Royal War A3-A7 Cup Bump Deck Recommended Giant Double Barracks was changed from the original high-cost Double Barracks. It abandoned the newly weakened Skeleton Giant and used many low-cost cards to increase the fault tolerance rate. During the A3-A7 Cup Bump Stage, X-cross flow

2025/06/1812:46:34 hotcomm 1096

Royal War A3-A7 Cup Bump Deck Recommended Giant Double Barracks was changed from the original high-cost Double Barracks. It abandoned the newly weakened Skeleton Giant and used many low-cost cards to increase the fault tolerance rate. During the A3-A7 Cup Bump Stage, X-cross flow, and urge flow, all have good winning rates. Let's take a look at the deck composition.

[Draw Overview]

Royal War A3-A7 Cup Bump Deck Recommended Giant Double Barracks was changed from the original high-cost Double Barracks. It abandoned the newly weakened Skeleton Giant and used many low-cost cards to increase the fault tolerance rate. During the A3-A7 Cup Bump Stage, X-cross flow - DayDayNews

The average cost of this improved double barrack battalion is 3.9, while the cost of the high-cost double barrack battalion is about 4.5~5. It has been confirmed in actual combat that the intensity has not decreased and the ability to explode is enhanced due to the reduction of equal water~!

[Single Card Analysis]

Royal War A3-A7 Cup Bump Deck Recommended Giant Double Barracks was changed from the original high-cost Double Barracks. It abandoned the newly weakened Skeleton Giant and used many low-cost cards to increase the fault tolerance rate. During the A3-A7 Cup Bump Stage, X-cross flow - DayDayNews

Double Barracks: Goblin Hut, Barbarian Hut The core of the Double Barracks deck is naturally our eternal two barracks. Only with barracks can there be a possibility of defeating the opponent. A large wave of troops also depends entirely on these two barracks. Different from the concept of high-cost double barracks, the Goblin Hut is our core barracks.

Royal War A3-A7 Cup Bump Deck Recommended Giant Double Barracks was changed from the original high-cost Double Barracks. It abandoned the newly weakened Skeleton Giant and used many low-cost cards to increase the fault tolerance rate. During the A3-A7 Cup Bump Stage, X-cross flow - DayDayNews

Offensive point: Giants, Musketeers When there are about three barracks on the same road, you can start placing giants. The appearance of giants means an offensive signal. After the opponent's first wave of spells is handed over, Musketeers can also come on the field to suppress the field.

Royal War A3-A7 Cup Bump Deck Recommended Giant Double Barracks was changed from the original high-cost Double Barracks. It abandoned the newly weakened Skeleton Giant and used many low-cost cards to increase the fault tolerance rate. During the A3-A7 Cup Bump Stage, X-cross flow - DayDayNews

Assistance spell: ten thousand arrows are fired at once, electric shock spell, and bomb dropping soldiers. If novices do not have electric shock spell, they can use fireballs instead. Ten thousand arrows are fired at once mainly targeting the enemy's undead army. If you know that the opponent has a undead army, you cannot mess around casually. The reason why Bomb Man is defined as a spell here is because this card is purely used to restrain the barbarians, and the opponent can never expect the barbarians to help pave the field!

[Deck Idea]

Royal War A3-A7 Cup Bump Deck Recommended Giant Double Barracks was changed from the original high-cost Double Barracks. It abandoned the newly weakened Skeleton Giant and used many low-cost cards to increase the fault tolerance rate. During the A3-A7 Cup Bump Stage, X-cross flow - DayDayNews

No matter what deck is facing, our layout does not need to be changed. Put down the Yellow-Haired Barracks in the golden defense point, we can effectively restrain X-cross mortars and other decks. The Goblin Hut is placed at the bottom line of the map. When the 2 Goblin Huts plus 1 Barbarian Huts are achieved, the next giant can lead the offensive rhythm in front of the defense tower, and then put down the musketeer after taking a wave of spells. If the opponent does not have spells, just jump the musketeer naked.

[Summary] The above is the recommended A3-A7 cup-to-beat deck Giant Double Barracks. Players who like the human-to-beat tactics can try it. This deck still has a place in the mainstream decks of A3-A7. I hope it is suitable for everyone who wants to make a cup~!

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