Text/Absurdity and Conspiracy
In "Devil May Cry" and other action games, there is a strange In the phenomenon, the damage of hot weapons is often lower than that of cold weapons. Why?
This story will start from the ancestor of modern games, "War Chess".
Speaking of Prussia, one may think of a group of wooden people who like to engage in research, experiment and calculation.
In 1811 during the Napoleonic Wars two hundred years ago, Prussian Baron von Leswitz designed the earliest wargames (the country later produced a military masterpiece such as "On War"). Dedicating his new invention to the court immediately aroused the great interest of King Frederick William III of Prussia. At that time, war chess was just a toy-like table game played by small soldiers on the sand table.
Later, his son John von Leswitz made improvements on the basis of the first edition and formulated the rules of the game so that the game was played on the map from 1:8000 to 1:12000, with 1 team per team. ~3 players, plus a host, each has 26 battalions, 40 squadrons, and 12 artillery companies. The two sides take turns to act. Each round is two minutes on the battlefield. The troop is a square representing the width and depth of the army , Use a ruler to judge the distance, and have a field of vision to judge whether the enemy troops are visible or not. The invisible troops are hidden in the fog of war. They will not be placed on the board until they are discovered. Each army has attribute values and is trained , Equipment, and other conditions. Finally, a dice is used to represent the random factors of the battlefield. For example, a gun with a two-thirds hit rate can throw a dice when it fires. If it gets 1, 2, it misses. Getting 3, 4, 5, 6 is a hit (modern game probability is equivalent to changing 6 to "crit"). This kind of wargame is like the board game version of "Total War".
The new version of the rules of wargame was published in Berlin in 1824. The advent of wargame caused an uproar in the European military circles, but its inventor, John von Leswitz, was jealous of his colleagues and was sent to the frontier for three years. Later, he was depressed and committed suicide.
However, war chess did not disappear with the departure of the inventor, but became more and more out of control. In 1842, it became an excellent choice for training commanders in the Prussian army, and it was further developed during the Franco-Prussian War. The map of new-style wargames is usually simplified as "walking grid", and the practice of using wargames to deduct and formulate combat strategies spread throughout Russia, Britain, the United States, Japan and other countries, and "showed great power" in World War I and II. This is just as "The Art of War" put it: "More wins, less wins, and nothing more?"
After the end of the Second World War, wargaming was still valued by the United States and popular among the people. Especially in the 1970s (the establishment of Atari and the earliest personal computers came from this period), wargames have sprung up and thrived. It was during this period that a new RPG game was born in the wargame industry— -Dungeons and Dragons (DND), this transformation is like the birth of DOTA from Warcraft, and further developed in the later video game era, making war chess and DND the absolute ancestors of modern strategy/rpg video games.
A country like Japan that skipped personal computers and entered the era of game consoles. Nowadays, most Japanese games do not depend on the PC side. However, Japan’s ability to make strategy games led by glorious games depends on Japanese wargaming culture.
Our country had already come into contact with wargames from foreigners in the late Qing Dynasty. When the game was chaotic, it would be a later stage when our country came into contact with wargames again. The current modern wargaming has received great attention from the military in our country, but it is still in its infancy among the people. Many people (including game practitioners) are not aware of the existence of wargames and DND at all, and will not make the West led by the United States. The "paper prototype" respected by the game industry, so our country's games are usually "very strange" compared to other countries.
After two hundred years of development, the world's military technology has been very different from the past, and the technology for calculating the results of war casualties is constantly improving. Military operations research represented by the "Lanchester equation" came into beingHealth, military powers also usually exchange the lethality index of different weapons and equipment between each other.
This is also the key to answering this question.
Since both military operations research and war chess appeared too late, cold weapons were basically eliminated, so most of the calculations were the performance of gunpowder weapons, lacking the complement of the format cold weapons lethality index (this kind of work is usually done by Folk enthusiasts solve it by themselves), but there are still materials for reference.
In the 1960s, T.N. Dupuy, a retired American colonel, did not forget his original aspirations when he was at home and made some interesting contributions to the military world on a whim.
"The Evolution of Weapons and War" is one of them:
The weapon lethality index he designed is shown in the figure below:
248b# Whether this set of "old care" values is authoritative, at least he brings us the key idea:
melee cold weapon combat effectiveness: 23.
bow and arrow combat effectiveness: 21.
matchlock gun Combat power: 10.
17th century musket combat power: 19.
Until the beginning of the flintlock in the 18th century, firearms clearly outperformed cold weapons. This result is not the lethality, but the efficiency of the early firearms.
The front-loaded musket in the hands of the faster musketeers is also up to three shots per minute, which is one shot in 20 seconds, and cannot guarantee a hit. Under ideal circumstances, a musketeer with a 50% hit rate 1 A round (2 minutes) can only cause 3 valid outputs.
As for melee weapons, assuming you can swing once every 2 seconds, 1 round (2 minutes) is 60 outputs. The problem is that cold weapons require extremely high physical strength, and continuous use will consume a lot of physical strength of the user, and will make melee units at a distance that is easy to be killed at the same time. In addition, the enemy's shield can withstand attacks, the enemy's weapons can parry attacks, and the enemy's armor can weaken attacks. Even if you attack an unarmed unit, due to the small attack range of a melee weapon, it will take time to chop down one unit and move to the next. On the other hand, firearms do not need to consider these issues at all.
Therefore, as long as the firearms increase the reload speed, lethality, and kill range of a single reload (or the number of bursts of automatic weapons), it is inevitable to replace cold weapons.
Let's roughly compare the performance of different types of hot and cold weapons.
Because ZZ is correct, we can’t "black" 64-style performance. Let’s talk about some data:
According to China’s relevant killing kinetic energy standards, the kinetic energy required to kill the human body is 80 joules, and the kinetic energy to kill horses It is 180 joules, so the muzzle kinetic energy of the gun is set to 220 joules, and its power can meet the needs of daily self-defense.
In order to accurately hit and effectively kill the living target, the hit probability of the No. 5 head target at 50m must be greater than 80%.
What does 220Jo mean? The picture below is the performance comparison test of the old firearms and modern firearms by the foreign devils. I circled the 100-meter human target hit rate (mostly above 50%). The second column from the left is kinetic energy. None of the guns is 220J. The first few are antique guns from the 16th and 17th centuries.
Comparing the ammunition situation again, we can see some clues. The musket calibers of the late Ming Dynasty in China were unified, 11 grams, and the ammunition ratio was 1:1. In Western muskets, the caliber was small, but the charge The amount is much higher. The muskets of the Ming Dynasty could be covered by blankets and quilts soaked in water from a distance. The cotton iron armor of the Qing Dynasty also had a certain bulletproof ability in front of the early muskets. The ancient high-kinetic guns can still be covered, you can imagine...
The soft wall is nothing strange, the upper ears of the wooden grid are covered by the sponge...Forty or fifty steps (64~80 meters) away can cover the title Lead, tried and tested without fail. However, as close as 30 steps (48 meters), it is necessary to penetrate. But the lead gun must be released far away, and there will be no ten or twenty steps to release.
In addition, it can be seen from the caliber that the new firearms have rifling inside, so the inner diameter is smaller than the bullet caliber, while the inner diameter of the ancient guns is significantly larger than the bullet diameter, and the bullet can be directly thrown in to accelerate the filling, which will cause serious air leakage and cause performance degradation. of. The
64 bullet has a caliber of 7.62, which was very small in ancient times (not large in modern times).
Having said so much, the damage can probably be judged by the low power of modern pistols. Power, roughly equivalent to (or weaker) than the small dagger of the cold weapon period, or the bow and arrow of the primitive period.
If you look at the ballistics of the 9mm pistol, it may not be much stronger. It is similar to the early matchlock. For automatic pistols that use the same caliber bullets, considering the accuracy, the overall performance of a single shot may be weaker than that of a pistol.
As for the comprehensive single-shot damage index, it is probably equivalent to this: a8d#9a8:#
The bullet of the early musket was a sphere, with the same caliber and length. Although the caliber of modern bullets is small, the front cone and rear column are designed with excellent performance and very scientific.
Therefore, although the caliber of the rifle is much smaller, the wound is much smaller than the large caliber.
which is almost equivalent to:
1124#b7237a#808d2b#04a##These weapons (in ideal circumstances) can cause a fatal and huge wound to the enemy in a single attack. If you are wearing heavy armor, there is a mace waiting for you to keep you safe.
12.7mm bullet is too exaggerated. . .
Use this kind of ammunition, either a heavy sniper or a heavy machine gun, and they are all types with brackets. . .
is replaced by a cold weapon, basically:
Think about it, a samurai carrying this thing ran towards you, to come to you, so sour.
Whether hot or cold weapons can cause this kind of damage, they are the pinnacle of individual weapons.
However, if you want to use cold weapons to achieve the same effect, the physical strength consumed is incalculable. The user must give up the shield, which is equivalent to putting himself in danger, so German mercenaries who use two-handed giantswords can usually get twice the salary. One swipe can kill the enemy's gun array, followed by a slaughter, which is quite critical before the rise of hot weapons.
However, as long as a hot weapon, the physical exertion of the user is not as serious as a cold weapon.
As for the range and continuous shooting ability, it is far better than cold weapons.
What's more, there are hot weapons and artillery and bombs, and the cold weapons series have to be obedient.
In summary, there are some hot and cold weapons than in the game. The melee cold weapon is weak. Indeed, as other respondents said, it is due to balance or interest considerations (the pan is a bug, and the pan cannot be explained by science. The actual test will explode with just one shot) .
And some small muskets, compared to cold weapons that do not consider physical exertion, the damage index alone is not necessarily over-cold weapons.
Topic address:
https://www.zhihu.com/question/66926553/answer/746419518