021 is the first year of the metaverse. With the passion of its concept and its corresponding characteristics, it forms a complementary effect of integration with the current situation of the tourism industry. In the current environment, people's demand for tourism has realized contactless tourism through three-dimensional modeling, augmented reality , virtual reality and other technologies, giving everyone a foreign experience. This article starts from the path of the meta-universe of the tourism industry and shares some of its own thoughts.

1. Introduction
According to the " "14th Five-Year Plan" Tourism Development Plan" released by China's State Council on December 22, 2021, it shows that in the future, China's tourism industry will continue to adhere to innovation-driven development, and will "strengthen independent innovation, gather advantageous resources, and combine the needs of epidemic prevention and control work, accelerate the promotion of smart tourism characterized by digitalization, networking and intelligence, deepen "Internet + Tourism", and expand the application of new technology scenarios.
, especially in the application and innovation development of new technologies, accelerate the popularization of "big data, cloud computing , Internet of Things, blockchain and 5G, Beidou system , virtual reality, augmented reality and other new technologies in the tourism field, and improve the development level of tourism through scientific and technological innovation. Vigorously improve tourism service-related technologies, enhance the experience and interactivity of tourism products, and improve the convenience and safety of tourism services.
encourages the development of tourism platforms and system tools for tourists with comprehensive functions such as intelligent recommendation, intelligent decision-making, and intelligent payment. Promote the integrated application of holographic display, wearable devices, service robots, , smart terminals, drones and other technologies. Promote the research and development and application demonstration of technologies such as smart tourism public services, tourism market governance, "smart brain", and interactive immersive tourism performances. ”.
2021 is the first year of the metaverse. The 3D immersive experience of the metaverse, fully digital multi-dimensional virtual space, and the digital ecology of virtual and real symbiosis have formed a complementary effect of integration with the current situation of the tourism industry. Therefore, once it was released, it has attracted attention and sought after by the tourism industry.
- In February 2022, Disney CEO Bob Chapek said that the metaverse is one of Disney's primary strategies to consider;
- On November 18, 2021, the Zhangjiajie Yuanshi Center was officially listed at the Wulingyuan District Big Data Center. Zhangjiajie became the first scenic spot in the country to establish a metaverse research center, unveiling the curtain of the integration and development of the metaverse and tourism; the first domestic metaverse theme park, Shenzhen Adventure Little Prince Yuanshi Theme Park, will be located in Guangming Town, Shenzhen;
- November 2021 Haichang Ocean Park and Soul The theme event "Under the Sea Fantasy Halloween Seasons - Opening Young Social Metaverse" created by the App has come to a successful conclusion; Beijing's Global Resort, Zhangjiawan, Grand Canal Scenic Area, etc. will introduce meta-universe application scenarios, hoping to use the world's largest Universal Studios industrial resources to join forces with surrounding cultural and tourism real estate to jointly create experiential and immersive business and form a top business district.
But the combination of meta-universe and tourism industry is not limited to the use of VR, AR and other 3D rendering equipment to achieve publicity and promotion of scenic spot projects, but requires Using the multi-dimensional digital virtual environment of the meta-universe, an open cultural and creative ecology, and unique digital resources, we will build a tourism virtual world that can be widely exist and develop freely.
combined with my previous article "Tourism Industry Metaverse: Digital Tourism (I) - Thinking about Changes" mentioned the typical characteristics of contactless tourism, namely: real-time, space, immersion, customization, 3D rendering, dynamic interaction, etc., to achieve all-round industrial innovation in scenic spots, souvenirs, virtual characters, game spaces, etc.
2. Immersive digital virtual tourism space in scenic spots
1. Create a digital natural ecological space of the meta-universe
In recent years, China's ecological tourism has continued to heat up. It is a leisure tourism method based on the advantages of forests, grasslands, wetlands, oceans and other resources. It is a new trend in tourism development. Ecological tourism mainly relies on natural ecological scenic spots such as National Nature Reserves, National Forest Parks, and National Wetland Parks to carry out large-scale tourism activities throughout the region, including bird watching, hiking, bicycles, self-driving, and wild animals.
After entering the 21st century, the continuous integration of technology and ecological tourism has made tourism more intelligent and intelligent. Ecological tourism scenic spots can use digital technology to accurately count and estimate the number of tourists, grasp the dynamics of passenger flow, road conditions and other dynamics in real time, and improve the management capabilities of ecological tourism scenic spots and tourists' satisfaction; digital technology can also be used for seamless connection of the tourism process, providing convenience for tourists' travel and providing tourists with personalized and in-depth experience services.
China's first model of future scenic spots 2 Xixi National Wetland Park , regards "technology + ecological tourism" as the planning strategy for future scenic spot construction, among which smart ticketing, smart guides, and smart scenic spot brains are all first implemented here.
Xixi National Wetland Park hopes to realize intelligent management and digital management of scenic spots through artificial intelligence , and analyze data through real-time monitoring and other means, including customer source analysis, passenger flow monitoring, real-time road conditions, etc. Visitors can enter the park by scanning the code to purchase tickets, and can book hotels, buy food, view electronic maps and travel strategies through the official app, thereby realizing personalized itinerary customization.
However, the digitalization and intelligent optimization of scenic spots represented by Xixi Wetland is still based on contact tourism as the foundation of scenic spot operations. It has been more than two years since the outbreak of the new crown pneumonia epidemic, and there is no sign of disappearing at all. The reality of normalized epidemic prevention forces scenic spots to carry out more in-depth digital technology exploration of contactless tourism.
In the post-epidemic era, seeking a new economic model for tourism. Contactless tourism will be an effective supplement to contact tourism. Visitors can first warm up tourism through contactless tourism. Visitors can first experience the immersive and immersive tourism experience at home, and can experience the shocking enjoyment brought by famous scenic spots at low cost, safely and quickly.
meta universe provides contactless tourism with a variety of technical means such as digital twin modeling, 3D rendering, holographic imaging, and a "on call" and immersive tourism service experience.
natural ecological landscape in scenic spots can be used to collect and generate basic scenic spot geographical 3D information models using satellite remote sensing, satellite imaging, maps, on-site surveying and GIS. For large-area natural landscapes composed of similar natural objects such as trees, lawns, and water bodies, a single natural object can be modeled in detail, and then AI technology can be used to automatically supplement the remaining object objects.
then uses digital twin technology to generate ecological scenic spot digital twins in the meta-universe scenic spot nodes. The scenic spot digital twins are composed of multiple scenic spot digital twin spaces. The natural ecological digital space can adopt the construction order from point to line, to surface, and then to three-dimensional space to gradually improve the model of the scenic spot digital space. The built digital twin space extends to other scenic spot spaces through the meta-universe scenic spot nodes, ultimately forming a 3D digital space network where scenic spots are connected to each other. The construction of the 3D digital space of the scenic spot can be used as a supplement to contact tourism, providing tourists with a low-cost, convenient, immersive and immersive non-contact tourism experience. Visitors can achieve a comprehensive 360-degree visit to the scenic spot through home head-mounted display devices or holographic image projection.
2. Create the digital museum of the meta-universe
The museum is a palace for preserving the historical development process of human civilization and a witness to the brilliant civilization of human beings. In recent years, with the rise of the "cultural fever", museum tourism has become a new hot spot for cultural tourism. In order to better serve tourists, the museum has also tried to use Internet technology to carry out museum new media cultural publicity and ticket reservation activities, and has launched many Internet interactive media platforms such as the museum's official website, WeChat, Weibo, short video, and App. Taking Shanghai as an example, among the 140 museums, 71 museums have opened websites, 132 museums have opened Weibo and WeChat public accounts, and 20 have launched digital panoramic exhibition halls.
According to National Bureau of Statistics data, the number of visitors to museums in my country increased from 327.156 million to 114.69 million from 2009 to 2019.In 2018, China National Museum , Hunan Provincial Museum , Nanjing Museum, Shaanxi History Museum , Zhejiang Provincial Museum, Shanxi Museum and Guangdong Provincial Museum collectively settled in Douyin and cooperated to launch the "Museum Douyin Creative Video Competition". Through a series of new media technologies, the most popular popular elements are organically integrated with national treasures, allowing museum culture to enter young audiences.
has been affected by the epidemic, and the tourism industry has been hit hard, and museums are no exception. At present, many museums have launched online VR exhibition halls, "Museum Cloud Spring Tour" and "Museum At Home Cloud Tour" activities to simulate real-life visits, allowing tourists to visit online without leaving home.
At the same time, some museums use new technologies such as digital image acquisition, cloud computing and artificial intelligence to conduct digital scanning, archive and permanent preservation of museum cultural relics in the cloud. In 2019, Palace Museum and Tencent signed a cooperation agreement to complete the collection, storage, display and other activities of cultural relics by using "digital + cloud + AI" to help build the "Digital Forbidden City".
uses new digital technology to explore the digital value of museums' massive cultural relics resources and develop cultural and creative products with market competitiveness. It has been widely recognized by the industry. However, in terms of specific digitalization paths, due to technical conditions, they often only pay attention to the use of Internet platforms, expand the sales channels of cultural and creative products, and expand their own influence. They ignore the digitalization of museums and the digitalization of cultural relics. They have formed a brand new tourism digital economy .
The integration of culture and technology is a major breakthrough for museums. Technology not only changes the way museums exhibit and consumers experience, but also makes the museum the copyright owner of digital collections, which can promote the transaction and private collections of digital collections.
Metaverse provides museums with a technical and network basis for the construction of digital twin spaces and the distribution of digital collections. Dynamic digital twins in museum rooms can be constructed through 3D laser scanning and video dynamic imaging technology. Unlike the static pictures seen in static indoor space modeling that are commonly used, dynamic digital twins can present real dynamic 3D images to tourists in 7*24 hours of real-time online. Visitors can use 3D glasses, headset display devices, holographic projection devices, etc. to visit dynamic museum exhibits from a first-person perspective.
At the same time, 1:1 digital twin artifacts can be constructed for museum collections, namely: digital collections. Cultural relics are treasures left over from human historical civilization and are prohibited from trading, but their digital replicas are cultural and creative products. Through transactions, they can not only activate the cultural and creative product market, but also allow people to have a deeper understanding of the historical and cultural significance behind cultural relics and improve the entire mankind's understanding of their own civilization.
is different from taking photos, paintings or 1:1 physical copying of cultural relics. Digital twin cultural relics under the metaverse are built through blockchain NFT technology (non-fungible tokens). Based on data of historical and cultural markers, physical attributes and appearance characteristics of cultural relics, digital collections with unique attributes of cultural relics, realizing the separation of digital copyright and ownership. Digital copyright will be anchored 1:1 from the actual cultural relics, and ownership can be auctioned and traded according to market demand. As a brand new cultural and creative product, digital collections can realize their value transfer and appreciation within the metaverse network. As a node in the metaverse, the museum will provide authenticity verification and value evaluation services for digital collections.
3. Create a digital cultural performance space for the meta-universe
According to the "2019 Performance Industry Insight Report", the box office of my country's performances exceeded 20 billion in 2019, an increase of 7.29% year-on-year, of which the box office of tourism performances grew the fastest, up 9.58% year-on-year, and the box office revenue reached 7.379 billion yuan. Especially in recent years, with the application of new special effects technologies such as sound, light, fog, and electricity, tourism performances have also developed from the old framed stage performance and real-life performance to the current immersive performance model.New technologies have changed the traditional cultural performances with equipment and grand scenes as the core, forming cultural performances with content innovation, creativity and new technologies as the core, such as: "Impression" series, "Landscape Festival" series, "See Again" series, " Eternal Love " series and other situational experience dramas.
is the 2018 " Charming China City " annual charming tourism performance project, which uses "introduction" situational theatre performance technology, and narrates the thousand-year history of Dunhuang through the theater's stage design, technical control and the three-dimensional performance of multi-dimensional space , and brings the audience into the thousand-year historical cycle of Dunhuang at once. In addition, the large-scale high-tech space-time show "Phantom of Ancient Trees" created by the Songcheng Scenic Area in Hangzhou has created a 360-degree panoramic theater by using advanced sound, light, fog, electricity and other technological means, bringing the audience a shocking sensory impact such as visual, auditory, and touch, enhancing the on-site experience.
Due to the impact of the 2020 epidemic, the Chinese performance industry has suffered a huge blow. But at the same time, it is also forcing the tourism and cultural performance industry to accelerate the application of new technologies, new ideas and new models, such as using Internet platforms to carry out "cloud performance" and "micro performance" and other methods. But obviously it is only to improve the channels for performance viewing, without optimizing the audience's experience, which cannot meet the requirements of the immersive performance model.
The integration of the meta-universe and cultural performances is mainly reflected in the use of the extension of the multi-dimensional digital space of the meta-universe, the immersive content presentation method, and the viewing experience of role exchange. The extension of multi-dimensional digital space refers to the extension of reality to virtual space, the extension of current to historical and future space, the extension of space between heaven and earth, etc. Performances can transcend stage constraints and create a more realistic performance environment in the virtual space of the metaverse.
's immersive content presentation method is to use metaverse 3D rendering technology and VR, holographic projection and other technologies to place the performance sound, scenery, and 3D pictures in front of the audience, and use the situation, atmosphere, and immersive experience to allow the audience to immersively integrate into the story. Role swap is when the audience can participate in the performance in a performance. The audience can act as actors and not just viewers, but truly allow the audience to achieve role swaps.
The deep integration of the meta-universe and cultural performance tourism will form a comprehensive, multi-dimensional, interactive immersive tourism performance, which will greatly stimulate the audience's senses and become the main development trend of cultural performance tourism.
3. Create a digital souvenir in scenic spots
I don’t know when it started, but the export of scenic spots in China has also been designed to pass through the middle of the souvenirs in scenic spots, and whether it is natural landscape, intangible culture, or museums, they have followed suit. As an auxiliary product of scenic spot tourism products, scenic spot souvenirs are commodities with certain local characteristics and commemorative significance of scenic spots, also known as scenic spot products.
But in recent years, with the popularity of mobile Internet and e-commerce, scenic souvenirs have no advantages in design, quality and price, and tourists are also afraid of scenic souvenir shops.
1. Existing problems in the souvenir market in traditional scenic spots
(1) Souvenirs are generally similar, lacking the uniqueness of scenic spots
Due to the lack of customized souvenir design and production mechanism, there is also a lack of research on the economic model based on souvenirs. At present, the product designs of the souvenir market in China's scenic spots are generally similar, and lack the unique ecological and cultural attributes of the scenic spots. For example: bracelets, Buddhist beads, wooden combs and other souvenirs bought in the Emei Mountain Scenic Area in Sichuan can also be purchased in Pingyao Ancient City, Shanxi.
souvenir market adopts a large-scale and intensive design and production model. Most of the production areas are concentrated in the Jiangsu and Zhejiang areas, while the wholesale market mainly comes from Yiwu . The scenic spots simply purchase, private label and sell, and lack value management for the uniqueness of the scenic spot.
(2) The price is chaotic, and the price is generally high.
Even if the scenic spot sets souvenir shops in a must-pass place such as tourists' rest points and exits, most people just look at it and buy less, hurry by, and avoid it. Especially in today's development of mobile Internet and e-commerce economy, the value of a souvenir can be obtained by just a finger.Souvenirs in scenic spots are generally more than 1.5 times more expensive than e-commerce, and the pricing rules are opaque and more casual. The reason for
is that after removing the souvenir purchase cost, store rent, and labor costs, the sales price has no advantage compared to e-commerce.
(3) is generally shoddy, and the quality is worrying
The current operating model of scenic spots is essentially a resource utilization industry, not a product innovation industry. As an auxiliary product of scenic spot tourism products, souvenirs are more direct procurement, private label and sales. Moreover, most tourist attractions in China are "one-time" tours, with a revisit rate of less than 10%. Tourists will hardly go there again after they go there once. For this reason, the quality of souvenirs is not the core issue that scenic spot operators are concerned about.
2. Using the meta universe to build a social souvenir design and production network
The meta universe, as a digital parallel world, can organize social participants in a highly credible, value-equivalent interchangeable, decentralized transaction network through the value Internet. Scenic spot operators can join the Metaverse and use the openness of the network to organize the scenic spot's characteristic ecological farmers, tourism bloggers, independent designers, and small commodity production factories in the Metaverse network.
The operator of the scenic spot puts forward the design, production and procurement of special souvenirs. The independent designer carries out the design based on the local special materials and scenery of the scenic spot. The copyright belongs to the designer and the ownership belongs to the scenic spot operator; small commodity manufacturers can carry out production and processing based on the design drawings, and the processing materials can be provided by the characteristic ecological farmers of the scenic spot; the produced souvenirs can be digitally marketed by the tourism blogger. During the entire process, multi-party participants can write the investment and due income into the account book through the distributed accounting methods of blockchain. For each souvenir sold by scenic spots or tourism bloggers, the income earned will be distributed in real time according to the smart contract according to the predetermined ratio of multi-party participants.
In the meta-universe, all parties have more transparent efforts and returns and are more willing to cooperate. The souvenir design, manufacturing and distribution process of "co-construction and joint venture" provides each passenger with unique products, and solves the problems of the uniqueness, price and quality of the souvenirs in scenic spots by gathering everyone's efforts.
3. Create a digital souvenir based on NFT
In March 2021, Christie's Auction House successfully auctioned a NFT work "Everydays: the First 5000 Days" by digital artist Beeple, shocking the whole world. The full name of NFT is Non-Fungible Token, which refers to a non-fungible token. It is the only cryptocurrency token used to represent digital assets and can be bought and sold.
The world's first NFT project was launched on June 23, 2017. CryptoPunk is a collection of irregular digital art images composed of 24×24 pixels and 8 bits . There are about 10,000, each with its own unique appearance and characteristics that are randomly generated. Inspired by CryptoPunks, the Dapper Labs team released the ERC721 token standard specifically for building non-fungible tokens on Ethereum, and launched an encrypted cat game called CryptoKitties in October 2017. It immediately became popular in the digital currency circle, once dragging down the Ethereum network. The value of NFT lies in its uniqueness, uniqueness and low-cost identifiability.
The souvenir industry in the scenic area can use NFT technology to release a mixed digital souvenir based on the unique resources of the scenic area and the attributes of the time and space attributes of the traveler when purchasing souvenirs and the digital identity of the traveler. Digital souvenirs can be published on the meta-universe digital art network, where the scenic spots have copyrights for digital souvenirs, and tourists gain ownership through purchases.
Because the scenic spot digital souvenirs have unique attributes through NFT, coupled with the scarcity of unique resources in the scenic spot and the unique artistic effect of tourists' participation and experience, the scenic spot digital souvenirs have artistic value-added space and investment role. Visitors can auction or trade their own digital souvenirs through the secondary market, so that the scenic spot souvenirs can be traded and collected freely. The scenic spot uses cryptographic technology to be responsible for verifying the authenticity and validity of each issued souvenir. The NFT digitalization of
souvenirs allows scenic spots to have the technical basis for issuing and selling digital souvenirs in the digital space of the metaverse, thereby expanding the scale and activity of the souvenir market. The low cost and authentic and reliable guarantee of NFT issuance allow scenic spots to devote more energy to the provision and protection of tourism main products. The benefits of NFT can be more sustainable and stable even under the impact of the new crown pneumonia epidemic.
4. Create a virtual character in digital scenic spot
On November 29, 2016, the first well-known virtual character "Kizuna AI" debuted on YouTube and set a precedent for virtual YouTuber characters. "Tan Ai" is an anime character built through animation technology. With his cute two-dimensional character design, it once became popular across the Internet. The number of YouTube subscriptions exceeded 1 million in one year after its debut.
, however, has been criticized for whether it truly uses AI technology. Moreover, because "Tan Ai" is just a virtual image, its activities are still controlled by a large number of "people in the world", operation teams and other real people. The interaction with fans does not respond independently, and lacks the real soul that reflects their character. As time goes by, fans' freshness fades, their influence will be greatly reduced.
years after its debut in December 2021, "Tan Ai" finally ended with withdrawal. After "Tan Ai" debuted, a large number of similar virtual YouTubers and virtual UP hosts emerged, but it could not solve the problems left by "Tan Ai". The inspiration given to us by "Tan Love" is that virtual characters cannot always stay in creating virtual images. How to establish the unique thoughts and independent behaviors of virtual characters is the guarantee of their long-term vitality. Although "Tan Ai" eventually ended with "stop updates", more virtual characters are constantly emerging on video websites such as YouTube and B.C. Inspired by them, other industries began to pay attention to and attach importance to the application of IP images of virtual characters.
At present, more and more tourist attractions are seeing the advantages of virtual characters in attractions IP marketing, such as fun, freshness, fan economy and video traffic, and have begun to create their own virtual characters.
On July 13, 2020, the "City Digital IP Image Live Broadcast Display and Urban Virtual Live Broadcast Room Project" was launched in Hangzhou, Zhejiang. The virtual IP image was launched at the launch ceremony: "Bai Susu". This image is based on the ancient legendary figure Bai Suzhen , combined with the local characteristics of the city and gave it a new character definition in the new era, hoping to make it a spokesperson for urban tourism.
On October 2, 2021, the Qingdao Animation Festival·DC26 Fantasy Animation Game Carnival was held at the Qingdao Convention and Exhibition Center. As the image spokesperson of the Qingdao Animation Festival, the virtual idol "Hai Mengji" signed a cooperation agreement with "Anime Island" and officially entered the "Anime Island" platform. The two major IPs in the Island City animation industry jointly cooperated to develop the cultural and tourism market.
On January 31, 2022, virtual digital figures from the Huangcheng Xiangfu Ecological Culture Tourism Zone, Jincheng National 5A Scenic Area, Shanxi Province met with the public through online New Year greetings. In the video, the virtual digital figures danced in front of the Huangcheng Xiangfu Ecological Culture Tourism Zone, with beautiful movements, and finally greeted everyone through New Year greetings.
Scenic Area Tourism Virtual Characters generally design virtual 2D or 3D characters through animation based on the characteristics of the scenic area's humanities, history, and regions, and use video special effects production and editing technology to realize the dynamic performance of virtual characters in real scenes of the scenic area.
Since the common scenic spot virtual characters are just a virtual image similar to "Tan Ai", they can only cooperate with the scenic spots and related historical and cultural backgrounds to tourists through animations, videos, etc., and the actual effect is limited.The rise of the meta-universe network provides a technical foundation for sublimating travel virtual characters from an IP image to a virtual person with soul, full personality, and independent consciousness. The virtual characters in the metaverse are no longer just marketing tools for scenic spots. They have a broader living space. People can discover their survival trajectory in multi-dimensional digital spaces such as cities, transportation, and life in the metaverse. The settings of virtual characters will be fuller and more realistic; the virtual characters in the metaverse will adopt a brand new 3D rendering technology, and people's interactions with her can be in a real environment, rather than just video or TV; the virtual characters in the metaverse can use a massive amount of personality desensitization data and AI computing power in the Internet to achieve character shaping that is closer to humanity, and can have friendly and natural dialogues and behavioral feedback with people.
The meta-universe provides a vast fertile ground for tourism virtual characters to shape their character, making the characters real and natural, closer to life. The value of virtual characters based on the meta-universe will surpass the scenic spot itself and can expand their application scenarios in other fields. scenic spots provide cultural, historical and regional attributes to make the characters more complete, while their applications can flow on demand within the wide digital space of the metaverse.
5. Create a scenic spot virtual game space
Games and tourism are unrelated topics, but as the requirements for the quality of game 3D rendering are getting higher and higher, the pursuit of game maps and environments is extremely realistic. Taking Microsoft's Flight Simulation 2020 game as an example, its ontology map data is 2PB.
According to incomplete statistics, the map includes 2 million cities, 48,000 airports, 1.5 billion buildings, 1.5 trillion trees, and meteorological information up to an altitude of 65,000 feet.
has a large number of adventure, simulation, shooting and other games, and generally rely on a more realistic geographical environment. Scanning and modeling of real environments has become an indispensable part of game maps and environmental design. The "Lord of the Rings" series has made tourism in New Zealand , and the filming site , New Zealand , has made tourism in Zhangjiajie, Hunan. As an artistic activity, movies have a natural fit with tourist attractions, and many movies and attractions jointly create IP. At present, games have evolved from an upgrade activity with a career system as the core to an artistic activity with an immersive experience as the main focus. Games increasingly need to reflect the environmental system of reality, humanities, history and regionality, while tourist attractions have such rich IP resources.
tourist attractions can become a digital twin node in the metaverse. Through one-time digital modeling, digital maps and real environment rendering services can be provided to game service providers many times. Scenic spots can combine the history, humanities, regions and physical space of the scenic spots to create digital IP, and provide game background services that are componentized and assembled on demand to game services. In terms of specific implementation, for natural ecological landscape scenic spots, satellite remote sensing and satellite imaging technology can be used to build a comprehensive geographical framework of digital scenic spots, and sample individual trees, streams, and roads in the scenic spots, and then fill the rest with AI images; for buildings and famous scenic spots, instantiated 3D modeling one by one, and indoor digital space and object models are constructed. For human landscapes, the huge space-time model of the metaverse can be used to reversely simulate and deduce the past historical evolution trajectory of the human landscape, and to cooperate with the shaping of historical virtual characters to create a richer and more abundant humanistic digital landscape environment.
Since early digital space modeling requires a lot of cost and technical accumulation, scenic spots can cooperate with game companies to develop game space IP. Digital game space can be used as a general game background resource and provided for other games for a fee. Game space IP can achieve plot connection between multiple games, thereby expanding the playability, fun and logical rigor of meta-universe games from the story background of the game humanities, history, regions and other stories. Just like the logically self-consistent background plot setting in the "Marvel Universe", establishing a cross-regional game meta universe between limited scenic resources will enable more game plot design to achieve logically self-consistent.
6. Summary
In essence, tourism should not only reflect the meaning of "tourism", that is, the process of traveling from Place A to Place B in space in order to achieve a certain purpose; it should also realize the meaning of "tourism". People’s demand for tourism is essentially hope to see, touch and feel a completely different foreign experience from their own living space. And "Metaverse + Tourism" is a technical path to realize contactless tourism through three-dimensional modeling, augmented reality, virtual reality and other technologies. It not only changes people's new understanding of travel, but also better meets users' consumption needs.
In the next article "Summary", I will continue to summarize the significance of non-contact tourism development in the metacosmic environment and clarify common misunderstandings in the understanding of the metacosmic.
columnist
Huang Rui, everyone is a product manager columnist. Senior system architecture designer , senior product manager, consultant of many large Internet companies, and visiting researcher at financial institutions and universities. It mainly focuses on new retail, industrial Internet, financial technology and blockchain industry application sections, and is good at the overall design and planning of products or systems.
This article was originally published on Everyone is a product manager and reproduction is prohibited without permission.
question picture is from Unsplash and is based on the CC0 protocol.
The views in this article only represent the author himself, Renren are both product managers and only provide information storage space services.