On January 3, 2019, Second Dinner Studio moved into the new building in Irvine, California, to announce its official establishment. Its founder was Ben Brode, who announced his departure from Blizzard , eight months ago and was known as the "Father of Hearthstone". In the following days, Second Dinner received a $30 million investment from NetEase and received help from Marvel IP authorization.
At that time, Jay Ong, executive vice president and head of Marvel Games, praised Ben Brode, saying that he had worked with Ben for many years, knew that it was the soul of Hearthstone, and believed that he could create an unparalleled game for the Marvel Universe.
Now, this game finally meets players.
"Marvel Snap" was launched in many regions around the world on October 18. The work has a long name, supported by Marvel IP, released by Dawn and Light Years overseas brand Nuverse, and the first work of Second Dinner Studio founded by "Father of Hearthstone" Ben Brode. Countless halos destined that this product was born to live in the spotlight.
Marvel IP needs no mention. In 2008, the movie " Iron Man " was born. While bringing superheroes to global audiences, Marvel's door to movies was opened. In the following years, Marvel IP became the favorite of countless viewers around the world. The final work of Marvel's first decade-long layout, "Avengers 3", won a global box office of more than $2 billion, which shows its influence. In short, before Marvel Snap was launched, it had already held a considerable user scale. In the release of
, as an overseas distribution brand of Daxi Guangnian, Nuverse is taking the path of cooperating with customized products and using the help of agents for large IP mobile games to strengthen its distribution capabilities. With the acceleration of global business in recent years, it has achieved considerable results in many markets and regions, and the "World Plan" colorful stage obtained from SEGA! feat.Hatsune Miku's Asian server market issuance rights except Japan, which is a recognition of its capabilities. What supports all this is the continuous maturity of the local distribution team's distribution capabilities in recent years, as well as the distribution advantages of platforms such as Tiktok and Juliu Engine. These are obvious helps to "Marvel Snap".
Although it was a bit slow in its early stages of launch, the subsequent performance of "Marvel Snap" is in line with market expectations. As of today, "Marvel Snap" has successfully entered the top 50 free App Store games in 34 countries and regions, and the top 100 best-selling App Store games in 23 countries and regions, especially in mature markets such as Europe, America, Japan and South Korea. In terms of PC, the top 3 hot list of SteamDB the next day after its launch, with the highest number of online users on Steam today at 7,100, a significant increase compared with the previous few days.
Ben Brode is full of confidence in "Marvel Snap". He once made a bold statement that this game is the most fun card game in history. After a simple game, we can see that "Marvel Snap" has indeed brought many new attempts, which has created a lot of light while catering to the needs of the public.
simple, intuitive, fast-paced
"Simple" is a feature that revolves around "Marvel Snap". The work uses a vertical screen perspective to present it. The active functions on the main interface are clearly distinguished, such as the player's user data, money, season passes, tasks above, and selected areas that are constantly adjusted according to the player's game progress, as well as buttons such as the start of war. Below are collections, stores, homepages, news, etc., and many functions are clear and concise. Everything serves card battles, and card battles are also its absolute core.
The game's pictures are also very Marvel-like. The entire background is a gorgeous cosmic picture, whether it is the preparation stage or the battle. The card surfaces of the cards in the game are also a typical American comic style. The style basically continues the feeling of the comics, and the well-known superheroes and villains in each comic are all on the stage, which will definitely satisfy Marvel fans. From an IP perspective, "Marvel Snap" has almost made all Marvel fans "love at a glance", and for non-Marvel users, they will also feel a little novelty, which is a good first impression.
The rules of "Marvel Snap" are not cumbersome. To put it bluntly, it is to compare the size, but this comparison process is the final points of the cards on the field of the two players after a few rounds.
"Marvel Snap" has a very low threshold for getting started, and there are not many twists and turns in the game. You can be proficient in the few games of novices. Of course, if you want to go deeper, "Marvel Snap" has a high limit for digging. Whether it is learning deck content outside the game or the game between two players in the battle, it can be seen that Ben Brode is worthy of being a Blizzard, and the games he makes are still moving closer to "easy to get started, difficult to master". The game of
The game is very simple. There are three paths in the chessboard, and each path has corresponding characteristics, either positive gains or negative effects. Players need to match cards of different paths according to their characteristics. On each path, players can only play 4 cards, so many players often leave a space for the road that is about to be filled before the last round, in order to "determine the universe with one card".
The characteristics of each game and each path will appear randomly, with more than 50 characteristics in total. Players cannot predict the characteristics before entering the game, and then seek advantages outside the field. They can only adapt to the situation after entering the game. The characteristics of the three paths do not appear at once, but are revealed in turn from left to right according to each round, which also provides a certain degree of randomness for the game's confrontation.
"Marvel Snap" is largely due to its lightness. Each game has only six rounds, the game has more than 150 cards, and players only need to carry 12 cards, which reduces the difficulty of the battle, but the strategy of the game itself is determined by the effect of the cards. You can only play one card of each card, and you can draw three cards at the beginning. In the remaining six rounds, one card can be drawn in each round. The player's card is limited by crystals, and the number of crystals is consistent with the number of rounds. From 1-6, both sides play cards at the same time. Which card is revealed at the end of the round.
card only has two values. The blue value on the left is the number of crystals to be consumed to play, and the orange value on the right is the attack power of the card. After each round, the attack power of the player on each road will be added together, but the final victory is determined by the size of the last round. As long as two of the three roads win, you can win the game.
The most outstanding point of this gameplay is its simple, intuitive and fast pace. It only has 6 rounds and no round time waiting. It quickly reacts and plays cards. It can complete a game for up to half a quarter of an hour, which is very suitable for the current needs of fragment time games.
Snap betting, playing psychological battle
However, "Marvel Snap" also inserted deeper thoughts in the game, but it was not a card battle, but a psychological game.
The reward for the game won by the player is not the gold coins issued by the system, but the energy block (Cosmic Cube) in the opponent's hand. The ladder level of the game is determined by the energy blocks owned by the player, that is, the energy block is the score of the qualifying match.
"Marvel Snap" cleverly introduced the betting element in this concept, namely the Snap mechanism. If the energy blocks are used to determine the outcome of the ladder's game, will amplify the number of energy blocks make the game more exciting? The answer is naturally yes. The energy block is the default one when both players start the game, but both sides can snap at any time in the game, increasing the energy block, allowing the opponent to face more serious failure consequences and increase their psychological pressure.
Snap seems to be very similar to Happy Beans in Landlord, but in fact it has a certain real-time and game-making nature similar to Texas Hold'em. After clicking the Snap button, the number of players' betting energy blocks in the next round will double. In addition, when the last round is reached, the system will automatically double once, which means that the player will lose at least two energy blocks after a complete game. However, if players feel that they are losing steadily, they can also click to retreat directly to minimize losses.
Of course, although the doubled is clicked, the doubled result is achieved after the end of the round. In other words, when you feel confident in winning, how to "scam" more energy blocks without escaping; how to adjust the energy blocks, let the opponent misjudgment of the situation and use illusions to force them to surrender and turn defeat into victory. These are the doubling mechanism itself, which fills the gameplay, and then makes psychological warfare an important part of the game.
As many people have said, stud is a kind of wisdom, and so is doubled. The card acquisition mechanism of the game
is quite unique. This is also one of the designs of "Marvel Snap". Different players will have certain differences in completing tasks and achieving cards, even if they are krypton gold, this move gives players plenty of space to allocate and combine cards, but it also makes players who want to plagiarize the big guy's deck and save trouble.
cards also have an upgrade mechanism. The upgraded cards will have more outstanding visual effects, deepen the development of the game and enrich the commercial content of the game.
at the end:
The results of "Marvel Snap" have corresponding benefits for Second Dinner Studio, Day and Night Nuverse, and Marvel. With the support of many halos, "Marvel Snap" is the debut work of Second Dinner Studio, but it also has excellent gameplay. Its unique design is made around fast-paced fragmented time, deeply combined with the cards and background created by Marvel IP, making betting a part of the game filled with gameplay. From the current perspective, many players and industry insiders have recognized the series of designs of "Marvel Snap" and are waiting for better results in the future.