Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify.

2025/06/0500:39:39 hotcomm 1357

1, ByteDance is reported to plan to continue to expand its music streaming business globally Resso

Event : On October 12, people familiar with the matter said that ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. There are still major obstacles in the negotiations, but ByteDance hopes that the service will eventually be integrated into TikTok. The above-mentioned person familiar with the matter revealed that ByteDance has discussed launching its Resso music streaming service in more than a dozen other markets, which is currently only available in India, Indonesian and Brazilian . The United States is not the target market for the next phase of expansion, but ByteDance has stated that it hopes that the service will be available globally, and users can discover songs on short video applications and subscribe. In March 2020, ByteDance launched the music streaming media Resso in India, Indonesia and other markets.

2. China accounts for nearly 50% of the patent applications in 6G network

Event : Research institution Market Research Future (MRFR) recently released the "6G Market Research Analysis Report", showing that nearly 50% of the world's 6G patent applications come from China, and the rest come from other countries/regions. MRFR expects that the global 6G market will be worth US$340 billion by the end of 2040. The report further predicts that the 6G market will flourish at a CAGR of more than 58% between 2030 and 2040. Among them, the Asia-Pacific region will lead the development of the global 6G market. As the Asia-Pacific region, especially China, pays more and more attention to satellite communications and related technological improvements in this field, the Asia-Pacific region will have the largest value share in the global 6G market; followed by the North American market. MRFR believes that the growing demand for innovation and the significant impact on consumers' quality of life may promote the expansion of the North American 6G market in the near future.

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

3. Social product BeReal is becoming popular worldwide

Event : In July last year, BeReal had only 920,000 monthly active users. In the first quarter of 2022, its monthly active users soared by 315%. It once ranked in the top 10 in the AppStore in many regions such as the United States, France, the United Kingdom, Spain, etc. At present, its global monthly active users have exceeded 70 million, of which 80% are between 16 and 24 years old. This social product from France encourages users to face their true self, share some daily photos without filters and beauty, and even restrict them in functions: users can only take photos at random times, must turn on the front and rear cameras at the same time, and must take photos and upload them within two minutes. During the whole process, users cannot make any modifications. 's slogan is: your true friend . In addition, DST Global, which once bet on Facebook, will lead BeReal's Series B financing. The capital raised has reached US$85 million, and its post-raising valuation may reach US$630 million, quadrupled from the Series A valuation in June 2021.

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

4, Microsoft set up the "Industrial Meta Universe" team to use VR/AR to empower industrial systems

Event : On October 12, it was reported that Microsoft's "Industrial Meta Universe" plan is taking shape, that is, to use " Meta Universe " to add fun to dull applications in factories and other industrial environments. Last week, Microsoft announced the establishment of a new team called "Industrial Metaverse Core" within the company, planning to help customers create immersive new software interfaces to manipulate the industrial control systems behind power plants, industrial robots and transportation networks. The team will provide products to industrial customers, including technology from startup Bonsai, which Microsoft acquired in 2018. Bonsai is developing a common application development service and simulation software that non-coders can use to add machine learning to industrial systems, a person familiar with the matter said.

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

5, Wang Sicong entered the digital collection, and was robbed on the first day of the product's release

Incident : Recently, the launch of "Mint Town" has ignited the enthusiasm of the digital collection market.The first product sold by this Metauniu Community, which is known as the integration of data collection, entertainment and social interaction, is called "Mingtang Creation Card". The total circulation is 5,000 copies, of which 2,500 copies were sold in the form of public lottery, with a price of 499 yuan per piece. The sale will be launched at noon on October 11, and more than 500,000 subscription numbers were generated within one day. In the end, 2,500 winning users will be randomly selected through lottery. According to the official information of Mingtang, the platform was incubated by Rubik's Cube Entertainment Group, which has sub-brands such as Ferris wheel ticketing, Banana Entertainment , Rubik's Cube Performance Arts. Mingtang's operating company is Shanghai Mint Town Art Technology Co., Ltd., established in August this year with a registered capital of 2 million yuan. The three shareholders are Rubik's Cube Entertainment Group, Natural Person Liu Gang and Banana Entertainment. Banana Entertainment was established in 2017 and has companies such as Banana Music and Banana Performance Agency. Wang Sicong holds 27% of the shares and once served as chairman. But just last November, he stepped down as chairman.

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

6, ByteDance Change Group LOGO has been officially renamed to Douyin Group

Event : Recently, ByteDance's official account updated the new group LOGO on Douyin , WeChat official account and other platforms. The new logo removed the Chinese character elements of "ByteDance", and the color matching is similar to Feishu LOGO. Previously, in May this year, ByteDance (Hong Kong) Co., Ltd. had also been renamed Douyin Group (Hong Kong) Co., Ltd., with the effective date of May 6, 2022.

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

7, Meta acquires three game developers to create more resources for Quest Pro, including Marvel's "Iron Man VR"

event : On October 12, at the annual VR conference Meta Connect held on Tuesday local time, Meta officially announced the acquisition of three game developers, Camouflaj, Armature Studio and Twisted Pixel. Meta announced a heavyweight product "Meta Quest Pro" at its annual conference "Connect 2022", which is an advanced version of the previously released product Quest. Meta said the headset is the company's most advanced product at the moment and is a new way to work, create and collaborate. Of course, it's also expensive: the starting price is set at US$1,499.99 (about RMB 10,748).

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

8 and BOSS Direct Recruitment will be listed on the Hong Kong Stock Exchange with revenue reaching 2.25 billion yuan in the first half of the year

Event : On October 10, BOSS Direct Recruitment issued an announcement stating that it had submitted a dual major listing application to the Hong Kong Stock Exchange. This listing is jointly sponsored by Morgan Stanley and Goldman Sachs. In Hong Kong, the company has been listed on a certain stock exchange and is listed independently again on the Hong Kong Stock Exchange. Both places are the main listing places of the company. This also means that after the listing process is completed, BOSS Direct Recruitment will become a company listed on the Nasdaq Exchange and the Hong Kong Stock Exchange at the same time. From the beginning of the year to the present, many companies such as Shell , Ideal Auto , etc. have successfully completed dual major listings in Hong Kong. According to the prospectus information, the funds raised from the dual major listing will be used for core technical capabilities such as intelligent matching, data security and risk assessment capabilities.

According to the prospectus information, in the first half of 2022, BOSS Direct Recruitment achieved revenue of 2.25 billion yuan and operating cash flow inflows of 481 million yuan. In 2020 and 2021, BOSS Direct Recruitment's revenue was 1.944 billion yuan and 4.259 billion yuan, respectively, with year-on-year growth rates of 94.7% and 119.0%.

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

9, financial report disclosure ByteDance's revenue in 2021 exceeded 400 billion

Event : On October 8, it was reported that a financial report disclosed by ByteDance to employees showed that ByteDance's operating income in 2021 increased by nearly 80% to US$61.7 billion (approximately RMB 439.16 billion); net loss increased by more than 87%, reaching US$84.9 billion (approximately RMB 604.1 billion), of which the sales cost was US$27.4 billion, an increase of 79% over the previous year. Its R&D expenses reached US$14.6 billion and its sales expenses reached US$19.2 billion. According to the financial report, the company's total operating loss in 2021 was US$7.15 billion, far higher than US$2.14 billion in 2020. Revenues in the first three months of 2022 reached nearly US$18.3 billion, with increasing by nearly 54% year-on-year.ByteDance shows it is starting to control spending, with a net loss of $4.7 billion in the period, down nearly 84% from $29.1 billion a year ago.

10, the valuation may reach US$30 billion! Intel Automatic driving subsidiary MobileyeSubmit IPO application in the United States

Event : Intel's autonomous driving technology company Mobileye has submitted an IPO application to U.S. Securities and Exchange Commission (SEC). The company applied for listing on Nasdaq with the stock code MBLY. Judging from the listing documents currently disclosed by Mobileye, the company has not disclosed important information such as issuance prices. But Intel initially estimated Mobileye's valuation at $50 billion, but later lowered its expectations to around $30 billion, according to Bloomberg.

11, Strategy Analytics: The market stock of dedicated meta-universe equipment will reach 100 million

Event : With the growth of investment in meta-universe, the ownership of dedicated meta-universe equipment (VR and AR headsets) will surge. The latest research report "Metauniverse Equipment Forecast 2014-2027" released by Strategy Analytics Metauniverse, AR and VR (MAV) pointed out that by 2024, the market stock of Metauniverse equipment will double from the current 50 million.

Event: On October 12, people familiar with the matter said ByteDance has begun negotiations with music companies to discuss expanding its music streaming service globally to compete with companies such as Spotify. - DayDayNews

12, the total box office of the National Day holiday in 2022 exceeded 1.4 billion

Event : According to the data of the Lighthouse Professional Edition, as of 9:44 on October 7, the total box office (including pre-sales) of the 2022 National Day holiday (October 1-October 7) exceeded 1.4 billion. "The Road to Return" leads with an absolute advantage, " Ordinary Hero " ranked second in the box office after 100 million yuan, and "Hello, Brother", which has been released for many days, surpassed the number of new films and ranked third.

13, Tencent Game Mystery

(1) In 2008, Tencent invested in the United States' Riot game and won the exclusive agency rights of " League of Legends " in China. Mobile games such as " League of Legends Mobile Game ", "Genting Game" and " King of Glory " were born;

(2) In 2012, Tencent invested in the United States' Epic Games, while winning the Unreal game development engine and successfully entering the underlying core technology of the game industry, also obtained the agency rights of games such as " Fortnite " and " Unreal Battle " in China;

(3) In the same year, Tencent and the United States Activision Blizzard reached a strategic cooperation with , and won the agency rights of " Call of Duty " in China. In 2013, it helped Activision Blizzard successfully get rid of Vivendi's entanglement and obtained 6% of Activision Blizzard's shares in the form of strategic investment. In 2020, the " Call of Duty Mobile Game " jointly launched by the two became one of Tencent's money-making weapons overseas;

(4) In 2016, Tencent acquired 84.3% of the shares of Finnish mobile game giant Supercell (supercell) for US$8.6 billion. This is the largest acquisition case in Tencent's history, and Tencent took advantage of this to acquire all mobile games under Supercell The agency rights, such as " Clash of Clans " and "War of Royal Family", also replaced Supercell to become the world's highest-paid mobile game company;

(5) In 2017, Tencent invested in South Korea's Blue Hole Studio, won the exclusive agency rights of " PUBG " in China, and in 2018, it cooperated with Blue Hole to launch "PUBG: Stimulating Battlefield", which has also become one of Tencent's most popular mobile games overseas.

(6) is rooted in Tencent’s accumulated advantages in mobile game research and development and operation, and conveys the overseas logic of “IP+end transfer + global issuance”. According to incomplete statistics from Jingnuo, Tencent has launched at least 12 investments in overseas game manufacturers so far. In addition to increasing its holdings in Ubisoft , it also jointly invested in Japanese game manufacturer FS with Sony , becoming the second largest shareholder of the latter; later, Tencent invested in Slovenian game manufacturer Triternion. In addition to investment, Tencent is also actively attracting top overseas game talents.This year, Tencent recruited former creative director Ashraf Ismail for Assassin's Creed, former art director Nicolas Bouvier for Halo: Infinite, and former Sony North America president and CEO Shawn Layden.

When domestic game companies are turning their attention overseas, the global game market is also integrating. Game giants have started the "buy, buy, buy" mode one after another. In January this year, Microsoft announced the acquisition of Activision Blizzard for US$68.7 billion; in February, Sony officially announced the acquisition of "Fate" series developer Bungie for US$3.6 billion. By the end of August, Sony once again announced that it would acquire Savage Game Studios, a Finnish mobile game developer. Microsoft's Xbox gaming director has publicly stated that the company is open to further acquisitions. According to statistics from game analysis agency Invest Game, in the first half of this year, the number of transactions decreased by 21% year-on-year, with only 126 transactions completed, but the transaction value increased by 36% year-on-year to US$31.1 billion, and it does not include unfinished transactions such as Microsoft's acquisition of Activision Blizzard. Among the transactions completed in 2022 to the present, nearly 71% of the transaction volume was contributed by 5 bulk transactions, including companies such as Zynga, Asmodee, Nintendo , Playtika and Sumo Group.

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