FromSoftware's new work "Armor Core 6: Realm Fire" is about a mysterious new substance that causes a disaster on the distant planet Rubicon 3, engulfing the planets and surrounding stars into flames and storms. Recently, IG you interviewed game director Yamamura Yoshika (the chie

FromSoftware's new work "Armor Core 6: Realm Fire" is about a mysterious new substance that causes a disaster on the distant planet Rubicon 3, engulfing the planets and surrounding stars in flames and storms. Recently, IG you interviewed the game director Yui Yamamura (the chief designer of "Sekiro") and Miyazaki Hideto and asked some questions related to gameplay. The following is a key summary.

In the interview, Hideka Miyazaki said that he did not consciously introduce the gameplay of the soul game into "Armor Core 6", and this game will not be an open world game like " Elden Martyr ". The single-player story mode of this game will be based on tasks. After each task, players will have the opportunity to purchase new mecha components to adapt to the next challenge.

and Hidetaka Miyazaki said, "I think one of the reasons why this project really attracts me is the ability to truly assemble and customize the mecha freely. I think this is what we really pay close attention to in " Armor Core ". With mecha as the theme, adjust the height of freedom of each independent component, and how this will affect the gameplay and attributes of your mecha in combat."

When asked whether the combat system of this game will have related elements of "Sekiro", game director Hiroshi Yamamura said, "This work does not directly refer to the design elements of "Sekiro", but I think both works have the same battle. The essence of fighting is to emphasize the aggressiveness, speed changes and action-oriented combat. "

" In the game, players break the enemy's posture and cause a lot of damage through continuous attacks - that is, critical strikes. This is the starting point of speed change in battle. By combining long-range fire extinguishing and close-range close combat, a more intense battle is created, thus creating a stimulating scene that only mechas can have. "

Regarding the difficulty of the game, Yamamura Yamamura said, "Armor Core 6 aims to create a 'challenging side' and 'hard and tough mecha battles', but the difficulty of the game will be reduced from time to time to change the rhythm of the game."