Most of the initial enlightenment of the game for our generation of players is from pirated hosts called "Little Ba Wang". I am not advocating anything, but when I recall the past, I do feel that it was a time that was gifted like God. For only 5 yuan (about two breakfasts) a chi

The initial enlightenment of our generation of players was mostly from pirated hosts called "Little Ba Wang".

I am not advocating anything, but when I recall the past, I do feel that it was an era that was given like God. For only 5 yuan (about two breakfasts) a child in China can play the top masterpiece developed by a Japanese game dealer more than 20 years ago. 5 yuan = 4 "masterpieces" = a happy time for the whole holiday.

Compared with today's Japanese factory games, the cruel pricing that is as high as all sides and six sides, it makes people sigh that the times have indeed changed.

However, even if those FC games are fun and classic. But there are always a few games that are like nightmares that make a group of children suffer from pain during the holidays. Among these games, "Mega Man" produced by Capcom (Kabit) once left a "psychological shadow" that could not be calculated in my childhood.

No, I put it wrong, it's this one...

Today, let's review the classic work of the FC era - "Mega Man 1".

1

A classic work spanning more than 30 years

987, just four years after Capcom's first founding, this young manufacturer has dominated the field of arcade games where many heroes are competing. The works "Demon World Village" and "1942" sold occupy large and small arcade halls in Japan.

Capcom, proud and satisfied, put its next goal in the host market. At this time, the Japanese hosting industry was an era of red and white machines dominance. Capcom transplanted its own successful works on the market to FC one by one, which was unexpectedly popular and has many fans.

Capcom realized the huge potential of the FC platform at this time and decided to release the first original FC platform game work in 1987, which is the "Mega Man 1 Generation" we are very familiar with later. What is unexpected is that this game later produced seven series, more than forty or fifty works and tens of millions of horror sales.

"Mega Man 1 Generation" cover image of Japanese version

The early "Mega Man", the story and character settings are not complicated. In the near future of 200x, the world has entered an era of harmonious coexistence between humans and robots. And there are two authoritative people in the mechanical engineering community, Dr. Wright and Dr. Willy. According to the official setting, the two were classmates before, but Dr. Wright always beats Dr. Willie in all aspects.

Dr. Willy's photo is similar to Einstein

Dr. Willy, who is born with a conceited nature, has always been jealous and wants to get rid of Dr. Wright and be quick. This person is also very ambitious. As the saying goes, a villain who does not want to conquer the world is not a good villain. He secretly transformed six powerful industrial robots built by Dr. Wright, and committed destruction everywhere, trying to conquer the world. (I also have a brain pitfall to imagine using several robots to conquer the world)

At this time, Dr. Wright was also anxious. After all, the robot was made by himself, and logically speaking, it was inseparable from himself. He had to find a way to solve the problem. There were only two home robots available at hand, Locke and Monroe.

Locke has great righteousness and asks the doctor to transform himself into a combat robot to defeat Dr. Willy. One man, one shot, and in this way, a journey to save the world began, and also opened up a history of the Mega Man series for more than 30 years.

The ending naturally needs no more words, and justice defeated evil again. Facing Dr. Willy who knelt down and begged for mercy, the Mega Man did not kill him, but gave him the opportunity to reform and laid the groundwork for him to make trouble in the following few movies.

Mega Man famous scene, Dr. Willie begs for mercy. Source from Bilibili [TAS] Yuanzu Mega Man Collection

In the ending sunset, Mega Man took off his battle suit, took off his weapons, returned to his hometown, and reunited with his doctor and sister. It was awesome and congratulations.

I was so happy that I jumped three feet high

The first generation of "Mega Man 1" sold almost 50,000 copies in more than a year, which also gave Capcom enough confidence and funds to develop a sequel. So they launched 6 "Mega Man" series on FC in a row, which sold for a while and became a hit series at that time.

Of course, these six movies have no very escape in the plot. Consistently, Dr. Willy is always killing each time. The Mega Man comes forward to resolve the crisis and beat him up. Then Dr. Willy gets off the seat and begs for mercy. These plots form the basic structure of the early story.

At the same time, the story of Mega Man is not entirely here. In the following thirty years, "Mega Man" has derived several timelines and series, Mega Man x, Mega Man EXE, Mega Man dash, Mega Man... Different series have wonderful series of stories, forming a "Mega Man Universe". This is a later story. We generally refer to the timeline of "Mega Man 1" and the stories that followed it, the Yuanzu "Mega Man" series.

2

Fc era unique gameplay design

"Mega Man 1" is positioned as a horizontal jumping platform shooting action game.

In the early FC era, Lao Ren's "Super Mary" can be regarded as the founder of platform jumping through levels, and Konami's "Contra" was successful in horizontal scroll shooting. With these two, no matter how hard Megaman works, it seems that he cannot surpass it. I don’t know if it was a coincidence or the design was early in the morning, Capcom chose to take a different approach, and made certain innovations in both gameplay, and also included the design of being able to freely choose the level order.

In terms of horizontal jumping, Mega Man 1 not only launched a variety of new platform jumping forms, but also increased the difficulty of horizontal jumping to a perverted level. Whether it is the classic block that keeps flashing, the wheelbarrow that is hard to figure out, or the air platform where you can even fire bullets when hitting the side face, players need to spend a huge time cost to study the rules. Of course, even if your brain knows how to jump, your hands may not. If you accidentally step on the shortcut, all your efforts will be in vain. It is really a mentality.

0 evil air mobile platform

is probably the malicious intention of the production team. Sometimes they will deliberately add some secret spaces to mislead players, which means that some places look like there is flat ground, but in fact they are empty (it is a crazy setting).

The most distinctive feature of "Mega Man 1" is undoubtedly the mutual restraint of the multi-weapon switching and boss abilities of the shooting system, which is also the core gameplay of the Mega Man series. Each boss is defeated and he gains his unique abilities. The order of the "Mega Man" level guide is not fixed. As long as you finish all the bosses, you will eventually arrive at Dr. Willy's mansion. In different areas, using different weapon abilities can often achieve unexpected results and achieve easier pass. For example, using the freezing effect in the fire area can ice the column of fire and use it as a jumping platform. Some difficult monsters can also be killed instantly with specific electric abilities and dart abilities. This is fully reflected when fighting the boss. When fighting the scissors, if you use the ability of the stone man, it only takes two strokes (in the physical sense), and the boss will be sad in less than a few seconds.

Silk blood kills scissors man

Fresh abilities and counterattack boss settings and rich weapons have added huge vitality to the Mega Man series, and have also become this series of unique features.

The following several "Mega Man" also followed the basic gameplay settings of a generation, and added some mechanisms to make the game more friendly, making it more playable. For example, the addition of e-can can allow players to have a tube of blood in front of the boss's door. The introduction of charging bullets makes some monsters no longer arrogant. The use of sliding shovels makes the whole game smoother and more compact.

The Mega Man series is really a series that is constantly improving and innovating, which is probably the secret of this series' long-lasting prosperity.

3

When we are talking about the difficulty of "Mega Man", we are talking about

When we are taking stock of the most difficult games of FC, Mega Man can always get a place.

b site video [The top ten games that are difficult to pass the level of FC, Mega Man barely on the list] Up host: Play the main Xiao Xiaozhu

So the problem is, what is the difficulty of "Mega Man 1"?

1. Poor jumping feel

There is a common problem with the Mega Man series and the Mario series in their early years, which is that it slips slightly. This may not have any effect when the character walks on the flat ground, but it becomes a fatal flaw in the platform jumping process that emphasizes high precision.

"Fast jumps and inaccurate movements are the flaws of platform jumping," said Mark Brown, a game reviewer on youtube. The erratic feel and slightly delayed response in "Mega Man 1" make people feel that although the player is operating this character, he has never felt that he has mastered everything. And those perverted jump level designs (the ones mentioned above) make "Mega Man 1" even more difficult to jump. More importantly, the jump height of the Mega Man is calculated based on the button time, which requires players to have very good operating intuition, and many places require players to perform very detailed jump operations. All of this makes the jumping part of "Mega Man 1" discourage.

Of course, Capcom also realized this problem and continued to optimize it in his subsequent works. The problem of slippage has been greatly improved in "Mega Man 2". Perhaps this is also the reason why "Mega Man 2" is more successful than "Mega Man 1".

2..The terrifying and hateful monster

The monster refresh mechanism of "Mega Man 1" is fixed-point refresh, which also means that you must not retreat when facing monster refresh point, because once you retreat to the monster refresh point, even if you die in the rear, you will encounter it again in the front, (How old are you always?). This may also imply that the Mega Man has no way out and can only move forward. (I'm a sarcastic) Capcom's monster design in this work is also crazy. You never know which direction the enemies will be in, which posture, or what trajectory they will rush towards you. They always want to have a "close contact" with you. Of course, you can't take a step back at this time, otherwise you will refresh again... And who would have thought that the invincible Megaman had no choice but to face a little monster wearing a hard hat.

This little monster will appear in the next few movies. Hardhat = Invincible

In addition to the monsters, the boss design of the Mega Man is also very hard-core. Some bosses can be easily defeated according to the principle of attribute restraint, while some require some time and effort, but in the end they can also be beaten, but there are some bosses. Kill them is like writing math problems, if you don’t know, you won’t know.

b site up master Taozi emperor [FC Yuanzu Rockman 1 passes the level of one life]

typical representative boss is a sludge giant, like a nightmare, it will split and reorganize every time you hit it, requiring players to have superb jumping skills and good patience, and I have lost my mentality several times when I am fighting this level...

3. High mortality rate and high punishment mechanism

Playing "Mega Rockman" makes me feel like I am playing "Black Souls" because it is too easy to die. It looks full of blood, extremely healthy, restless, but it is very fragile in the mainland.

For example, the spike that looks like no harm can make your blood bars instantly empty; the monster that looks like no lethality can take you away several blood grids every time; if you meet them on the edge of the platform, be blessed by yourself... Every time the platform falls, you will receive a blessing of "Welcome home". Does anyone know the helplessness in it...

In fact, it is no big deal if you die. There is no archive, so you can only start over. That's right, due to the FC's capabilities, Mega Man 1 is not archived. From a modern perspective, it is equivalent to a game that has no archive to pass the difficulty of a Black Soul...

Under the hardware background restrictions, all FC players can only choose to fight 1 life, which naturally cultivated the earliest group of hardcore players. I have to say that players in the FC era are real warriors, training their skills day after day to ensure that they are not hurt, and defeating huge bosses. The players at that time were real players.

4

Conclusion

Indeed, "Mega Man 1" has many shortcomings, such as countless bugs... But it is undeniable that "Mega Man 1" has indeed left a strong mark in my childhood. Rather than reviewing "Mega Man 1", I am reviewing my childhood FC game experience. Although I have never passed "Megaman 1" since I was a child, when I opened this game, I could still regain the energy of playing FC in my childhood. Time flies, and "Mega Man" has experienced several generations, but my childhood has always stopped at that best era. The older you get, the less time you spend playing games. I just hope that your and my childhood can heal the rest of their lives.