I played the two love stories together because I was not very interested in this kind of works before. My personal understanding of works such as the Stone of Destiny, the Supernatural Nine, and the Rewrite are basically automatically cartooned. Only a few works such as FSN and C

After passing the

level, there is nothing but awesome and convinced.

In order not to affect the subsequent play experience of friends who have never played, I try to finish this recommendation without spoiling out the spoilers - especially without spoiling out the core narrative.

I played the two love-loving katanas together because I was not very interested in this type of work before. My personal understanding of works such as the Stone of Destiny, the Supernatural Nine, and rewrite is basically automatic. Only a few works such as FSN and Clannad have supplemented the game. So when Qianda sent me the game code, what I thought was that after playing the game, I changed my mood and then went to play Lizhi. Then I would just send some ideas and thank Qianda.

Results When I played in the Pinellia in the swimming pool, something that had been silent for a long time in my heart was touched. I decided that no matter what the plot was later, I must write an answer to recommend this game. After I finished playing the first part, I felt that I had an obligation to learn about it from more people. This is definitely one of the best plot games I have played in recent years. By the way, I bought all the DLCs of the game. After the second part, my whole body became completely numb, and another feeling suddenly emerged, that is envy.

This envy of course includes the characters in the game. They are young, courageous, and have loved ones and goals they strive for. They also include all the staff who developed this game, including envying their talents, and the determination and action to pursue their dreams in such a difficult environment. I sat in front of the computer, and couldn't help but take out my phone and took a selfie like a neurotic, looking at myself in the photo, wanting to know if I am qualified to be the same as them, both inside and outside the game. The title of

Love Qitan led to my initial expectation of the game as a regular Love gal. As a result, when I found out that the whole plot started with a bizarre murderous story, I suddenly felt a little conflicted with the expectations, and the feeling of breaking expectations was repeated in the following hours. I have personally seen and played a lot of things. I can guess the routines of many works, but the whole process was completely led by the nose. I also sent some ideas in the middle and also gave Qianda a lot of his own guesses. In the end, it seemed that I was slapped in the face. A very prominent feature of

This work is that while the plot is constantly reversing, it maintains a very high degree of completion. To put it in popular terms, Love Qitan is a work with "too many elements". In addition to love, it also includes suspense, thriller, superpowers, time and space travel, VTB, etc. If you are a friend who is familiar with home culture or often surfing the Internet, you can find various memes almost every few sentences.

You can even find that the author himself is:

But in fact, it is not a good thing to put too diverse elements in the same work. On the contrary, it may be because the content to be expressed is too messy, resulting in unclear themes and no focus of the narrative, which becomes a high-minded ending. There are countless related examples, and they are also one of the most common mistakes for newcomers. Both love stories have relatively serious cores. The first part discusses family education , and the second part discusses online media, both of which are closely linked to real life.

But if the plot has penetrated the content in depth, I think the value as the background is more prominent - in fact, there is no need to go too deep. These problems are unsolvable at the moment, and the focus of the work is still plot design and especially various tricks. However, this leads to the biggest drawback of the first part, that is, the plot is too compact and not "watery".

Love Qitan's script is very thoughtful, and it can be said that it is too thoughtful. Although the first part also has a text volume of more than 200,000 words, almost no content is wasted. All plots have clear purpose of expressing, and even the memes they play are not idle. Every little story told by VTB and the target of the story are carefully designed. It is not until the plot is revealed that people suddenly realize it.

This attitude is reflected in every detail.For example, when Su Su first spoke, my idea was that the game cost was so low that I could only ask for such a dubbing. I only found out that the dubbing was right after playing it. Another example is when I was about to end the second part, when I saw Gu Zhenzhen’s new identity, I remembered that Gu Zhenzhen, who said a few words in a certain ending in the first part, suddenly woke up.

I really wanted to shout for help at that time, but I could also lay a two-year foreshadowing outside the game. If this is a coincidence, I was lucky to accept it, so my whole feeling was like this:

However, this writing method that does not leave a gap and is too rich, which made my experience decrease when playing the last part of the first part. The first love content, especially the portrayal of Su Banxia, is quite outstanding, so I can understand the protagonist's feelings of wanting to find out the truth to save Banxia. At that time, I completely regarded it as a love game and reviewed my boring emotional experience. It was neither as innocent as Mr. Yu nor as sweet as Qianda, but this did not prevent me from being able to become a male high school student at this moment.

Because of this, when the reversals come one by one, my brain crashes, and when the two bet the part they are completely unable to get into the role. In the end, no matter how exquisite the plot concept is or how complex the background design is, my only focus is Banxia. If the plot is not so compact, then perhaps the discomfort caused by the style change may be reduced.

Fortunately, the second part did a very good job in dealing with the legacy issues of the first part. The second part is far above the first part, regardless of the complexity of the plot or the skills and quantity of narrative tricks. The player has been in the tricks from the beginning, constantly experiencing various blank spaces and revisions along the way. It is not easy to clear the timeline while playing. It is not until the ending that he finally gets a glimpse of the whole story of the entire event.

players are being pulled throughout the process, and their status is basically as follows: Still reluctant to leave Banxia? OK, I will give Banxia a show immediately. The male protagonist is on two boats? A small matter will soon give you a reason that cannot be rejected. Is brain overload already confused? Don't worry, arrange the complete timeline directly.

No matter what objection to the plot, I will quickly accept the solution in the plot, and finally find that all of these were designed from the beginning. Players are both the ones who were deceived and the ones who helped everyone get a happy ending.

After I finished the second part, the most regrettable thing is that I have played the text adventure game , so it is difficult to give a substantial evaluation. What is the value of a person who has played less than ten gals saying that this is the best plot gal that I have played? But from my entire viewing career, "Love Tale~ The Truth of Nothing~" is definitely the best plot among all the works I have come into contact with, so I can definitely appreciate it without hesitation. If the first part can still find obvious flaws, then if you play the two parts together, you can only raise the standards to the point of being strict before you can discover its problems, and such works can be recommended to people without any scruples.

But then again, the second part actually did not solve the problems in the first part, the plot is still too compact, and the characters' behavior also has obvious traces of choreography. For players as impatient as me, this is naturally not a bad thing, but after being pulled too much by the story, I still want to stay at the turning point and feel the unnatural.

The reason why I gave the second part far higher than the first part is that the plot design level of the second part is undoubtedly higher. This high level is also based on the use of many of the preparations left by the first part. Under this premise, it would be unreasonable if the first part was not as exciting as it was. Secondly, the emotional portrayal of the second part has not reached the level of being as sweet as the first part. Although in terms of appearance, sister Chen Mo is closer to the type I like than Su Banxia, the feeling of "not being clouds except Wushan" when Su Wei parted is definitely unique, and this just helped me better enter the story from other angles. As expected, love will make people stupid, even paper people are no exception (laughs).

Another visual problem brought by multiple narratives is that complex plot design can easily cause players to extra misjudgment of the sinisterness of the environment and fall into a state of "fearing yourself", but this is the effect the script wants to achieve. The success of the second part is that when the puzzle is solved, the player is shocked and released with extremely complex and exquisite design. Without this scene, the story that started on September 30, 2022 was actually just a shocking story. The boss disappeared in a plain and inexplicable way. This dull ending is a common problem with many stories of the same type, such as Thirteenth Crew. Therefore, the second part has a bit of a feeling of hiding with mercy. It is not that there are no shortcomings, but the advantages are too prominent.

Although the story has left a pit for the third part at the end, if you want to climb a higher level than the second part, it is also a very test of your performance. Of course, this is not a question I need to consider. What I care most about is when the third part can be crowdfunded. This time, I must make my name more than this position.

As for " Fourth Wall ", there are also text adventure branches that can't be analyzed using such technologies. This is an article "No technology, it's all true feelings". My biggest feeling after playing games is: no matter how old I am, I still envy and want to be a special person.