There are several types of zombies that threaten the most in the endless world: giants (white eyes/red eyes), can directly flatten plants; ice carts can crush plants; clowns will self-destruct after a while; dance kings can slide and summon little brothers; miners can directly cut the back row; bungee jumps can directly steal plants from the sky, etc.
Then, because the 8th and 9th columns (count from left to right) are in the front row, the permanent plants planted here will be easily killed by the sea of zombies in seconds. If planted, it will be a waste of sunlight, so it will usually be left blank. Of course, permanent plants can be planted, such as some arrays put corn cannons at the forefront, but the various operations required to protect them are too cumbersome for newcomers, so they are generally not done.
In addition, various disposable plants may be used in Endless Plants, such as the Big Three Ash Plants - Cherry Bomb , Hot Chili Pepper and Destruction Mushroom , Melon , which causes huge damage to a small range, Lenghuo Q, which slows down in full screen, etc. Their planting also requires open space. If you fill up the open space, then they have no place to plant it.
Since the plants in columns 8 and 9 are often killed by the sea of zombies in seconds, when dragging time, the "Four Heavenly Kings of Mats" are generally used - small mushroom spray , timid mushroom 9, sunshine mushroom, flower pot. Their low price and short cooling time are best used to trick giants into hitting them to slow down the zombies' pace. Similarly, they also need open spaces to plant.
For light IO cannon array 9 (as shown in the traditional eight cannon array in the picture above), you only need to keep clicking the corn cannon at the rhythm of the array (the traditional eight cannon array 9 is to hit two shots in 9 seconds, one shot is 2-8 and one shot is 5-8). The zombies will be killed by cannons in seconds, and the output of ice puffs and melancholy mushrooms is enough to clear out the fish that leaks the net, and no other plants are used, so there is no need to plant plants in 8 and 9 rows. The cannonless array a requires a large number of cards (disposable plants) and cushions. They need to plant open spaces, so they naturally cannot fill up the open spaces.
One, killing zombies takes time, endlessly, more cannons and ashes are used, corn cannon filling and ashes are cooled, even if the ice pomelos are fully slowed down and the mushrooms are dragging time, the zombies will still move forward for a certain distance, which requires open space. If it is a giant or an ice car that is crushed all the way, even the high nuts cannot hold on. It is better to let them go and "exchange space for time."
Secondly, too many plants are also a burden. If you use the sunshine infinitely, cooling to 0 is not a problem. Crazy stacking of pumpkins ground thorn Theoretically, zombies cannot go further? But no, you only have so much sunshine. Some fixed locations require firecrackers, some need to set up umbrellas, some need to set up Brother Zeng to prevent miners, some need to store ice, etc. In this way, there will be few places to place flowers, and endless sunshine must be fully utilized.
Zombies are too dense in the later stage and there are too many plants, so you still need to protect them. The price of Zika plants will rise in endless survival (the price will drop back after being shoveled). Do you think the plants you bought at such a high price can be lost by zombies? The ice car ignored control and crushed forward. Once the clown entered the formation, the explosion caused heavy losses. It is okay to restore the formation, but you don’t have enough sunshine!
The third one is OK but not necessary, endless formation, just simple. Try to plant other plants that are not very useful. In some places, it can be maintained with a formation even if planted, but it can run well if it is not planted completely, so there is no need to plant it. It seems that the place is empty and there are very few plants, but you are so awesome that you use resources well, you have strong control and good skills, so why plant plants elsewhere? It’s unnecessary! The entire formation is simple and clear, and the division of labor of plants is orderly, and one must be added or redundant. A perfect formation is built. Isn't it good?
More plants certainly mean higher output, but it also means more plants that need to be protected.In endless, especially if there are not enough flowers, losing the purple-card plants is often fatal (this is why it is said that you should not place steel thorns in the front row to waste sunlight. It is better to let the giant walk one more square, maybe it will fall before it has finished walking)
In addition to the red-eyed giant, ice car zombies and doll box zombies are also very troublesome. The ice car will not be slowed down and frozen, and it is difficult for the clown to be eliminated 100% before the explosion (if there are plants in the front row 7 to 9 rows)
ice car zombies will slow down slowly. At the beginning, the speed is about 3 seconds per square, and the final speed is only 8 seconds per square (for this point, if you start with a potato thunder in the sled area), so generally speaking, the more the formation is, the better the resistance of the ice car. The reason why the ice car is not stabbed by steel has been explained above.
doll box zombies (clown zombies) doll box zombies (clown zombies) do not store a large amount of ice (4 to 6 no cannons, up to 3 multiple cannon arrays, no matter how many cannons are, they cannot save them), the clown poses a great threat to the plants in the front row (especially 8 and 9 rows). Although the probability of each clown exploding before 6 rows is only 5%, it cannot hold back the number. Therefore, before understanding the ugliness control, it is best not to release a lot of steel thorns in front of the velocity, a lot of melancholy mushrooms
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