This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co

2024/05/1721:12:33 hotcomm 1692

CAPCOM announced a new demo of " Resident Evil RE2" at Gamescom 2018, which will be released on January 25, 2019. This demo not only announced the plot of Claire's line, but also showed the relationship with G creatures. battle. The DEMO released this time is the part where you control Claire to fight the G creature under the police station. From an over-the-shoulder perspective, the G creature has a much stronger impact than the original version. Just look at the bodies of Claire and the G creature. The difference in personality must also be felt.

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

▲ Kazunori Kadoi (left) and Tsuyoshi Kanda (right)

4Gamer’s frontline reporter interviewed the supervisor of this game Kazunori Kadoi and the producer Tsuyoshi Kanda in Cologne, and asked some questions related to this game.


——As the second demo at the exhibition, I didn’t expect to see G so quickly.

Tsuyoshi Kanda (hereinafter, Kanda): The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through combat.

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

Kazunori Kadoi (hereinafter, Kadoi) : This is also Claire’s first appearance after the remake. I hope everyone can take a good look at her. This is also the reason why we launched the second trial. The previously released pictures were all static settings, and they were often criticized for being ugly. I hope I can save her reputation (hehe).

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

——In the trial game, I saw some things that were very different from the original version, such as the communication with Shirley , the timing of meeting the director, etc.

Menjing : The general process is similar to the original version, but after playing it carefully, you will find that we have made adjustments in some details. After playing through the Lyon line and Claire line, everyone can vaguely feel that something is different.

- Compared to the original version, Shirley looks a little more mature.

Kadoi : This time we designed it to make her look like a 12-year-old child. The original costume looked more animated, but the costume in this game looks more realistic.

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

——I saw that the character has a main weapon slot and a secondary weapon slot. Is there any difference between these two weapon slots?

Kadai : The main weapon is used to attack during normal combat, and the secondary weapon is used to fight back when caught. Of course, secondary weapons can be used when they like, and players will be able to experience dynamic combat in the game.

——Are there any new elements added to the blending of herbs?

Gate Well : Basically the same as the original, but some adjustments have been made to the blue herb. The original effect of blue herbs is disinfection. In this game, if you combine blue herbs and red herbs, you can get the effect of increasing defense power for a certain period of time.

——What are the evolution points in screen performance?

Kadoi : "Resident Evil 7" is a first-person perspective, so players cannot see the characters. In this game, players can see the characters. We have put a lot of effort into the details of the costumes and the injured status of the zombies.

——You just announced that it will be compatible with Nvidia’s RTX technology. What specific changes have been made?

Kanda: Currently, the ray tracing technology announced at the press conference has not been used. It only uses RTX graphics cards to allow this game to run at a frame rate of 60fps at high resolution. The PC version supports native 4K, and is currently making adjustments to stabilize the frame rate at 60fps.

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

——What is the biggest evolutionary point of the remake?

Menjing : I think it is a zombie design. The zombie character has been reduced to a mere enemy to players, and we hope that it can once again become an object of fear for players. In the remake, we have made fine adjustments to the zombies’ movements, wounds when shot, and their state after falling. At the time of release, the highly complete zombies will also become the signature of "Resident Evil RE2".

Even the walking action has been made into multiple modes; we have also calculated the time when the zombie raises its hand, and we have done our best to make it an object of fear for players. In ordinary games, a zombie is considered dead when it falls. But in this game, we also added some processing to allow some zombies to resurrect after death. Let players experience the feeling of fear of "Obviously they were dead, but why are they suddenly alive again?"

- Will the resurrected zombie turn into a Crimson Head?

Kadai : There is currently no red head element, but it is true that zombies become more durable after resurrection.

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

——How did you stage the horror that occurs in invisible places this time?

Kadoi : In the original version, invisible terror was created by switching the viewing angle. After this change to the over-the-shoulder free angle of view, it is no longer possible to use the original method to create terror. So we created invisible parts by setting up shadows in some scenes and adding corners to create this sense of terror.

——Can you introduce some information about DLC?

Kanda: DLC will be included in the deluxe version, including Lyon and Claire's costumes and the original BGM.

Menjing : The BGM was originally set on a room-by-room basis, but the remake will switch the BGM according to different situations. If you import the original BGM on this basis, and enter the same room and play the original BGM, it will surely move many old players. In addition, the title of this game will not be read when entering the game. If you import the original BGM, you can hear the sound of the original title (BIOHAZARD 2).

——Will it play the animation of the previous CAPCOM LOGO?

Menjing : I really didn’t expect...

——Is there any plan to sell the DLC separately?

Kanda: There are no plans for this at the moment.

——For those who came into contact with " Resident Evil 2" for the first time through the remake, can you introduce the charm of this game?

Kanda: I hope everyone can experience this survival horror game that uses an over-the-shoulder perspective to explore. This game was produced by RE ENGINE, and has excellent visual performance. You can also hear the screams of zombies coming from the front, rear, left, and right, and the sound is also carefully performed with a sense of presence.

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

——Will you participate in the next TGS?

Kanda: Yes, we will bring rich news to Japanese players in conjunction with the trial version, so please look forward to it.

——Why is the release date not in year-end business competition, but in January?

Kanda: We deliberately chose to release it in the same week as the original "Resident Evil 2". We originally hoped to release it on the 20th anniversary, but it ended up being released on the 21st anniversary...so we wish we had bought it 21 years ago. Players of the original version can purchase the game again at the same time 21 years later and hopefully be reminded of those memories.

This demonstration not only announced the plot of Claire's line, but also showed the battle with G creatures. Tsuyoshi Kanda: The reason why I released G is that I hope that players can see how it feels when it moves, and feel the pressure brought by G after the remake through co - DayDayNews

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