This issue sorts out the naval heroes of Pocket Shock, combining exclusive skills, mainly considering exclusive 5 and exclusive 7 strengths. Due to limited space, this issue is mainly heroes who sort the damage output.
Let’s talk about the conclusion first: Ailenerey Deyou Red Tiger
Since the angry hero has a stable output, the damage is calculated after all 9 grids are shot in 1 round.
1 Eileennese 810%
evaluation: Anger output, well-deserved output No.1, and assist teammates to recover their anger, strong! exclusive 5 and exclusive 7 are both valued
⭐exclusive 0
rage requires 5-3 rounds, calculated according to 4 times, then 2 can be released in one round Time,
⭐exclusive 5
skill effect is for self and other heroes to recover their anger extra + 1. The shell damage +20%
⭐exclusive 7
skill number of shells + 1, add 15% attack power reduction effect after causing damage
2 Nerreid 733.36%
Review: The last two rows of attacks are triggered, exclusive 5 has higher cost performance and provides 15% damage reduction. Compared with Irene, the same exclusive 5 has 500% less output
html ml0⭐exclusive0ht When the two rows of ml1 are attacked, there may be units killed. According to 90%, it is converted to 733.36%
⭐exclusive 5
all unit damage reduction increases by 15 %, the number of random bombs becomes 3-4
According to 3.5,
⭐exclusive 7 All units of damage reduction increased by 3% (not cost-effective)
3 you 583.2%
Evaluation: Exclusive 7 is even greater, compared with Irene, the same Exclusive 7 is 700% less output
⭐Exclusive 0
html l0 according to 4 anger, releases 2 skills in one round, and outputs in one round are 2 times * 9 grids * 40.5% damage = 729%As the round increases, the unit starts to decay, and is converted to 583.2%
⭐exclusive 5
Whether you play or not, our entire damage will increase +3% (not cost-effective)
⭐exclusive 7 Our Navy increased the damage by 15% and deepened, and the hero's random replies of rage is at least 3 points per random reply.
releases 3 skills in one round,
cooperates with Irene to get 4 anger. If you are lucky, you can keep putting skills
✡ 4, 914 602.64%
Evaluation: Exclusive 0 has the highest cost-effectiveness, no additional improvement effect, and subsequent improvement is not as good as the first three
All enemy troops have a 50% chance of being ignited and received before taking action. 121.7% damage
✡ 5. Red Tiger 640%
evaluation: exclusive 5 Irene + exclusive 7 Red Tiger, the damage is considerable
⭐exclusive 0
rage reaches At the maximum 7 o'clock, when we attack next time, we will summon the mecha and randomly fire 4 to 10 shells. The target will be random, each causing 40.1% damage
⭐exclusive 7 The randomly fired shells by the Red Tiger Rage skill increased to 5~11, with an average of 8
6, Waves 435%
evaluation: 50% of the life shield is very fleshy, exclusive 5 has high cost performance, 435% output
⭐exclusive 0
After the normal attack, our unit consumes 7 points of rage release skills, randomly releases 1 shell to attack the enemy unit, causing 240% damage to it, and reduces the state target damage to the attack to increase to
⭐exclusive 5 When attacked, it will inevitably reply to 1 anger, there is a probability of 2 anger, 1 round of output
9/6*290%=435%
⭐exclusive 7 Cannonballs can be fired to reduce the damage of the state target to attack and reduce the damage of the target to the attack by 50% additional
9/6*(290%+50%)=510%
7, Berloz 328.29%
evaluation: Exclusive has little value to increase damage. If the auxiliary type is plus attack, exclusive 0 is
Each attack has a chance to fire an additional shell, and the target is random, causing 45.0% of damage. When the unit hit by the shell is in a state of reduced attack power, the damage caused to the target is 135.1%.
Other naval heroes We will continue to discuss next issue. If there are any loopholes, you can send private messages to Pikachu to correct them.
Thanks for watching, see you next time.