On December 28, 2022, Beijing time, the National Press and Publication Administration released December game version number approval information. A total of 84 domestic games have obtained version numbers. What is commendable is that this announcement also simultaneously released the version numbers of 44 imported online games. This is the first batch of imported games approved for release since June 28, 2021. It will undoubtedly inject a shot in the arm into the gaming industry that is about to enter 2023!
Among the 84 domestic game version numbers this time, has a total of 72 pure mobile games, and the rest are client or client+mobile mixed games , which are allowed to be published. Among the popular games, there are many key games such as NetEase's " Peak Speed ", Zhongbao 's "Border Legion", Migu Interactive Games' "Philippine Dream Girl Shine", Thunder Network's "Abyssal Throne" and other key games, which have brought a good boost to these leading game companies. Overall, has released 7 batches of 552 domestic game versions this year, which is a further decline from the 679 models in 2021. If the time is extended to nearly 5 years, the downward trend will be even more significant - from 2018 to 2022, the number of domestic game version releases were 2105, 1570, 1405, 755 and 552 respectively. The number of version this year is only a quarter of what it was five years ago.
In terms of imported games, this time is the first time since June 2021 that an imported online game has obtained version number approval , which brings a good end to the entire depressed year of 2022. In terms of games, there are many masterpieces such as "Pokémon Gathering", "Fearless Contract" (i.e. "VALORANT"), " Two Point Hospital ", " The Witcher: Gwent Card " mobile version, etc., which is good news for domestic players. Overall, the number of imported game approvals has also shown a clear downward trend in recent years. The number of approved games since 2019 is 180, 97, 76 and 44 respectively. It can be said that every imported game is "precious" for domestic players.
For the domestic game industry, version number approval has always been an unavoidable topic. As game approval thresholds have continued to increase in recent years, requirements for issuance of version numbers have continued to tighten, and the game market space has continued to shrink, life for game companies has not been easy. takes the "The Witcher: Gwent Card" that received the version number this time as an example. Although the mobile version number has finally arrived, Gaia Technology, which started client operations in 2017, will officially end operations and shut down the server on December 31, 2022 due to the imminent expiration of the licensing contract. This is the real "the version number is here, the game is gone" .
Another example is the recent controversial issue of Blizzard withdrawing from the Chinese market. A major concern of the acquirer is the hard limit of the version number. Even if they are willing to spend a lot of money to acquire big IPs such as , " World of Warcraft " , etc., when the version number is re-approved, there will be a big question mark about the version of the game and how popular it will be. These are the main issues that hinder the return of Blizzard games to the mainland market.
Under such a tightening trend, various game companies have also begun to "tighten their belts to live." Ma Huateng mentioned in a recent internal speech that we must cherish the version number resources and make high-quality games. In addition to such leading companies, small and medium-sized game companies are also transforming, intending to seek new markets through "mini programs" or going overseas, and seek to survive outside the iron gate of the version number.