On October 30, 2018, I learned to use ue (UltraEdit v16.10.0.1028) to modify the experience and money of the Dragon and Tigers (some stand-alone games Kingsoft Ranger 5 cannot be modified)
First back up the game archive file, open the game (enter+alt key is replaced with window mode), use ue to open the game archive file, open the win7 attachment calculator (it is best to create shortcuts) and has functions to swap decimal and hexadecimal. Looking at my game character, Brother Niu, at this time, there are tens of thousands of N, but less than 65535 in decimal (hexadecimal ffff), use a calculator to convert n into hexadecimal x. The x on the calculator reads and writes from right to left 2 digits, and adds 0 to a new number y (for example, converting decimal 12000 into hexadecimal calculator to display 2ee0 on the hexadecimal calculator, and becomes y is e02e. For example, decimal 70000, change to hexadecimal calculator to display 11170 on the hexadecimal calculator, and becomes y is 701101) , use ue to search y, there will be y in the table below, (click the search text, enter y at the search content, when you cannot find y, you can change the direction of the button below to look up or not, and when you cannot find y, you can fight a few battles to get experience, save the game, and then use ue to reopen the archive file, come from new), see y, there are the previous and next buttons on it, and select it, and there may be multiple ys to display one in the table, select a y based on your personal experience (the experience of the table on the left uses the calculator decimal and hexadecimal conversion game modification content to view, here you can see whether the upper limit of experience and modification experience are placed in the adjacent table,
If so, then this y may be what we want. The experience of garbled code on the right must be modified and read frequently), click the button to replace the text, replace it with a hexadecimal number (or modify it to a hexadecimal number in the table, and when the decimal is converted to hexadecimal, it is still read and written from right to left on the calculator), and then save and modify the file on the left (the game archive file is modified), enter the game reading file, or the modification is successful, or there is no response, or the archive is not correct, or the archive is not correct, and the game archive cannot be changed. In the following two situations, isn’t the game archive file backed up, restore the game archive file, and then start over. In the example of modification, since my game character Niu Ge has tens of thousands of N at this time, but less than 65535 in the decimal system (hexadecimal ffff), n becomes y and is a 4-digit number in the table, and the maximum 4-digit number in the hexadecimal system is ffff, so the modification cannot exceed ffff (65535). If more than ffff (4-digit number) is equivalent to changing the data adjacent to the table. In fact, if it exceeds the game archive file, it will cause a bad game reading error, and if it does not exceed it, it can be modified. I changed it to ffff(65535), and gained experience after fighting a few more battles, save the game, and then use ue to open the game archive file and continue to modify it. At this time, experience y is already a 6-digit hexadecimal number in the table, and its maximum ffffff(16777215). I changed it to 99999999 (y=7f9698), read the file, fight, and Brother Niu was promoted to level 65 (the upper limit at this time). Similarly, the modification is 50000000. If the game archive file is modified, it is best to restore the archive file, otherwise it may be stuck in the future.
supplement, and only the number of y in the daily attack post was reduced from the
. The number of y in the table
1 hexadecimal number 2 bytes is 1 digit, (such as 1a is 2 bytes, 0f27 is 4 bytes 2 digits, 7f9698 is 6 bytes 3 digits), hexadecimal number (the decimal number is converted to 2 digits and 2 digits read from right to left on the hexadecimal number calculator, and the difference is 0) is a 1 digit, when searching with ue, first add 6901 in front (example hexadecimal number ff, searching with 6901ff), when searching with ue, when searching with ue, add 6902 in front (example hexadecimal number ff, searching with ue), when searching with ue, add 6902 in front (example hexadecimal number ff, searching with ue). 0f27, searching is 69020f27), when the hexadecimal number is a 3-digit number, when searching with ue, add 6903 in front of it (example hexadecimal number 7f9698, searching is 69037f9698)...6904...
After adding 6901,6902,6903 before the hexadecimal number, the number of y in the table can be reduced. At this time, you can modify it in the table, such as 69037f9698, change it to 6903XXXXXX in the table, and add 6901, or 6902,6903