will open a big secret next week. There are already many strategies on how to play
. Here I will share with you some points that I think should be paid attention to as a nanny~
if you really want to look at the choice of talent equipment attributes If you say-
is different for each team, the specific methods are based on the team, and the talent selection is definitely different.
The great secret talent of my test server is 1213121, 26 crit, 25 haste, 5 proficiency under the aura of 200 packs, the life and death cycle of the selected head, basic 15 layers of non-brutal full affixes, no pressure (except for Crimson 2, I can't play this boss well).
, the highest one before the halo, is 209, and the highest is 17 full affixes.
My attribute selection is a bit extreme, because it was very late when I came to the test server. Seeing that jbde was piled up like this, I thought he could play like this, and I would definitely be able to practice as much.
But I seem to overestimate my own strength. Therefore, newcomers still recommend appropriate proficiency in
, and then cooperate with the cycle of life and death in order to play more output, but when I first started playing unfamiliar dungeons, I felt a little panicked when I lifted my blood, I lifted it up, but I think it's dangerous. That feeling of death.
As I became more proficient with the dungeon, I began to slowly increase my blood before I was able to manage output. The
talent chooses abundance because of the automatic transmission, and I often forget to put the barrier. It doesn't mean that enchantment is not easy to use.
chose the jungle and did not choose cultivation because I have low proficiency. Secondly, under the premise of not prospering photosynthesis, the jungle will be more suitable for my arrogance.
Injury Theater
seems to hate the Injury Theater now, because it is indeed a smelly and long
narrow road map
First of all, the mobs can calm their temper.
boss are three brothers. The decapitator who does not share the blood volume
has a skill to irritate. If it is not immediately appeased, it will randomly chase the player
and then the hidden assassin
. This assassin will randomly mark people
. What we need to pay attention to here is to add the blood of the assassin teammates and notify other teammates. Interrupting the assassin
Assassins can be turned into sheep, bewildered, stunned, slowed down, feared, paralyzed, frozen, imprisoned, silent
. We need to monitor the skills of the boss and promptly appease, the scorching fall of the cursed (333292) ), and assassin's chance to strike (333540), it hurts for high-level assassins to hit someone! There is a wave of mobs in front of
blood
boss. I have marked it in the picture below. This wave of mobs will only jump when we pass by.
Generally, I will put a Ursol in this position, so that they can’t jump at the first time, and then set the fire to kill
. The teammate of the set stone is just the old driver
. But if the dps is slow and the playing time is long, then this Small operations are actually not very useful. . . The big fat boss
is not difficult, the main thing is to remember to gather at the feet of the boss after hiding the hook.
Because the boss can pull people, if you stand under your feet, there will be one less pulling action, and you have more time to find a place to hide. And the mobs will jump you if you stand far away. After the
mobs die, a green circle will appear under their feet. The green circle will damage and slow down.
The Boss of the Unfallen Haf
is too simple, I don't even want to cut the picture. . .
is to help play the flag. (In my memory, the deformation still can't solve his deceleration effect, but the group run seems to be ok. I will try again next time I will update here) The only thing worth mentioning about
is when there is a big green circle on the ground to hide, The last one will be interrupted.
Kulsarok
first went up the stairs, and then went down the stairs--
is the left side of the stairs when
exits. There are 12 mobs on the road. The mobs here need to be interrupted, and there are always green circles in this corridor to hide.
So usually pull all the mobs out, or pull them in together, and knock them off by Carmen. The arrow position in the figure below is the recommended card position. The maze teleportation array in front of
boss is quite fun. The way I recommend here is to move the ball on the right first, then the ball on the left. The specific route is shown in the following figure:
The two left and right balls respectively choose the right B, left G area, and the left D, right F area.
here to talk about why you choose BD.
B area is two monsters that can point bone spears, one big monster in G area and 3 mobs of the same style in the corridor. Area B only needs to be interrupted twice, and area G needs to be interrupted everywhere. The
D zone only needs to fight the two big monsters in the middle. These two monsters will put the wind of death in front of them, and will be repelled after being hit, but they are easy to hide. Virtue can be driven by curses. In zone
F, there is a big monster that can aoe, and two bone spears that only need to be interrupted.
So the BD area is two areas that are better handled. Another thing to note about
is to let T transmit first, don't ask me how I know! The
boss battle disperses the phantom parasites, and the tanks don’t need to be driven. The other pioneers are clothed. It really hurts. The senior management will allocate skills here.
and those who have drawn their souls and have not found their own souls, hit a few more question marks. ! Because the soulless also really hurts
But, I mean, once the two dps die, then the soul extraction will draw you.
At this time, when you are skilled at the boss point you, find the green circle to open the bark, wait for the soul to automatically hit you and the soul returns, you can diss your dps again! What the boss of
wants to monitor is the debuff of Phantom Parasites who have no souls, and add blood to the key points with debuffs.
Endless Queen
Tail King To tell the truth, when the blood of the process boss
is below 50%, the skills are all out. If you encounter Ghost Charge (White Horse Charge) + Dark Destruction (Push Wave), it is really difficult to hide if the current position is not good.
At this time, if I feel bad luck, I will open the bark first, then try my best to avoid the ghost charge, and then use the magic night flash to see if I can avoid it. I have also used the night flash to escape the push wave, but it flashed me to the face of the white dragon horse. Strange people are also very painful~