As the saying goes, there are unexpected situations in the world, and this is almost the norm for players who rely on moving bricks to make money in the game.
A few days ago, Blizzard suddenly announced that the existing agreement with NetEase will expire on January 23, 2023. It is a foregone conclusion that NetEase will stop operating games such as "World of Warcraft " next year. This news not only caused fierce discussions in China, but also had a great impact on the game environment of World of Warcraft.
Due to the expiration of the contract, the economic system in World of Warcraft suffered a collapse. A large number of game studios and brick-moving players made a stomping withdrawal. The gold price in the game plummeted, and in just two days, it fell to 30% before. Many players who rely on moving bricks to make money in the game are in tears and say that their vitality has been hit hard. Compared with the sharp drop in gold prices, where will the future go? It has become a matter of more anxious for brick-moving players. After all, with the current mobile games in power, fewer and fewer games can make money by moving bricks. Previously, World of Warcraft's economic ecology was stable and it raised 100,000 brick-moving parties. With the market of World of Warcraft completely collapsed, the brick-moving parties could only switch to other games and gain room for survival.
However, the domestic brick-moving games have been thoroughly studied. As long as there are games that can move bricks, a large number of brick-moving workers will flock in. The market ecology can be said to be in a "saturated" state. In this case, the remaining brick-moving games on the market will inevitably be impacted and invaded.
For example, another role-playing online game by NetEase, " Against the Cold ", has seen soaring account prices in recent days. It is obvious that some brick-moving parties have purchased dozens of accounts overnight, intending to seize the initiative.
"World of Warcraft" has a reason to turn to "Against the Cold". Because of the good picture performance and the many rich players, "Against the Cold" has become one of the few PC games on the market that can make money by moving bricks. Moreover, compared with many old games, the brick-moving game does not require a high account threshold in "Against the Cold". At the simplest time, a three-no account can make money by escorting. It can be said that it is the most suitable brick-moving game for "novice".
However, with the increase of brick-moving parties, the gold price in the game will inevitably fall. In addition, the game's official continuously optimizes the economic system, making brick-moving in "Against the Cold" bid farewell to the golden period of picking up money everywhere, and becomes necessary to have enough understanding of the game system and study the gameplay and profit space, so as to obtain enough profits.
For example, in "Against the Cold", players need to hoard a large number of "Genyue Value" accounts so that they can successfully exchange for trading copper coins when escorting, which is also the biggest threshold for moving bricks in the game.
Before "Against the Cold" an account with a sufficient Gen Yue value was around hundreds of yuan. Players who are interested in moving bricks often stockpile dozens of accounts. Generally, if the copper coins obtained by 100 accounts are converted into RMB, it will be stable at more than 400 yuan, with an average monthly net income of more than 10,000 yuan, and you can recover your capital in about half a year to nine months. However, with the entry of a large number of brick-moving players in World of Warcraft, the market price of brick-moving accounts has become more scarce, while the price of gold coins remains unchanged. This has led to the increase in the threshold cost of brick-moving players, and the time for resuming money by moving bricks has also been correspondingly extended.
Although moving bricks in the game seems to be a job with no cost and a relatively low threshold, it is not easy to succeed. You must not only work hard, but also have a keen sense of smell to discover market fluctuations in time, and have a self-judgment of the direction of the economy. In short, its ecology is very sensitive and fragile. The originally stable World of Warcraft completely collapsed, and a large number of players waiting to be tricked out in the market are a growing population that is difficult to deal with for any game.
In a sense, players who are active and have a sufficient understanding of the game can continue to move bricks to make money by continuing to make money by moving bricks, but if you simply think about playing the game, you can get stable returns, which is obviously a bit whimsical.
For those who cannot cope with changes, a change in lifestyle may be the more correct choice.