A fan shared his battle report with Hua Xi. Hua Xi found it very interesting. Facing the five counselors of Manhong SP, Taishi Ci actually relied on a general attack to deal 18,000 damage.

Some fans shared their battle report with Hua Xi. Hua Xi found it very interesting. Facing the five counselors of the Manhong SP (Fuguiqi), Baiban Taishi Ci actually relied on a general attack to deal 18,000 damage.

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"Tuo·天天生天生" is a tactic for a specific season. You can use "Glaming Eyes" to replace it in ordinary seasons. That is the accidentally to dismantle Zhang Fei, but he has never used it.

1: Sun Quan's coexistence cavalry gameplay

Sun Quan's tactics 1: One cavalry is a thousand + Hundred cavalry robber camp (fighting the tactics with Lu Bu)

Sun Quan's tactics 2: Soldiers are inconsistent + Defeat the front (fighting the tactics with Lu Xun )

Sun Quan's tactics 3: Blood blade fight + Glamorous spear (no one robs)

Many people look down on the whiteboard Sun Quan, but because of the existence of "breaking the formation" , whiteboard Sun Quan also often plays red . Due to coexistence reasons, many people will not give Sun Quan the assault tactics. This time, Huaxi will introduce a coexistence gameplay with high damage.

2: The maximum damage of the glare spear

Sun Quan: Breaking the formation state + critical strike state

general attack damage: 3571

hero damage: 2499×2=4998

glare spear damage: 2499×2=4998

per general attack total damage: 3571+4998+4998=13567 damage. The damage above

has a bit of luck, and it requires critical strike + breaking the formation + glare spear to be activated at the same time before it can be fired, but this also shows that the upper limit of "gap spear" of is very high.

[Taishici trigger is simpler than Sun Quan]

with Breaking Formation Soldier Book (Victory) +Xiliang Iron Cavalry provides 25% critical strike, as long as the first 2 rounds trigger 1 glaring spear. The second team to be introduced is Taishi Ci's gameplay with the purpose of anger.

Glimp Spear: Increase your own 50 force (equivalent to increasing damage by 10%-15%), and trigger a 70% sputtering effect on the other two enemies after a normal attack. is 140% damage rate , which can last for 2 rounds.

(Xiahou Dun and the late-shot attack cannot trigger the Glimp Spear, so don't leave a message to ask this)

[General suitable for Glimp Spear Spear]

Taishi Ci: 2 general attacks equal to 280% damage rate, 2 rounds equal to 560% damage rate.

(Sun Quan is equivalent to Taishi Ci)

Lu Bu: 3 duels are equal to 420% damage rate, and the one's own normal attack is equal to 560% damage rate. If the duel can be triggered in the next round, it is 1020% damage rate.

So when Lu Bu does not have a good assault tactic, you can use the glaring spear to replace it, and the damage is not bad.

Disadvantages of the glaring spear: it needs to be triggered, afraid of control, afraid of the enemy's resistance and local bravery, and there will be no harm when encountering this situation.

3: Sun Quan swept the cavalry

Sun Quan: Glare-eyed spear + blood blade fighting for the attack/Hundred cavalry robbery camp

Taishi Ci: Zhe Chong and defend the insult + Dang Feng Defeat / Speed ​​to take advantage / Bend the bow and drink the feather

Zhou Tai: Fighting arrow formation +Xiliang Iron Cavalry

Huashi suggested that Zhou Tai take Xiliang Iron Cavalry, Tiger and Leopard Cavalry to use for Lu Bu, so that the damage triggered by the first three rounds of the glare-eyed spear will explode.

45 whiteboard Sun Quan, reversed the level 50 full red Taiwei Shield.

4: Taishi Ci swept cavalry

Zhou Tai: Ski-shaped array/Xiliang Iron Cavalry + Aura Bearing the Enemy

Taishi Ci: Blood Blade Battle /Tiger Queering Eagle Raise + Glamorous Spear/ Unwavering

Ganning / Lingtong : Polite Army Victory + Sweep Thousand Army

This tiger cavalry is more important in the first three rounds. Xiliang Iron Cavalry is more important. If you win a sweep, you will make a profit. If you can't beat Zhou Tai, you will die.

If you want to play a purely striking team, you can also give Taishi Ci the unwavering tactics. Each normal attack has a 50% chance of triggering a sweep, and the damage is 100% higher than the 70% of the glaring spear.

Advantages: The glaring spear is triggered by a 40% probability, while this is a 50% probability judgment in the first 2 rounds.

Disadvantages: Only 2 rounds, it will be useless later, so it is only suitable for hitting porcelain.

Summary: The glaring spear is not bad. When there is no good assault tactic, it can coexist with other teams, which is very useful.