On the evening of November 17, the State Administration of Press and Publication released the approval information for domestic online games in November, with a total of 70 games passing the review, including Tencent's "Metal Scepter: Awakening" and NetEase's "A Chinese Odyssey:

On the evening of November 17, National Press and Publication Administration released the approval information for domestic online games in November, with a total of 70 games passing review, including Tencent "Alloy Scepter: Awakening" and NetEase "A Chinese Odyssey: Return".

In addition to the two major manufacturers, the product numbers of this company include Perfect World , Thunder Interactive, Migu Interactive, Xindong Network , Poke Technology, Xishanju , 4399, Zhongqingbao , Duoyi Network , Giant Network , Dianhun Network and other products are listed.

In the past October, the State Administration of Press and Publication has not announced the game version number. This is the second time this year that the game version number has been temporarily suspended since the reissue of the April version number. As of the latest version number issuance, a total of six batches of version numbers have been released this year, and a total of 384 games have been approved this year.

As a comparison, a total of 755 game versions were issued in 2021, including 679 game versions and 76 imported game versions. The total volume of decreased by 46.26% year-on-year compared with in 2020.

At the Tencent conference call on November 16, Tencent senior executives said that the game version number problem will always be solved, and there will be version number distribution in the near future. To a certain extent, Tencent needs to be prepared for this. After the version number is issued, Tencent will launch more games that have been prepared, and the headwind factors in the game industry will definitely be alleviated.

Also on November 16, People's Daily released an article "People's Financial Comment: Deeply exploring the value of the electronic game industry," which caused widespread discussion in the industry. The article points out that electronic games have long been free from the single attributes of entertainment products and have become an industry that is of great significance to a country's industrial layout and technological innovation. It is worth paying attention to and deeply exploring its potential value.

iMedia Consulting CEO Zhang Yi believes that this article in People's Financial Review has a certain vane significance. On the one hand, the game industry will have a certain stimulating effect on the digital economy and the low-level macroeconomic environment. Secondly, the game itself has a high technological content, and the technological driving force of VR, AR, and simulation technologies it brings has a great traction effect. In addition, games also have a lot of help in the dissemination of culture.

Previously, the game industry did have excessive overdrawn consumption power, which affected the growth of teenagers. Zhang Yi believes that with the implementation of a series of rectification measures such as game version numbers, it is gradually developing in a healthy and sustainable direction.

with full game version number approval information: