From 2013 to 2015, card mobile games accounted for two-thirds of the mobile game market, with players increasing day by day, and similar games also emerged like mushrooms after a rain. Gradually, the drawbacks of card games were gradually exposed. One is that homogeneity is very serious, and the other is that the gameplay is single and lacks innovation.
A new form of card game " Killing Spire " was released in 2017, opening the era of tower climbing meat pigeon cards.
As the name suggests, climbing tower means that players enter a tower and pass through the level through duels. After success, they can go up to another tower. Generally speaking, the higher the tower level, the better the reward. The concept of
meat pigeon is already very familiar. It originates from Rogue like, which refers to a metagame that randomly generates maps. In the Rogue game, levels and props are random, full of uncertainty. Therefore, this mode is widely used in RPG games.
climbing tower + meat pigeon + card becomes adventure + development + card, which not only changes the card gameplay of a single game and increases the fun. It also enriches the level settings and unknowns of card games and extends the game time. The emergence of "Killing Minaret" has brought a new way out to the card game, allowing the DBG+Roguelike mode to be imitated quickly. Until now, card games still use this mode as the main core point to develop card mobile games that develop and promote towers.
Because of the attraction of unknowns and rewards, the players' desire to climb towers was stimulated, but this type of game was popular for a while, and its shortcomings were soon exposed. The reason is that in the initial setting, the player's health has been empty and he has to start crawling again, and the repeated levels slowly make the player lose interest. After improvement, it fell into the phenomenon of insufficient combat power level or insufficient level to get stuck. Initially, climbing towers was the driving force of players' liver, but later it became creepable or not.
Climbing towers are weakened in card games, and tend to automatically sweep towers. Using players to fragment the time to climb towers is more like developing cards. From the liver to the Buddha, it seems to be declining, but it is actually another kind of rebirth.
games are a carrier that reflects the characteristics of the development of the times. Only by balancing the relationship between players' reality and the virtual world can we create a good game recognized by the times.
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