Author: sky_wolf As a game from an independent game producer, I admire it very much for being able to achieve such a level. The game has distinctive features and can accept player suggestions. The key is that it is very fun. Players who like Souls should not miss it. Preface: Thi

Author: sky_wolf

As a game from an independent game producer, I admire it very much for being able to achieve such a level. The game has distinctive features and can accept players' suggestions. The key is that it is very fun. Players who like soul games should not miss it.

Preface

This game is a side-scrolling Souls game produced by an independent producer. Although it was made by one person, it is quite outstanding in terms of plot, graphics, music, and gameplay.

plot

The world is eroded by chaos and on the verge of collapse. In order to save the world, a weak pure flame is awakened. He will go to the three destroyed kingdoms to regain the ark fragments from the irrational king.

The game uses a fragmented narrative method. We can get information from the characters' words, the various props collected, and the stone tablets on the map, etc., and understand little by little what is happening in the world.

I personally like this narrative method very much. The author is also very attentive. Information about the game background can be obtained from almost all the props obtained. Only at the end can the player sort out the entire context through various fragments of information. This kind of gameplay is all foreshadowing, and the feeling of enlightenment at the end is quite refreshing.

gameplay

game has a total of 6 career divisions, which can basically be divided according to dark souls. In addition to different initial equipment, each profession will have a special passive effect, and the inscriptions it carries are also different. Players do not have to worry when choosing a profession, because the difference between each profession lies in the attribute with the highest attribute point. If you want to switch professions, you only need to increase the corresponding attribute points to the highest level. Of course, players can also use in-game props to lock the current passive effect without being affected by adding points.

Inscription fire is triggered through the core rebound mechanism of the game. Each time the rebound is successful, the inscription fire effect will be triggered. The initial inscription fire effect of each profession is different, and as the game progresses, players will also obtain various different inscription fires.

Inscription Fire is divided into two types, one is blue and the other is purple. Blue Inscription Fire is the simplest buff to Inscription Fire, while purple Inscription Fire has a stronger gain effect, but it will also come with a negative effect. For example, the Bloodthirsty Inscription Fire will cause the player to continue to lose blood after being triggered, but attacking the enemy will also suck blood; another example is Return to Soul, players can directly to be immune to death for a period of time after triggering the Inscription Fire, but the number of times the blood volume is restored is halved. Novice players can use blue inscription fire in the early stage, which is relatively stable. In the later stage, when they have a deeper understanding of monsters and systems, and are confident in their own operations, they can switch to purple inscription fire to maximize profits.

The battle in the game is the same as most Souls games. It is not complicated. It basically consists of light attack, heavy attack, jump attack, sprint and block. However, sprint does not have an invincible frame and cannot pass through enemies, so the only defense method is block. And ordinary block will not only cause a large number of In addition, most monsters have a very wide attack range. It is basically impossible to hit and run away. This is especially obvious on the BOSS. The BOSS can attack the player beyond the player's field of vision. Therefore, wretched tactics will not work in this game. Only after mastering the rebound can you easily pass the level.

Players who have cleared Sekiro may be dismissive, "Isn't it just a rebound? Let's see if I don't hurt you." If you think so, you are totally wrong. The rebound in this game is much more difficult than in Sekiro, because whether it is the enemy's quick and slow knife or a direct attack, the player will basically be hurt immediately after the attack, and the time for the player to react is less than 1 frame. Therefore, it is basically impossible to "see the bullet". Every time the player hits the bullet, it feels like it is due to luck. This leads to the fact that the positive feedback given by the game to the player is very low.On the first day the game was launched, the reviews were mixed. Most of them were persuaded to quit by the bounce system. Later, I personally and a group of friends made various suggestions to the author, and the author also adopted some of them. In the next few days, the game was updated four times, and the bounce time was doubled. After these several remedial updates, the game's evaluation has become particularly favorable. Next, the game will be updated with a "ringing bell" mode similar to Sekiro, for those players who like to suffer to challenge.

From the beginning of the game, we can see many elements of Dark Souls. After players defeat the first BOSS ("Guda"), they will encounter "Fireproof Girl", "Disheartened Brother", and various malicious enemies and terrains, as well as cleverly designed hidden terrains, treasure chests, and shortcuts. Seeing these, players who like Dark Souls will smile knowingly.

Summary

I have played this game for nearly 40 hours. Except for the initial feeling of rebounding, it feels very good. Whether it is the narrative of the plot or the design of the map, it is very clever. There are many types of monsters and there is no large number of reuses. , the BOSS is also very unique. The weapons, suits, and inscriptions all have different characteristics, and can be played in various ways. The overall gaming experience is excellent. It can be said to be the most interesting domestic stand-alone game I have played this year. It is difficult to imagine that it was completed by one person. Moreover, the author himself is also very able to integrate into the player group, patiently listen to the players' suggestions, and form a good interaction. This will also make the game better and better. At the same time, I hope the author can update more interesting content in the future.