widen the gap between the top players.
The competition system is biased towards the strong
We all know that the more games the more beneficial it is to the stronger side, and the less likely it is to appear unpopular. The simplest example is basketball. The playoff , which has four wins in seven games and four games, is actually a small possibility of uproar, but a game like NCAA, which has a certain victory or defeat, is staged every day in a myth like Xiangbei defeating Shanwang.
This year's Warcraft competition system has become more and more beneficial to the strong. Now there is no BO5 and I am embarrassed to hold Warcraft competitions again. Even BO7 and BO8 are not a small number. On the contrary, the BO1 competition has almost disappeared, which makes it more difficult for ordinary players to be upset. After all, the gap between winning 4 sets and winning 1/2 sets is not the same.

Warcraft competition If wants to look good, there must be suspense. Today the east wind will overwhelm the west wind, tomorrow the west wind will overwhelm, and everyone will take turns to take the lead. That is the Warcraft game that the audience loves to watch. I wonder if Moon can recover in time in the second half of the year, and can Sok and Color go to a higher level to challenge the hegemony of 3S?