Let’s talk about the conclusion first, the Seven Gods are irreplaceable, and Wendy is worthy of the name of the Wind God. After the revision, Wendy can control everything except for some extremely large monsters that cannot be sucked. Gather monsters on a large scale and control them for a long time. With this, you can firmly sit in the name of Feng Shen.
million leaves, sugar can gather monsters. But the suction range is two orders of magnitude less than Wendy. The gathering of monsters between Wanye and Caotang is more similar to the gathering of monsters in the same area. Wendy, taking ordinary holy relics and talent book dungeons as an example, assuming that the dungeon is densely filled with monsters, Wendy's ultimate move can gather at least 2/3 of the monsters together.
Wendy is also very useful in the abyss, or I want to fight the 9th floor, 10th floor, or 11th floor, and 11th floor will bring a Wendy. The reason is very simple. There are so many monsters over there, why don’t I bring Wendy? Indeed, Wendy is not suitable for heavy damage, and there is no intuitive value to show how strong he is. But it can make you smooth and crush all levels below your strength without any brains.
and the 12th floor of the abyss. I usually have those fixed teams, thunder 90,000 squads, Hu Ye Xing Zhong, and Shen Qian Xin. From the perspective of the abyss, it doesn’t mean that anyone has to take it, it just depends on which lineup is more comfortable to use. If you want to talk about the strongest people on the 12th floor of the Abyss, I think they are Zhongli, Bennett, Wanye, Yelan, and Thunder God. Even Thunder God depends on whether you have two-destined martial arts or not. As for walnut, Ganyu, and Shenli, it mainly depends on what lineup you have. With the lineup, the 12th floor of the Abyss will be over.
So from my perspective, the Wind God, the Rock God, and the Thunder God are my confidence in leaping Watt. Zhongli's shield made me wander around the world and sigh at the weakness of mortals. Thor's power can make me feel every second, but it's a pity that Milk Scent Knife should be careful not to turn the monsters into seconds, so that I can't recharge them. Seeing any scattered monsters, Wendy cleaned them up with one ultimate move, just go over and pick up things. You can even press E to take off in place. The bell left the pillar, Wendy climbed up to the vent field, fell, cut the leaves and jumped in the air after taking off. You are the most beautiful boy in the big world.
To sum up, in addition to his slight shortcomings in the 12th floor of the Abyss, Wendy is suitable for almost anywhere, and has extremely impressive performances, and is worthy of the name of the Wind God.
The current Wendy is not so replaced, but rather because of the changes in the environment and the improvement of players, Wendy gradually lost the area suitable for him.
What is Wendy's advantage? It is the control of smaller enemies, which is what we call gathering monsters. The enemies here include Slime, the little QQ man, the treasure thief, the debt collector, the fools, the musket rock craft, and two kinds of sorcerers. I haven't tried it before and don't know if it's OK. Once the monster is larger and upgrades to the level of the Chuchul thug, Wendy's control ability will drop sharply, and she can only absorb it.
What is another advantage of Wendy? It is that it is easy to use and has low cultivation difficulty. Even in the early days and when players practiced very low, Wendy's control was a great improvement to the player's experience. Moreover, the long wind farm was a magical skill when running pictures in the early days.
But all of this has changed with the changes in the environment and the improvement of the players themselves.
First of all, there are more elite monsters on the map, and most of these elite monsters are relatively large in weight, which is difficult for Wendy to absorb, or it is a disgusting thing like Floating Spirit. The large number of elite monsters makes it difficult for Wendy to fully utilize her advantages.
Secondly, the player's improvement makes players no longer need Wendy to assist in the battles of small monsters. When the early days of the destiny were opened, players did not have good weapons or holy relics, and they could only scrape the small monsters. Once a group of monsters appeared, it was a difficult situation for players to deal with. This scenario is the best use scenario for Wendy, which can quickly gather small monsters for players to solve. However, as players improve, players can already kill the monsters that are troublesome during the land reclamation period in two or three times, so naturally Wendy doesn't need to appear again.
Moreover, because of the deepening of the player's box pool and improving the training level, players are more inclined to teams that maximize damage, and the disappearance of Wendy's comfort zone also makes it difficult for Wendy to join the team.
So Wendy is a character with a new friend who is very suitable for early use. As the player's strength improves, it is also a common phenomenon that new friend gradually withdraws from the stage. (It would be better to get a novice pool for Wendy to have a separate up)
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