off-topic·XGP's surprise
Before, I basically used PlayStation as the main machine and Switch as the auxiliary.
But as time goes by, the idea of playing only one type of machine for the sake of the trophy has gradually faded.
so I slowly accepted Steam, Epic, and Xbox that has been eating dust all the time.
Speaking of which, I first got the Xbox One because a buddy stopped playing and sold it to me at a low price. The machine is very new.
But I originally positioned it as a favorite and I often ate dust. "Horay Line 4·Deluxe Edition" has not been downloaded until the end...
By chance, a game I was looking forward to happened to join XGP on the first day. I looked at it and decided to get into the trap.
I feel that there are many games in this game library that I can play. After all, it used to be PlayStation... There are also some games that entered XGP on the first day, which has injected soul into this form.
A few days ago, a familiar game store owner bought a second-hand XSS and wanted to get it out. I just wanted it, so I bought it and upgraded XGP to a dual version of gaming console and computer.
Later, when I was fine, I habitually looked for games on it. Except for the fact that it was not good for collecting physical disks, everything else seemed to be quite comfortable.
So, this issue will talk about a 2D pixel, Galaxy Castle, and Pokémon-like game I found: "The Sanctuary of Monsters".
·The content of "Sanctuary of Monsters" is rich enough
It is true that "Sanctuary of Monsters" is not a new game, but I play the game itself casually. The release date shown on XGP is December 8, 2020, from the work two years ago.
Thankfully, Team 17 (issuer) and Moi Rai Games (developer) still provide updates at the end of June this year, and are distributed in the form of free DLC, called "Forgotten World". It is the ancient story about the Dragon of Heaven and the Raven of Heaven, and the Tree of Life... Anyway, if you want to continue making up stories next, the Dragon of Heaven should be unsealed and you will be able to hit it...
This update, regardless of the type of monster, map area, or even skills and props, has new content of considerable size. But these are not important. After all, when you start playing now, you just need to experience them all.
At present, the author has opened the game day and night, and the DLC content has been completed, but some challenges have not been completed. For me, "The Monster Sanctuary" may not be a masterpiece, and there are some problems, but I will still like her very much.
is strange. I am not very interested in Pokémon. Even if the games I have produced are superficial, I prefer pixels and Galaxy Castle. After playing "Sanctuary of Monsters", I even had the urge to have fun with Pokémon... Has anyone given a play order? Or how to get into the trap.
·Galaxy Castle + Pokémon
In fact, the type of "Sanctuary of Monsters" has been written very straightforwardly on the Steam page.
Monster submission and Silver-like Warrior Castlevania style are integrated. Collect monsters, train and fight in a cute world of erect pixels.
Pokémon collection and battle, building a map path like Galaxy Castle, and the combination of the two is basically the whole picture of "Sanctuary of Monsters". Of course, the very excellent pixel style is enough to attract me.
As for the problems with fusion, there is not a problem.
For example, in the middle of the period, we will return to the original location, use new mechanisms to open up new paths, or get special props. At this time, you will find out how slow the turn-based battles are.
Even if there are more teleport points, or if you use a monster's stealth skill every time, you will feel that it is not smooth enough. If you want to choose, the enemy grows with the protagonist, there is a little more torment.
In other words, the battle here actually has nothing to do with the scene. The most common relationship is which picture, where the place will produce a monster. In this way, no matter how fancy the design is, it is always a platform jump, and the status of the switch is lacking the opportunity to dig deeper.
·About the battle part
No matter what, the focus of "Monster Sanctuary" is still the cultivation and battle of many monsters.
However, since it has to bear the puzzle part of the Galaxy Castle map, in addition to its own combat ability, the monster will also have a map skill, which has nothing to do with combat. Never look at some gorgeous skills and mistakenly think it is an action game...
, don't say a few more words. The puzzles like the Galaxy Castlevania are just the same, and this game has not innovated much. It’s just that there are a large number of monsters, so the production team has adopted some small ideas.
For example, if the floating height is divided into grades, then when you think of a higher platform, you also need other floating monsters of the corresponding grade. For example, simply opening a certain mechanism will not only have corresponding attributes, but also have ballistic differences, so that several puzzle styles can be arranged and combined. In addition, some monsters have not one skill, but multiple skills. The more representative ones are mount plus night vision, mount plus obstacle breaking... But in fact, in addition to the newly added scene of DLC, which specifically gives mount plus obstacle breaking many stages, most combination skills do not have the opportunity to display their talents, and there is even one place...
scenes, different types of vines, different types of walls, and different sizes of pedals will also make more monsters meaningful... Just understand what's going on. The small problem is that if you fall down a monster and encounter a treasure chest when you encounter a mechanism, you will feel a little unhappy... This has been a while in the middle, and it is quite exhausting, which makes me have to go back and replenish some eggs (referring to collecting the corresponding monsters).
In terms of combat skills, "Sanctuary of Monsters" is very friendly to combos, Buff and other mechanisms, and even surpasses attribute restraint, so once you master it, you will feel like you are turning over.
Another point is that the game's battle is actually two modes, one is the traditional attack of three monsters, and the other is the wheels of six monsters to form a team. To complain, it is to form a team to fight. Two people can act first, but sometimes they cannot perform. As a result, your key monster is instantly killed by the second hand. In the end, it cannot be resurrected but the one you want, and it is so frustrating...
As for the development of monsters, it is actually quite diverse, such as converting light and dark forms, which is equivalent to choosing a new growth branch. For example, equipment system and feeding can indirectly increase the strength of monsters. If you are a skin party, "Monster Sanctuary" also provides many players' appearances, and collecting them all is also very time-consuming.
Unfortunately, the terrain structure can only serve puzzle solving, and the reward for puzzle solving can only be treasure chests, so most treasure chests after puzzle solving are not rewarded, and they lack a sense of accomplishment.
·The ones who are favored are all fearless
The battle genre of "Sanctuary of Monsters". It's quite diverse, and it's quite interesting if you're willing to study it. Of course, even if you don’t want to understand your brain, you will not get stuck even if you don’t want to understand your brain, and you will be able to make more grades or get some equipment.
Overall, "Sanctuary of Monsters" is still a preferred game. Players who like
will fall into madness, and those who don’t catch a cold will find this combination boring, and even every second-step jump is redundant for him.
At least I like this work very much, I don’t know if I can get your preference.