I wrote about anti-tank destroyer TD, heavy tank HT, and this time I wrote about artillery SPG. After the game World of Tanks was released, artillery was released together, but unexpectedly, the power of artillery in World of Tanks and the threat is still something that many play

2025/06/1705:11:40 hotcomm 1837

wrote about anti-tank destroyer TD, heavy tank HT, and this time I wrote about artillery SPG. After the game " World of Tanks " was released, the cannons were released together, but I didn't expect that the cannons are so powerful and threatening that many players love and hate them. And when writing the cannons, I also thought about whether to write about cannons, because cannons are simple and simple, find a good place to hide and have a pleasant output. But it is not simple. Many maps have problems such as shooting boundaries and distance, as well as transition support, and even the artillery will have to be fought with bayonets in the end, haha! If you think about it carefully, every tank has been written! is long and I have read it patiently.

D system

Speaking of artillery, I have to start with D system. Who said I am a D fan? It’s the same old saying, it’s as deep as the sea when you enter D. The artillery from many years ago only had 8 levels. The middle update was added to the level 9 artillery, and then to the level 10 artillery. Later it was changed to level 5 to level 10. The previous level 2 bison and level 3 bison II of the D series are no longer on the technology line, and the Bison II is now a collectible tank. The previous level 4 crickets are now also level 5 artillery. In fact, the D-type series starts from crickets to level 6 wild peaks and level 7 Black Panther self-propelled artillery are all 150MM large-caliber cannons that remain unchanged for thousands of years. You can play casually and have good accuracy! Especially the level 6 wild bee was commonly known as Paopau Peak back then, and the maneuver was very good. The 7th-level Black Panther Self-propelled Artillery was the largest in all artillery that year. It can also be used as a TD to perform close-range flat shooting, and the trajectory is relatively straight. When D-Series reaches level 8 Gw Tiger (P), you will have a level 10 top artillery 210MM M rser 18/1! Before the artillery was revised, the 210MM artillery could have 2,000+ injuries. It can be said that the level 8 Gw tiger (P) is still very good in the 8th and 9th rooms, a big killer weapon! , but the D-type tiger-style self-propelled artillery behind and the level 10 GW e has been criticized a lot. Many old players should remember that the Tiger-style self-propelled cannon was called "the stakeholder" back then, and the ridiculous jump! The pot behind the tiger-style self-propelled cannon can't be penetrated, and the shooting world is too narrow, many people gave up. Of course, those who persisted will reach level 10 GW e. Level 10 GW e is also as maneuverable as level 9. Even if the same top-level cannon as level 8 Gw Tiger (P) has the same top-level cannon 210MM M rser 18/1, the ballistic has persuaded many people to retreat. Many old players and military fans know that after the shells are fired, they are flying in the form of parabola. But the ballistics of the D-Series 9 and 10-level artillery are so parabola that they are too weird. If they aim at the tank, they don’t hit it? Do you have to aim at the rear of the tank? The enemy tanks are hiding behind the cover and cannot fight, etc. In short, when playing GWE, you have to get used to it and other maneuvers. The appearance rate of GWE in the World of Tanks over the years is actually average! Students who want to play D-D artillery cannons will be fine just reaching level 8 Gw Tiger (P). If you can persist to level 10, put it in the garage to enjoy it, so as not to be someone else’s flesh! By the way, D-Series 9 and 10 are an inverted U-shaped parabola. If you like to study, you can study it in detail!

I wrote about anti-tank destroyer TD, heavy tank HT, and this time I wrote about artillery SPG. After the game World of Tanks was released, artillery was released together, but unexpectedly, the power of artillery in World of Tanks and the threat is still something that many play - DayDayNews

S system

S system artillery has been out for many years. In fact, the artillery line has been changed to level 5, which is also to allow novice players to survive better in low-level rooms! The previous level 2 small artillery SU-18 was also a collection car, and the previous level 3 SU-26 had a turret to shoot the full picture before, and it was still very happy in the 3 and 4 rooms (it is now also a collection car). The previous level 4 SU-5 was also a collection car. Level 5 was replaced by SU-122A, and the 152MM cannon loading and firing rate are OK, but the accuracy is poor. The SU-8 used to be a level 6 gun now, and the shooting world is OK! The current level 7 S-51 is thinking about the past, and it is thinking about the past again haha. The main reason is that the artillery version has reduced the killing effect and has created a bomb shock effect. The S-51 back then was a killer weapon at level 7 or 8. A level 7 artillery has a top-level cannon that is higher than a level 10 artillery. 203MM b-4, even the current version cannot be underestimated! It can be said that the S-51 is a special existence, but as the development connection between the heavy tank line and the artillery line, the S-51 can start from the heavy tank line to the artillery line, but now it can only be the artillery line! The disadvantage of S-51 is that the ammunition is too small. SU-14 doesn’t have one now, SU-14-1 is now a collector car and pays attention to the difference. Level 8 is now SU-14-2, and now it is also a large caliber of 203MM b-4.The SU-14-2 fires slightly faster than the S-51, and the hit rate is OK, but the body is huge, the maneuverability is slow, the shooting range is small, and the movement and transition are too inflexible. Fortunately, the S-Series has a fast firing rate and a good hit rate. When it comes to the 9th level artillery 212 project, the same 203MM b-4 in is slightly faster, the firing range is still small, and the maneuverability is slow. However, at least there is a large caliber artillery, and the cannon is a big caliber, and the large caliber is just, haha! And everyone noticed that the 203MM b-4 is lighter than the 152MM BR-2. Level 10 261 is different. 261 engineering gun caliber: 180MM B-1-P, the gun caliber is much smaller. However, before the artillery revision, many artillery could carry AP bullets. I believe that many old players like to bring a few APs out when playing the 261 project. Although the 180MM of the 261 door has a small diameter, it has a fast firing speed, fast loading, and good dive angle. When it comes to critical moments, you can still be a TD melee combat, right? Think about how many tanks died under the 261 project AP, hehe! Although the project 261 cannot be used for AP now, is the loading fast? The hit rate is OK, there is maneuverability, and the transition support is OK! Therefore, as long as the entire S system does not care about the small shooting range in the previous few, it is still OK to aim at the target and wait for the 261 project to be released! The 261 project now has a very high appearance rate! In short, the S system is low in parabola, so the shells are fired at a fast speed and fly at a fast speed. They hit mobile targets and covers.

I wrote about anti-tank destroyer TD, heavy tank HT, and this time I wrote about artillery SPG. After the game World of Tanks was released, artillery was released together, but unexpectedly, the power of artillery in World of Tanks and the threat is still something that many play - DayDayNews

M-type

1.M-type artillery has also been out for many years. Actually, I play with M-type artillery more, although the M-type artillery shells have been flying for too long and their hit rate is almost the same. However, since the M-type shells are moving at high parabolic lines, it is easy to hit enemy tanks after the cover, and the M-type cannons have great damage to splashing! It was still the past, haha. At that time, many people still remember the M-class level 2 small cannon T57. It can be said that it is the most fun among the second-level small cannons. It is not inferior to the same-level TD, and now I can't see it! The former third-level small cannon M37 is now a collection car. The former Level 4 M7 priest is now a collection car, and there are many stories about this priest’s self-propelled cannon. Back then, no matter how hard the low-level rooms were hit by the M7 priest's crotch, they could not be worn, and they would not lose blood even after being penetrated. But I don’t know why some people like to wear pastors’ crotch and study this issue specifically. Now the M7 Pastor is also a collection car. Although the M37 and M7 priests’ self-propelled cannons were all small cannons, I was really happy in the low-level room back then. Although the caliber of is only 105MM, it has a fast firing rate and a large amount of ammunition. Even KV is still good, and the speed is OK! Then the M37 and M7 priests were also redeemed at level 3 and 4 positions. The priest was replaced by level 3, and M37 was still at level 4. When you reach level 5, you can speed, aim and fire rate. The shooting range is large, but the accuracy is small. The Level 6 M44 car is like this to make up the numbers by getting a whole cannon line. The M44 enlarged version of the M7 Priest is fast and has a large shooting range, so you can also play with it. The M12 at level 7 can be said to have begun to have an alternative to the M-level advanced room. The artillery damage has greatly increased, the aiming time has been accelerated, but the accuracy is average, the loading time has been increased, and the shooting range has become slightly smaller. M12 can be skipped globally.

2.8 level M40/M43 cannon also has a 203MM M1 large caliber cannon. It has speed and aiming time, but it is slow to load, but this level 8 cannon made me get the first blood-thorn medal, hehe! I thought I could play AP back then, so I used Level 8 M40/M43 to hit a WZ111, but it caused it to lose blood and explode. Actually, I didn’t want to mention this cannon attack AP here too much. The cannon AP has no splash damage, but as long as it hits and penetrates, the damage is very considerable! What a pity that I have been cut off now, so I will beat HE obediently! And in the past, there were 3-5 cannons in each side, which really made many players speechless, helpless! I always remember that one time I used M40/M43 and I divided 3 cannons on each side. In the end, I only had 2 artillery left on my side, and there were 3 M40/M43 on the other side. Then we can only fight wits and courage, just use bayonets. moved forward carefully in the woods, but unexpectedly, three artillery guns rushed over together. Fortunately, the three M40/M43s on the opposite side were all anxious. They seemed to have fired without waiting for the circle to be reduced. They really thought they were TD.Our two M40/M43 guns were closed and then fired, and they were able to get rid of the two M40/M43s on the opposite side. There is still an M40/M43 left on the opposite side. Although it opened fire first, it was only one person after the loading. In the last game, I was left with the cannon alive. It is not easy to have a bayonet on the cannon!

2.9 level M53/M55 has been in a big shooting world since then. It is better to have a turret and it is also good to have a good maneuver and is suitable for transition support. And the 8-inch M47 howitzer is equivalent to 203MM, and its firepower is strong enough, but unfortunately it has poor accuracy. The Level 10 T92 can be said to be the largest self-propelled artillery in the current 5-Series artillery. 240MM M1. Although has a long loading time and the shells have a long flight time and are of poor accuracy, it is very powerful. The 240MM cannon of T92 has a wide range of sputtering damage, especially now, many people always like to hide behind a line of walls and retract, which is all flesh. One shot goes over and sputters to hurt several people. Next is the M-type artillery is really good at fighting the back slope and the tank behind the bunker. Pay attention to pulling the cannon line! Therefore, as long as the M-Series does not care about the long flight time of the shells, the accuracy is slightly good, and it is basically worth playing. In fact, the M-type shooting range is large and the sputtering damage is high!

I wrote about anti-tank destroyer TD, heavy tank HT, and this time I wrote about artillery SPG. After the game World of Tanks was released, artillery was released together, but unexpectedly, the power of artillery in World of Tanks and the threat is still something that many play - DayDayNews

F system

1. The 2nd level Renault BS and 3rd level Lorraine 39 L AM of the law system are now unseen. The previous level 4 AMX 105AM is now a level 5 gun, with a small car, and the speed is good, and the caliber of the gun is small. Just play as an entertainment car! The 6th-level AMX13 F3 AM was previously promoted by the 5th-level cannon and was also very fast. Although it has a 155MM cannon 33x mirror, the data are all on paper. It feels like it is not as good as the British FV304, the American M44, and the former Soviet Union's SU-8 in the 6th-level car. Fortunately, the AMX13 F3 AM is very mobile, so the entertainment guys can make the transition! Level 7 Lorraine 155 It was very good as a level 6 artillery more than 50 years ago. Later, it was upgraded to level 7 artillery acceleration, rotation, engine, artillery accuracy, and aiming time have increased, which means the loading time has been reduced! The F-Series 7-level car is now just as good as the same level entertainment year-on-year. If you have the conditions to upgrade your experience, just jump over it! At level 8, Lorraine 155 51 still carries a 155MM cannon, but it is fast and suitable for the entire venue to support it. There is no problem with bayonets. There are also LT who dare to kill and sneak away, haha! In 2017, there was a data from a player who actually used Lorraine 155 51 to score 9785 injuries in a single game, which made people not very to . , but unfortunately, Lorraine 155 51 was also outdated after the revision. Level 9 Check Dylan 155 55. Many years ago, this guy had a good output and was mobility. Although it was small caliber, it loaded quickly. Later, after the artillery was redesigned, this guy could still grab the head. There are still many people playing this car! The 10th level of the French system self-propelled artillery, the Dylan 155 was so majestic back then. At that time, the Dylan 155 58 4 consecutive magazine cannons were shot, and it was a 360-degree turret. The DPM output was high. Are you HT or MT long-range bomber tubes, etc. Don’t break your legs. Just wait to return to the garage after breaking your legs! At that time, the MT and LT who dared to fight melee bayonets and fight alone to steal artillery were still accurate. One disadvantage was that the loading time was too long. Now that the revision has been made, Chadillon 155 has only 3 rounds of magazine guns, but it is still the only magazine gun gun in all systems, and its strength cannot be underestimated.

2. In general, the F-type gun is really the fastest maneuvering speed among all systems. Sweat it! Although the magic cannons are always 155MM, they have small caliber and low power. The current version of the magic system is still fast firing speed, high-end rooms have fast firing loading, and the accuracy is deviated, but the firing range is OK, and high maneuverability is not blowing, and it is suitable for transition support.

I wrote about anti-tank destroyer TD, heavy tank HT, and this time I wrote about artillery SPG. After the game World of Tanks was released, artillery was released together, but unexpectedly, the power of artillery in World of Tanks and the threat is still something that many play - DayDayNews

Y system

1.Y system artillery will start directly from level 5. Although the level 5 bishop has a turret, the range is short and the maneuverability is slow. If you want to play, you have to follow the main force in front of you. However, the bishop can still play HT points behind certain bunkers, etc. At the same time, although the bishop's accuracy is still good, the bishop can upgrade and skip this mobile transfer support. When we reach the level 6 FV304, the artillery started from the time when we first came out. FV304 Are you an artillery? You are Qingtan, okay, you are here to make fun of it! Before the level 6 FV304 was cut, the maximum speed was 72.4 kilometers per hour. Many players thought they were light tanks.Light the lights, battlefield support, bolder showdown with LT. Level 6 FV304 can be said to be elusive and unpredictable. It is even used to turn the tables in the hands of experts. It can be said that the FV304 at that time was extremely happy. Although the FV304 was cut later, it was still the fastest among all artillery guns, and many people used it to support the battlefield. The biggest disadvantage of the FV304 is that the caliber of the gun is too small and the range is short and it is compensated by good maneuver! When I reached the level 7 Artillery Crusader SP, I remembered the British-style level 5 TD archers. They drove forward normally 14km per hour, which made people laugh and cry. Driving backward 45km per hour is really weird. When playing the Crusader SP artillery, you must be familiar with driving backwards and transferring to support it! Feel quite tired! Skip the experience if you have the conditions to upgrade! The Y system has finally been able to play the whole game at level 8 FV207, and it is also disdained by many players. has a level 8 artillery and is only 152 caliber. Its power is too small, the body is large, and the maneuverability is slow. One advantage is that the ballistics are OK, and the aiming speed is OK! The 9th-level FV3805 gun has a caliber of only 7.2 inches, which is 183MM caliber. Although it is a full-picture cannon, the 183MM cannon of FV3805 is too slow to fly and has poor accuracy, which is also criticized by many players. However, many people think that level 8 FV207 and level 9 FV3805 can be hit with small caliber, first-class loading, first-class ballistics, and good accuracy. Slowly smash it. I can only say that it is a level 8 level 9 artillery, and the development company should pull it out to make up the numbers. There is no difference between the level 10 Conqueror GC. GC has the highest ballistic of artillery (that is, parabola), which means it is easy to fight against tanks behind the back slope and bunker, but the range of GC is only 1,000 meters, and some maps still require transition and movement, and the accuracy of GC becomes worse after being cut. GC has to think about how to fight at the beginning.

2. In fact, many players of the Y-type artillery think that the level 10 Conqueror GC was a hot chicken before, and the most important thing is that the level 8 was small caliber, with a short range and a long flight time. Including the level 8, it is only 152MM, and the level 8 of others, the level 8 of the D system is 210MM, and the level 8 of the M system is 203MM, especially the level 7 of the S system is 203MM. , but the level 5 bishop has many shortcomings but also many advantages. It has fast firing speed, and the ballistics are like parabolas, which are like mortars, which can attack enemies behind the back slope and low bunkers. I just said that I was having fun at level 6. I really want to skip at level 7. I play at level 8 or 9. I don’t feel tired when I practice the techniques when I play hundreds of games. Then it’s not suitable for novices. It’s spring to the level 10 Conqueror GC. Currently, the appearance rate of the Conqueror GC is still very high! In fact, there are quite a lot of controversy in the Y system. If there are 100 Y system artillery, 60 can be said to have been pitted before level 10, 20 say some cannons can be, some cannons can be pitted, some cannons can be pitted, some cannons can be pitted, Crusader SP pit, and 20 can be said to have the most pitted level 8 and 9. However, as long as you practice the Y-type artillery, 56789, each has its own gameplay, and it performs well in old hands. For example, if you practice the level 7 Crusader SP accessories and crew skills, it is really amazing to grab the head.

I wrote about anti-tank destroyer TD, heavy tank HT, and this time I wrote about artillery SPG. After the game World of Tanks was released, artillery was released together, but unexpectedly, the power of artillery in World of Tanks and the threat is still something that many play - DayDayNews

Finally summarized

1. I have written so much about artillery, I personally give some careful experience to novices. The damage of artillery in today's version is much worse than before, and the bomb shock effect is added (it feels that the bomb shock effect is now version 360 is not as high as before). The first recommendation is M-Series, S-Series, and D-Series, and D-Series can be level 8. If you are familiar with it in the future, use level 9 or 10 cannons. In fact, when you first play American, Former Soviet Contact, and German, you will be familiar with the ballistics of artillery, that is, parabolas, and know which positions are easy to fight. You will be familiar with the full picture from God's perspective. You will understand that artillery is not squatting in one position, but also need to be supported by changing positions. Then the Y system needs to practice slowly. The 6 self-propelled cannons in the Y system level 5-10 need to be divided into 4 ways to play, which is too unfriendly for novices! can be said to be a pitfall! When you are familiar with artillery, you can play the Y system. Of course, for Krypton gold Nazhijie to level 10, it is not recommended to go to Conqueror GC, as long as you want to play games. The F-Series Self-Propelled Cannon doesn’t mind the small caliber now, so you can play with the accuracy deviation. Of course, you can get started with the accessories and the members’ skills are practiced. The output is still very objective. Don’t underestimate the small caliber.

2. In fact, the artillery is based on the combination of the revision before and after the revision, and the main one is after the revision.The power of artillery is not as great as before. In the past, when a large caliber shot explodes, it will damage 600, 800, 900, 1000+ at any time. It is fine to even kill some models of tanks in seconds! It is indeed easier to play cannons, but it is better not to squat in one position and explode it in one position. You should know that if you don’t change some positions, you will not be able to support your teammates. If you look at the tank you want to explode, you should pay attention to the enemy tanks you need to explode and the map dynamics of the teammates sending messages, and learn to analyze them. Therefore, playing cannons is not that simple!

3. Once many years ago I played 88 tiger hunting, map Eriharov. There are 3 artillery guns on each side. We are all weak in this game until the middle of the game. The opponents attacked in the endgame in the later stage. At that time, there were 3 people left on our side, 1 artillery gun, I 88 Hunting Tigers and an IS-3. There are still 5 people on the opposite side, and there is also one artillery, one IS-3, one T32, one Tiger King, and one ISU-152. I used my teammate's corpse to let the hunting tiger hide behind the corpse to output, and the three HTs on the opposite side were besieging me head-on. Fortunately, this map is Eriharov. Everyone knows that there is a cliff uphill on the left route. I use the corpse to snipe them here, and then our IS-3 covers my wing. Fortunately, the ISU-152 on the opposite side did not come, but our artillery was staring at the T32 and the Tiger King on the opposite side. You should know that the uphill is usually very slanted, and it is impossible to explode. I don’t know how to explode the IS-3. The opposite cannon specializes in blowing our IS-3. I was really lucky to kill an IS-3, a T32, and then the Tiger King Target on the opposite side. At this time, our IS-3 was killed by the opposite cannon, but at this time, the ISU-152 on the opposite side came down the mountain to find me. The Tiger King was also killed by me. I set off the cannon and actually got on the opposite cannon bayonet. This picture made me speechless and funny this time. Fortunately, our cannon bayonet won. But at this time our cannon stopped moving. I asked him to blow up the remaining ISU-152 on the other side, but he just didn't blow up. I couldn't see that there was almost one minute left. I had to be the only one bull with this ISU-152. Unexpectedly, the ISU-152 was replaced by HE and I. The shot hurts. At this time, our cannon actually opened fire, and I exploded together. The final result can be imagined. I and this ISU-152 died together. Although I won, we only had this cannon left. He had received the medal. In fact, in addition to looking for targets to fight when I play artillery, I still have to look at the map more, see the movements of my teammates, and analyze the situation to reinforce my teammates. After saying so much, still emphasizes that those who play cannons should not stay in the same position, nor should they be happy to blow up, and they don’t care about their teammates in order to get medals. They should still support their teammates in time. Sometimes I always say where you look at the cannons, haha! At the same time, no matter what type of tank you play, especially novices who think that they are on a technology line, they will give up when they encounter a pitfall. However, they will be pitted to the end. After they have pitted, they will be the next-level good car. Even if they debut at level 10, you feel that they have finally gotten started. Actually, it’s not the same. There is no worst car, only people who can’t play. Look at those real experts, some cars are easy to play.

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