At the moment after the rise of the "Puncture Alliance", AC Stream, a tactical system that is usually mainly used in the Night Elf Civil War, has gradually increased its attention in conventional games. However, because the AC unit is too fragile, there are relatively many issues

: At the moment after the rise of the "Puncture Alliance", AC stream, a tactical system that is usually mainly used in the Night Elf civil war, has gradually increased its attention in regular games. However, because the AC unit is too fragile, there are relatively many issues that need to be paid attention to in regular games. This time, let’s take a look at what specific issues you need to pay attention to when preparing to use the Night Elf’s AC stream in daily games.

Tactical details

This is a tactical system with the primary troops of the night elves and AC as the main output unit. In daily games, relying on AC's long-range puncture ability in the early and mid-stage periods has good results in leveling and suppressing; when entering the middle and late stages, relying on long range, low attacks and cheap construction, you can easily accumulate and replenish quantity by relying on the characteristics of long range, low attacks and cheap construction, and the ability to continue combat is very powerful. Of course, as a set of tactics commonly used in the Night Elf Civil War, the main advantage of AC stream is its strong continuous output ability, and the most obvious flaw is its too low survivability.

Prerequisites for using AC stream

The opponent's skill explosion cannot be too high: although with the support of technological skills, the advantages of range and field of vision can allow AC to gain a certain level of survivability. However, the health limit is too low, which is still a very serious problem. Therefore, if you want to use this set of tactics, you must pay attention to whether the opponent's hero has higher skills and bursts. Once the opponent is an NC combo, which can directly kill AC races and hero combinations, it is better not to choose this set of tactics.

should not be too dynamic for mobile phones: as a tactical system that relies on primary troops to participate in combat, the difficulty of tactical transformation is relatively low, especially in the early and mid-stage game selection of transformation will be much less difficult. Therefore, when the opponent has too strong mobility and has fewer positive teams, it is easy for the opponent to rely on mobility to restrain himself and slowly kill the AC behind the team, it is better to transform as soon as possible.

Mid-term precautions for matches

Attention to the formation at any time: Like all tactical systems, AC streams also have very high requirements for formations. Especially when the opponent has some damage skills with high output ability, a better formation and reasonable pulling can greatly reduce the opponent's skill output.

needs to choose a hero matching according to the needs: From the common hero system, in addition to the commonly used heroes of the AC stream such as the Jungle Guardian, Demon Hunter , and Priestess , in actual games, we often need to choose a two-hero matching according to the actual situation of the game. Overall, Alchemist and Naga are both in the alternative hero sequence, and we can completely choose based on the game situation. In addition, if you can hit the attack halo prop, the 3 heroes can consider giving up the Priestess of the Moon.

Things to note in the late game

Technology must be improved: although the output of AC in the later stage is good, it is also based on offense and defense levels and technological skills. Therefore, after choosing this tactic, we must improve the technology as soon as possible. After all, without sufficient attack levels and archery skills, the output of AC is still too low.

group replenishment is very important: as a tactical system with very little health in all units, although the continuous output ability is strong, once the opponent's range damage skills hit more units, the effective output will be greatly reduced, and it is even easy to suffer combat loss. Therefore, the team battle effect of the team subsidy is very high. If you buy a good team, when more units are hit by the enemy's range skills, clicking it can greatly improve the army's survival chances, and the effective output will naturally increase accordingly.